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Original file line number | Diff line number | Diff line change |
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set(SRC example.c) | ||
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add_executable(example ${SRC}) | ||
target_link_libraries(example PRIVATE csfml-graphics csfml-audio) | ||
set_file_warnings(${SRC}) |
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#include <SFML/Audio.h> | ||
#include <SFML/Graphics.h> | ||
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#include <stdlib.h> | ||
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int main(void) | ||
{ | ||
// Create the main window | ||
const sfVideoMode mode = {800, 600, 32}; | ||
sfRenderWindow* window = sfRenderWindow_create(mode, "SFML window", sfResize | sfClose, NULL); | ||
if (!window) | ||
return EXIT_FAILURE; | ||
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// Load a sprite to display | ||
sfTexture* texture = sfTexture_createFromFile("sfml_logo.png", NULL); | ||
if (!texture) | ||
{ | ||
sfRenderWindow_destroy(window); | ||
return EXIT_FAILURE; | ||
} | ||
sfSprite* sprite = sfSprite_create(); | ||
sfSprite_setTexture(sprite, texture, sfTrue); | ||
const sfVector2f spritePosition = {200, 200}; | ||
sfSprite_setPosition(sprite, spritePosition); | ||
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// Create a graphical text to display | ||
sfFont* font = sfFont_createFromFile("tuffy.ttf"); | ||
if (!font) | ||
{ | ||
sfSprite_destroy(sprite); | ||
sfTexture_destroy(texture); | ||
sfRenderWindow_destroy(window); | ||
return EXIT_FAILURE; | ||
} | ||
sfText* text = sfText_create(); | ||
sfText_setString(text, "Hello, SFML!"); | ||
sfText_setFont(text, font); | ||
sfText_setCharacterSize(text, 50); | ||
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// Load a music to play | ||
sfMusic* music = sfMusic_createFromFile("doodle_pop.ogg"); | ||
if (!music) | ||
{ | ||
sfText_destroy(text); | ||
sfFont_destroy(font); | ||
sfSprite_destroy(sprite); | ||
sfTexture_destroy(texture); | ||
sfRenderWindow_destroy(window); | ||
return EXIT_FAILURE; | ||
} | ||
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// Play the music | ||
sfMusic_play(music); | ||
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// Start the game loop | ||
sfEvent event; | ||
while (sfRenderWindow_isOpen(window)) | ||
{ | ||
// Process events | ||
while (sfRenderWindow_pollEvent(window, &event)) | ||
{ | ||
// Close window : exit | ||
if (event.type == sfEvtClosed) | ||
sfRenderWindow_close(window); | ||
} | ||
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// Clear the screen | ||
sfRenderWindow_clear(window, sfBlack); | ||
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// Draw the sprite | ||
sfRenderWindow_drawSprite(window, sprite, NULL); | ||
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// Draw the text | ||
sfRenderWindow_drawText(window, text, NULL); | ||
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// Update the window | ||
sfRenderWindow_display(window); | ||
} | ||
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// Cleanup resources | ||
sfMusic_destroy(music); | ||
sfText_destroy(text); | ||
sfFont_destroy(font); | ||
sfSprite_destroy(sprite); | ||
sfTexture_destroy(texture); | ||
sfRenderWindow_destroy(window); | ||
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return EXIT_SUCCESS; | ||
} |
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