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Add example program
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ChrisThrasher committed Dec 20, 2023
1 parent 843deb2 commit bf29112
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2 changes: 1 addition & 1 deletion .github/workflows/ci.yml
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Expand Up @@ -51,7 +51,7 @@ jobs:

- name: Configure CSFML CMake
shell: bash
run: cmake -S $GITHUB_WORKSPACE/CSFML -B $GITHUB_WORKSPACE/CSFML/build -DCMAKE_INSTALL_PREFIX=$GITHUB_WORKSPACE/CSFML/install -DBUILD_SHARED_LIBS=TRUE -DCSFML_LINK_SFML_STATICALLY=FALSE -DSFML_DIR=$GITHUB_WORKSPACE/SFML/install/lib/cmake/SFML -DCMAKE_VERBOSE_MAKEFILE=ON -DWARNINGS_AS_ERRORS=TRUE ${{matrix.platform.flags}}
run: cmake -S $GITHUB_WORKSPACE/CSFML -B $GITHUB_WORKSPACE/CSFML/build -DCMAKE_INSTALL_PREFIX=$GITHUB_WORKSPACE/CSFML/install -DBUILD_SHARED_LIBS=TRUE -DCSFML_BUILD_EXAMPLES=TRUE -DCSFML_LINK_SFML_STATICALLY=FALSE -DSFML_DIR=$GITHUB_WORKSPACE/SFML/install/lib/cmake/SFML -DCMAKE_VERBOSE_MAKEFILE=ON -DWARNINGS_AS_ERRORS=TRUE ${{matrix.platform.flags}}

- name: Build CSFML
shell: bash
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6 changes: 6 additions & 0 deletions CMakeLists.txt
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Expand Up @@ -87,3 +87,9 @@ install(DIRECTORY include
PATTERN ".svn" EXCLUDE)
install(FILES license.md DESTINATION ${INSTALL_MISC_DIR})
install(FILES readme.md DESTINATION ${INSTALL_MISC_DIR})

# add an option for building the examples
csfml_set_option(CSFML_BUILD_EXAMPLES FALSE BOOL "TRUE to build the CSFML examples, FALSE to ignore them")
if(CSFML_BUILD_EXAMPLES)
add_subdirectory(examples)
endif()
5 changes: 5 additions & 0 deletions examples/CMakeLists.txt
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@@ -0,0 +1,5 @@
set(SRC example.c)

add_executable(example ${SRC})
target_link_libraries(example PRIVATE csfml-graphics csfml-audio)
set_file_warnings(${SRC})
Binary file added examples/doodle_pop.ogg
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89 changes: 89 additions & 0 deletions examples/example.c
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#include <SFML/Audio.h>
#include <SFML/Graphics.h>

#include <stdlib.h>

int main(void)
{
// Create the main window
const sfVideoMode mode = {800, 600, 32};
sfRenderWindow* window = sfRenderWindow_create(mode, "SFML window", sfResize | sfClose, NULL);
if (!window)
return EXIT_FAILURE;

// Load a sprite to display
sfTexture* texture = sfTexture_createFromFile("sfml_logo.png", NULL);
if (!texture)
{
sfRenderWindow_destroy(window);
return EXIT_FAILURE;
}
sfSprite* sprite = sfSprite_create();
sfSprite_setTexture(sprite, texture, sfTrue);
const sfVector2f spritePosition = {200, 200};
sfSprite_setPosition(sprite, spritePosition);

// Create a graphical text to display
sfFont* font = sfFont_createFromFile("tuffy.ttf");
if (!font)
{
sfSprite_destroy(sprite);
sfTexture_destroy(texture);
sfRenderWindow_destroy(window);
return EXIT_FAILURE;
}
sfText* text = sfText_create();
sfText_setString(text, "Hello, SFML!");
sfText_setFont(text, font);
sfText_setCharacterSize(text, 50);

// Load a music to play
sfMusic* music = sfMusic_createFromFile("doodle_pop.ogg");
if (!music)
{
sfText_destroy(text);
sfFont_destroy(font);
sfSprite_destroy(sprite);
sfTexture_destroy(texture);
sfRenderWindow_destroy(window);
return EXIT_FAILURE;
}

// Play the music
sfMusic_play(music);

// Start the game loop
sfEvent event;
while (sfRenderWindow_isOpen(window))
{
// Process events
while (sfRenderWindow_pollEvent(window, &event))
{
// Close window : exit
if (event.type == sfEvtClosed)
sfRenderWindow_close(window);
}

// Clear the screen
sfRenderWindow_clear(window, sfBlack);

// Draw the sprite
sfRenderWindow_drawSprite(window, sprite, NULL);

// Draw the text
sfRenderWindow_drawText(window, text, NULL);

// Update the window
sfRenderWindow_display(window);
}

// Cleanup resources
sfMusic_destroy(music);
sfText_destroy(text);
sfFont_destroy(font);
sfSprite_destroy(sprite);
sfTexture_destroy(texture);
sfRenderWindow_destroy(window);

return EXIT_SUCCESS;
}
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