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Decompiling a Replay

DivvyCr edited this page Apr 28, 2020 · 1 revision

Overview

Before working with the replay data, it must be decompiled. The easiest way to do this is through the carball.decompile_replay() method, which has only one required parameter - the replay path. The return value is the replay's JSON file (from the rattletrap), and it may be used to initialise the Game object to perform the analysis.

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