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Mod Integrations
desht edited this page May 19, 2022
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- Placing a Logistics Requester Frame on an ME Interface makes any items provided by the PNC logistics system visible to the AE2 network as "craftable" items. Requesting those via AE2 will trigger a Logistics Drone or Logistics Module to deliver those items to the ME Interface.
- Pneumatic Helmet item search functionality can see the items in an AE2 disk
- Note: AE2 integration is currently not enabled on 1.18.2, since AE2 has basically rewritten its API
- The Solegnolia works to suppress the Pneumatic Armor magnet effect
- Plastic Bricks can be coloured with the Botania Paint Lens
- The Holding enchantment, added by CoFH, acts to increase the volume of pressurizable items
- Can be configured and/or disabled in config:
cofh_holding_multiplier
- Can be configured and/or disabled in config:
- CoFH fuels work in the Liquid Compressor and Kerosene lamp (configurable via datapack - recipe type is
pneumaticcraft:fuel_quality
)
- Many PNC:R machines can be connected to as peripherals to query various machine parameters (pressure, heat...)
- The Drone Interface allows full control of drones via Lua programs
- All PNC:R machines are configurable with CraftTweaker; see https://docs.blamejared.com/ (mods section) for more info
- The Memory Stick can be placed in a Curios slot (useful when XP autoabsorb is enabled)
- The Aerial Interface can charge (PNC pressure and FE) items in Curios slots
- Amadron trades can be limited by the game stages a player has unlocked; see https://github.com/TeamPneumatic/pnc-repressurized/wiki/Amadron-and-Datapacks#player-filtering
- Harvesting Drones know how to harvest Industrial Hemp
- The External Heater can supply heat to PNC:R's heat system
- This can be configured and/or disabled in config: see
ie_external_heater_r_fper_tick
andie_external_heater_heat_per_rf
- This can be configured and/or disabled in config: see
- Pneumatic Armor and Drones: Security Upgrade protects from Immersive Engineering electrical damage (at the cost of air)
- IE Biodiesel is fluid-tagged along with PNC:R Biodiesel and works exactly the same in a Liquid Compressor
- As expected, all machine recipes (as well as a few other processes like explosion crafting, in-world yeast crafting...) can be viewed through JEI
- Mekanism and PNC:R heat systems are interconnected; PNC:R machines can be heated with Mekanism Fuelwood and Resistive Heaters, and Mekanism boilers can be heated with PNC:R heat sources like Vortex Tubes.
- This can be configured and/or disabled in config:
mek_thermal_resistance_factor
andmek_thermal_conversion_efficiency
- This can be configured and/or disabled in config:
- Pneumatic Armor has a Radiation Shielding Upgrade, which protects from Mekanism radiation (note: default recipe requires Mekanism radiation shielding modules to craft)
- Harvesting Drones can use Mekanism Paxels
- Mekanism fuels (Liquid Hydrogen and Ethylene) work in the Liquid Compressor and Kerosene lamp (configurable via datapack - recipe type is
pneumaticcraft:fuel_quality
)
- Yep, the manual requires Patchouli.
- As expected, various machine info is available via ToP and HWYLA