Releases: TheNitesWhoSay/Chkdraft
Releases · TheNitesWhoSay/Chkdraft
1.08
1.07
- Add the ability to manage unit links (nydus/addons) from unit properties
- Add an advanced tab to unit properties for manually editing hidden flags/data
- Adjust string editor so 11 lines are visible without scrolling (same as in a few places in StarCraft)
- Fix a critical issue related to setting unit field values for units placed in chkdraft not showing up in starcraft
- Fix allowing for use of unicode characters in several places: file backups, the chkd files, string export, sound extraction, and opening raw-scenario (.chk) files
- Fix errant selection rectangle graphics & various smaller fixes
- For additional details see: #194
1.06
- StarCraft Remastered skin support - switch to the SC:R SD, HD2/HD, and Carbot HD2/HD skins from the view/skins menu or with the hotkeys alt+1 through alt+7
- CMake - as part of this release Chkdraft was transitioned from a visual-studios solution to a cmake/vcpkg project
- Fixed a bug related to asset loading
- Fixed a crash which occurred when the minimap attempted to draw a unit owned by player id 16
- Fix crash in briefing trigger editing
- For additional details see: #187
1.05
- Fixes a critical issue with Tools/MPQ Recompiler where sounds present in map strings but not in the WAV section were not copied to the result map
- Adds a Tools/Scripts/Repair Sounds option for rebuilding/repairing the WAV section/sound list
- Fixes issue with the detection of virtual sounds
1.04
- Mission critical aspects of layers all completed, since the previous release, this further includes isometric terrain, doodads, sprites, unit placement/pasting, fog editing, and the cut-copy-paste layer, and context menus and more little items.
- Mission critical dialogs completed, since the previous release, this further includes the mission briefing editor, dimensions/resize dialog, sprite properties, and more littler items.
- Lots of QA, bug-fixes, and stabilization.
1.03
- Fixes a critical bug that resulted in invalid MPQs upon resaving some maps (not all), consult the chkd/Backups folder if needed
1.02
- Support for loading StarCraft data from remastered data files (or optionally from 1.16.1)
- Support for loading and saving remastered maps without corruption
- Support for STRx, CRGB, rectangular remastered terrain
- Stabilized all pre-existing features (hasn't been this stable since starting the 2018 refactor)
- Tons of fixes, code improvements, etc.
2018-02-03 Update
- Set memory condition & action
- Various fixes & conveniences
2017-04-09 Update
- Sound editor, extended string editor
2016-05-06 Update
- CUWP editor, Switch editor, tile color cycling, classic triggers, Sub-string recycling
- Auto version numbers, chkd subfolder introduction, auto-backups, plugin & lit trigger support