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Releases: TheNitesWhoSay/Chkdraft

1.08

23 Oct 22:19
0d1e471
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  • Fix for inability to enter "Switch 256" in text triggers
  • Fix for buggy suggestions window/general triggering after closing and reopening the triggers window

1.07

27 Sep 04:06
cf157a7
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  • Add the ability to manage unit links (nydus/addons) from unit properties
  • Add an advanced tab to unit properties for manually editing hidden flags/data
  • Adjust string editor so 11 lines are visible without scrolling (same as in a few places in StarCraft)
  • Fix a critical issue related to setting unit field values for units placed in chkdraft not showing up in starcraft
  • Fix allowing for use of unicode characters in several places: file backups, the chkd files, string export, sound extraction, and opening raw-scenario (.chk) files
  • Fix errant selection rectangle graphics & various smaller fixes
  • For additional details see: #194

1.06

06 Sep 20:26
8aa818c
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  • StarCraft Remastered skin support - switch to the SC:R SD, HD2/HD, and Carbot HD2/HD skins from the view/skins menu or with the hotkeys alt+1 through alt+7
  • CMake - as part of this release Chkdraft was transitioned from a visual-studios solution to a cmake/vcpkg project
  • Fixed a bug related to asset loading
  • Fixed a crash which occurred when the minimap attempted to draw a unit owned by player id 16
  • Fix crash in briefing trigger editing
  • For additional details see: #187

1.05

18 Feb 07:02
c6521de
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  • Fixes a critical issue with Tools/MPQ Recompiler where sounds present in map strings but not in the WAV section were not copied to the result map
  • Adds a Tools/Scripts/Repair Sounds option for rebuilding/repairing the WAV section/sound list
  • Fixes issue with the detection of virtual sounds

1.04

10 Feb 18:48
98caccd
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  • Mission critical aspects of layers all completed, since the previous release, this further includes isometric terrain, doodads, sprites, unit placement/pasting, fog editing, and the cut-copy-paste layer, and context menus and more little items.
  • Mission critical dialogs completed, since the previous release, this further includes the mission briefing editor, dimensions/resize dialog, sprite properties, and more littler items.
  • Lots of QA, bug-fixes, and stabilization.

1.03

07 Jun 00:38
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  • Fixes a critical bug that resulted in invalid MPQs upon resaving some maps (not all), consult the chkd/Backups folder if needed

1.02

05 Jun 05:07
387e19d
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2023-06-05 Update Post

  • Support for loading StarCraft data from remastered data files (or optionally from 1.16.1)
  • Support for loading and saving remastered maps without corruption
  • Support for STRx, CRGB, rectangular remastered terrain
  • Stabilized all pre-existing features (hasn't been this stable since starting the 2018 refactor)
  • Tons of fixes, code improvements, etc.

2018-02-03 Update

01 Jun 06:19
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2018-02-03 Update Post

  • Set memory condition & action
  • Various fixes & conveniences

2017-04-09 Update

01 Jun 06:18
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2017-04-09 Update Post

  • Sound editor, extended string editor

2016-05-06 Update

01 Jun 06:16
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2016-05-06 Update Post

  • CUWP editor, Switch editor, tile color cycling, classic triggers, Sub-string recycling
  • Auto version numbers, chkd subfolder introduction, auto-backups, plugin & lit trigger support