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Theseus Mods 2.2.0

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@jonpas jonpas released this 01 Apr 14:11
· 43 commits to master since this release

ADDED:

  • Add Headless automatic move with players (#680)
  • Mission - Integrate Mission Template variables (#672)
    • Disable CUP emissive lights (lamp check) script
    • Disable NIArms (HLC) Barrel Switch Actions
  • Mission - Add Players function (#675)
  • Mission - Add Headless Blacklist wrapper function (#677)
  • Mission - Add disableAI / enableAI events (#678)

IMPROVED:

  • Mission - Rework Reinforcements (#673)
    • Support array argument
    • Set default state to true
  • Mission - Use new Players function in Bomber (#674)
  • Mission - Rework Mortar Strike (#676)
    • Random amount is now an integer
    • Fire just 1 round per tick
    • Return ETA of the round and amount fired
    • Handle locality
  • Mission - Rework Respirator Effects (#674)
    • Optional additional effect
    • Draw under HUD
    • Use new Players function
  • Mission - Rework Hunt (#674)
    • Increase refresh rate to 10 by default
    • Utilize setSpeedMode
    • Use new Players function
  • Mission - Allow units in disableAI / enableAI functions (#679)

CHANGED:

  • Settings - Set Advanced Fatigue Load Factor to 1.1 (#682)
  • Settings - Set Advanced Fatigue Performance Factor to 1.1 (#682)

FIXED:

  • Apollo - Fix vehicles taking drop damage after spawn (#684)
  • Mission - Fix missing use of maxSize argument in Ping (#670)
  • Mission - Fix Bomber locality (#674)
  • Mission - Fix use of doArtilleryFire in Mortar Strike (#676)
  • Mission - Fix invalid marker handling in Mortar Strike (#676)

REMOVED:

  • Mission - Remove Hunt integration from Reinforcements (#673)
  • Mission - Remove Barrages from Mortar Strike (#676)
  • CUP Compatibility (merged into ACE3 v3.17.0) (#652)
  • Painkillers (merged into ACE3 v3.17.0) (#683)