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Releases: Timmy-the-nobody/WebUI3d2d

v1.5.1

03 May 04:51
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style: minor syntax changes

v1.5.0

16 Apr 09:43
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chore: changes for nanos 1.49 compatibility version
docs: changes for nanos 1.49 compatibility version

v1.4.2

27 Mar 07:49
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fix: use new WidgetVisibility enums

v1.4.1

23 Feb 13:42
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fix: add missing method to EmmyLua annotations

v1.4.0

23 Feb 10:34
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feat: add EmmyLua annotations

v1.3.2

16 Feb 14:50
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fix: add local player validity check on try recover focus inputs
fix: add decal validity check before location manipulation

v1.3.1

14 Feb 11:41
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style (Package.toml): Correct version name
refactor (Package.toml): Remove "luarun" from packages_requirements, change compatibility version

v1.3.0

14 Feb 11:25
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feat: add mouse alias methods, this allows to use keyboard keys as mouse buttons

feat: add a way to control how keyboard events will be handled by the game while targeting a WebUI3d2d

feat: add a way to control how mouse events will be handled by the game while targeting a WebUI3d2d

v1.2.1

08 Feb 19:35
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  • refactor (constructor): use new WebUIVisibility enum in WebUI constructor
  • fix: missing character validity check in Client Tick event

v1.2.0

04 Feb 12:16
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  • Better cursor decal scale
    This should avoid the cursor decal to go beyond the WebUI3d2d and to be projected on other meshes

  • Faster target lookup rate when camera is focused
    This way you won't have the switch from 4 calls per second to 15 calls per second when you untarget and retarget a WebUI3d2d that has the camera focus

  • Cleanup of coding conventions for pull requests