Releases: Timmy-the-nobody/WebUI3d2d
v1.5.1
v1.5.0
chore: changes for nanos 1.49 compatibility version
docs: changes for nanos 1.49 compatibility version
v1.4.2
fix: use new WidgetVisibility
enums
v1.4.1
fix: add missing method to EmmyLua annotations
v1.4.0
feat: add EmmyLua annotations
v1.3.2
fix: add local player validity check on try recover focus inputs
fix: add decal validity check before location manipulation
v1.3.1
style (Package.toml): Correct version name
refactor (Package.toml): Remove "luarun" from packages_requirements
, change compatibility version
v1.3.0
feat: add mouse alias methods, this allows to use keyboard keys as mouse buttons
my_webui:AddMouseAliasKey
my_webui:RemoveMouseAliasKey
my_webui:GetAllMouseAliasKeys
my_webui:GetMouseAliasKey
feat: add a way to control how keyboard events will be handled by the game while targeting a WebUI3d2d
feat: add a way to control how mouse events will be handled by the game while targeting a WebUI3d2d
v1.2.1
- refactor (constructor): use new
WebUIVisibility
enum in WebUI constructor - fix: missing character validity check in Client Tick event
v1.2.0
-
Better cursor decal scale
This should avoid the cursor decal to go beyond the WebUI3d2d and to be projected on other meshes -
Faster target lookup rate when camera is focused
This way you won't have the switch from 4 calls per second to 15 calls per second when you untarget and retarget a WebUI3d2d that has the camera focus -
Cleanup of coding conventions for pull requests