Releases: TinyModularThings/IC2Classic
IC2 Classic Version 1.1.3.5
Huge/Little Update on IC2 Classic.
Thanks to Mattabase for finding this huge bug.
Everyone who would like to support me please help me on patreon
https://www.patreon.com/Speiger
Sry also that i messed up the things to implement for 1.1.3.4. But now its all in what was planned^^"
Changelog:
Version 1.1.3.4:
-Updated: IC2 Exp API to the latest thing
-Fixed: Tea Crop Crash.
-Added: API to read only IC2 Recipes. Getting also Inputs and recipe sizes.
-Fixed: Cropmatron accepts items now inteligent
-Added: Exluding Enchantments in the IElectricTool API.
-Added: IC2 Classic Armor parts can be no longer enchanted with thorns. (Causes only problems)
-Added/Fixed: Nuclear Jetpack when reactor is dissabled (because of full) the components still work but the Cells are dissabled...
-Fixed: Tea applied also the Ice Tea effect.
-Changed: Ice Tea effects are 3x stronger then normal
-Changed: Modified the mininglaser a little bit.
-Added: TreeTap has now a fortune support.
-Added: Missing Localisation
-Added: Terra wart cures Radiation
-Fixed: Massive Memory leak thanks to Profiling. (Mattabase did discover).
-Removed: AEIntigration (caused to much bugs)
Version 1.1.3.5:
-Fixed: Magnetizer Registry loads now.
-Added: Textures for Dense Ores
IC2 Classic Version 1.1.3.4
Huge/Little Update on IC2 Classic.
Thanks to Mattabase for finding this huge bug.
Everyone who would like to support me please help me on patreon
https://www.patreon.com/Speiger
Changelog:
Version 1.1.3.4:
-Updated: IC2 Exp API to the latest thing
-Fixed: Tea Crop Crash.
-Added: API to read only IC2 Recipes. Getting also Inputs and recipe sizes.
-Fixed: Cropmatron accepts items now inteligent
-Added: Exluding Enchantments in the IElectricTool API.
-Added: IC2 Classic Armor parts can be no longer enchanted with thorns. (Causes only problems)
-Added/Fixed: Nuclear Jetpack when reactor is dissabled (because of full) the components still work but the Cells are dissabled...
-Fixed: Tea applied also the Ice Tea effect.
-Changed: Ice Tea effects are 3x stronger then normal
-Changed: Modified the mininglaser a little bit.
-Added: TreeTap has now a fortune support.
-Added: Missing Localisation
-Added: Terra wart cures Radiation
-Fixed: Massive Memory leak thanks to Profiling. (Mattabase did discover).
-Removed: AEIntigration (caused to much bugs)
IC2 Classic Version 1.1.3.3
Huge Update which adds a couple new Plugins a Big EnergyNetwork Improvement and a hopefully 99% Localization (debug things are not supportet)
Thanks for Mine_Sasha for this Amazing Texture work
and also Thanks Chocohead for his amazing Bugfinding skills and also helping me with my language problems.
Changelog:
Version 1.1.3.3:
-Fixed: Battlegear crash with Chainsaw...
-Fixed: ConfigCategorie Speld wrong
-Fixed: Localization bugs.
Version 1.1.3.2.1:
-Fixed: RF Producer can be wrenched into direction now.
-Fixed: Mute Upgrade can be placed now in machines...
-Updated: Doubled the effectivyness of Muffler Upgrades (from 10% to 20%, but you do not get with 5 upgrades a full mute. The stacking happens differend)
-Fixed: Miner did not work if mining drill was completly empty. (If its chargeable then he tries to charge it first now)
Version 1.1.3.2:
-Added: APIUpdate. Some required stuff and also Doc for people.
-Fixed: Tea crop throwed Missing textures call because of the API that Exp provides.
-Fixed: Crops do not mess up anymore when you change the language in the middle of the game
-Added: ElectricEnchanter has now Active and passive mode.
-Added: Finalizing Textures. Thanks Minesasha :)
-Updated: Final API.
Version 1.1.3.1:
-Fixed: Enet got a huge Improvement.. It has some downsides too, but they are adding more realism features.
-Fixed: Machines/Storage or Any Cables/Sinks accept power now. I did compress the Workload to 1 instead of every cable. (Helps only with ChunkLoad and Worldload. Normal placement gets handled normally) (EnergyNet)
-Fixed: Right RE Batteries will be shown in the NeiRecipes
-Removed: Uranium Cells apply radiation if they are used... (Do not really like that feature)
-Added: Luminators are now wrenchable. 80% chance of getting it back (without lossless mode)
-Updated: Enchanter is updated. Works a little differend now but still the same result (less buggy)
-Added: Electric Tools and Weapons are now Enchantable. But only with the Electric Enchanter
-Added: Electric Armor is now Enchantable. (Electric Enchanter Only!)
-Added: Unbreaking & Efficency apply to powercost now. (unbreaking 10% less Cost (per level) and Efficeny 15% more cost (per level))
-Added: More Things that required Localisation.
-Fixed: Detector wires do not flicker anymore when you add new Wires to a connected connection.
-Added: Luminators can be clicked with colorless glass and they turn into a Light in a Glass Block
-Fixed: Lumiators flicker... Insane amount of work for a so easy fix...
-Added: Reaction time of Splitter cables is now much faster.
-Added: Sneak Click with Empty hand removes the Glass from Lumiator.
-Added: Reinfoced glass to Valid Glass on the Luminators
-Fixed: Upgrades caused soundVolume Increase (even if they were not sound Upgrades)
-Added: Missing Recipe.
-Added: Obsidian Blades, Tea and components to that
-Added: Minesashas Textures for some things
Version: 1.1.3:
-Fixed: Terraformer Items. (They placed invalid Blocks (null))
-Added: You can no longer go down if you press shift while on Scaffolds
-Added: Unknowen Crops are back. (Simply none Scanned Crops)
-Added: Localization support.
-Fixed: Battery Box did not calculate stuff right (alone and with Electrolyzer)
-Added: RF Converter (Small, Medium, Big).
-Added: EnergyNet is now Rounding possible energy to send Properly
-Added: EU Converter (Small, Medium, Big)
-Added: Crash security for Scanners...
-Fixed: Basic Machines do no longer create 0 Stacksize itemstacks
-Added: Finished Electric Enchanter.
IC2 Classic Version 1.1.2.1 (Hot Fix)
This is just a Hotfix which fixes a couple important things from IC2 Classic. (I do not do that often. Hoftixes are only happening when there something really important in it.)
Changelog:
Version 1.1.2:
-Added: Miner throws now every event it should (Spawn Protection support)
-Fixed: Recycler config did load to early and format was wrong.
-Added: MiningLaser fires now a BreakEvent (Spawn Protection support)
-Added: OVD Scanners show which ores are they searching for.
-Fixed: (Not able to reproduced simply) EnergyNet went nuts when chunks unloaded with EnergyTiles... (No clue why it is happened)
Version 1.1.2.1:
-Release
IC2 Classic Version 1.1.1.5
Update 1.1.1.5:
It is basicly a fix update with some little changes.
Changelog:
Version 1.1.1:
-Fixed: Redstone will connect if machines can receiver redstone signals...
-Fixed: removed Deprecated function from network encoder (forge fluid function was deprecated)
-Fixed: Redstone Modes on Electric Storage Units did not work.
-Fixed: Possible bug with TexturePacks
-Fixed: Terraformer checked for null blocks instead of air ones.. (Caused infinite loops)
-Progressed: EnergyNet again. Not sure if that works now. But improved internal code and removed Threaded Enet
-Fixed: Recycler did only on succes items and Visual Bug with chargemeter on plugin of transformer upgrade
-Added: Wrenchsupport for addon Wrenches (Buildcraft, EnderIO, AE2, Railcraft). (API aviable)
-Added: CoalOre to Coal Dust recipe. With oreDoubling
-Fixed: Explosion Sound did not play.
-Fixed: Advaned Machines were not rotatable with wrenches.
-Added: BC Triggers.
Version 1.1.1.1:
-Fixed: Recylcer accepted through external Inserting only Blacklisted items^^" Oops
-Changed: Sound System is now Changed. It has 3 Options for the differend sound Types. So you can dissable differend things based on that what you want
-Added: Player Syncs all tiles they got watched. Before it was not the case... (Better Syncing simply)
-Fixed: Nei Plugin did not have Textures loaded. because of that change
Version 1.1.1.2:
-Fixed: Recycler consumed even none Recycleable Items.
-Fixed: Texture Packs with differend Sizes crashed loading... (Derp bug) thanks to GamingOnCaffeine for finding it
Version 1.1.1.3:
-Changed: Rocket Mode gets activated now by the Alt Key (IC2 Keybinding)
-Fixed: Machines throw now again Achievements if they have one.
-Fixed: Sound Bug with Multible ChainSaws in Inventory (and 1 in hand) and Problems with the NanoSaber again...
-Fixed: Droping Items with sounds have no longer a problem... (The played infinite times the sound)
-Added: Sound Modifier get now used in machines. (No Upgrade Aviable for now..., but API support)
-Updated: API from IC2 Exp.
-Added: Item Merging System like BC (Dev Only)
-Changed: Upgrades are now seperated instead everything in 1 class... (Dev Only)
-Fixed: Nuclear Jetpack Average Componnent heat is fixed
-Added/Fixed: Packet Field Updates also accept null values (caused crashes before...)
-Changed: Industrial Diamond is now the Output of a Compressing Coal Chunk.
-Added: Recipes. BlazePowder to blaze Rods, coal Block To coal Dust, redstone ore to redstone dust
-Changed: Nukes are now activatable by everything except from themselves. So no NukeChains but any Redstone signal can activate it.
Version 1.1.1.4:
-Fixed: Couple functions/tweaks for NC support. Nuclear Control is compatible with the next release version
-Fixed: BC gates did not get registered properly.
-Added: Recipes (Machines)
-Added: Updated Exp API support to prevent Crashes.
Version 1.1.1.5:
-Release Version.
IC2 Classic Version 1.1.0.19
Finally a None Prerelease.
Thanks to all People who helped me getting this done.
@Chocohead @Carbon-Ghost
and some others^^"
I hope you like the new features :)
Changelog:
Version 1.1.0:
-Changed: How textures will be loaded. Also cleaned up Immibis texture loading. (Took 2 tries)
-Added: Storage Units show differend Textures depending the charge (left is empty right is full)
-Fixed: Luminators can't be placed.
-Fixed: Recylcer last ItemUsed causes Crashes.
Version 1.1.0.2:
-Changed: Upgrades will be only installed when you change the slot (not on Inventory Change...) (Need to make that cheatSave).
-Fixed: Upgrades work now with the new system.
-Added: New Upgrades: Redstone Sensitivity, Invertion, Basic Import, Import, Basic Export, Export Upgrade.
-Changed: Added some parts to the Internal API so that UUIDs (100% save Identifiers for players since names can be changed) are used instead of names of the players.
-Changed: Personal Saves are now really 100% Save. Even with mods that ignore ISidedInventories you can no longer access the items.
Version 1.1.0.3:
-Added: Threaded EnergyNet. We gain Exp status Yay xD
Version: 1.1.0.4:
-Fixed: UserID for Personal Stuff will be sended only when it is inited.
-Fixed: Prevent NBTOverlay for update...
Version 1.1.0.5:
-Fixed: Electric Machines accept power again (if the can work, was before like that too)
-Added/Fixed: FuelCans show now how much fuel they have (before the used up all fuel when put into something that requires fuel, now it give out fuel for about 20 seconds, it is better)
-Fixed: Electric Machine sync now the Redstone Sensitivty
-Fixed: Adjusted the 1 Sound Plays to the new Sound path (they made a missing texture log).
-Fixed: Upgrades sync now right when you choose a side it should export.
-Fixed: A little bug in the network manager^^" Forgot to call a function...
-Fixed: (maybe a bug) Transformer upgrade seemed to not work. Either it was invalid or i fixed it before testing...
-Added: Missing names
Version 1.1.0.7:
-Changed: Fully update to forge(1.7.10-10.13.4.1448)
-Fixed: Recipe Providers load to late, causes addon problems...
-Fixed: 1 Plantball had a invalid recipe... (9 instead of 8 items)
-Added: Hydration bonus for biomes Swamp(+5), River(+10), Savanna(-8), Wasteland(-5), End(-7), Nether(-10)
-Added: Mushroom Crops...
-Fixed: Cables only connect now when they should connect.
-Added: New Jetpack Textures... MineSasha they are broken. Please Check that...
-Added: CactiCrop.
-Added: OreDictionary support for Below Blocks (from IC2 Crops)
Version 1.1.0.8:
-Added: 1 extra mode to the EU Reader, (3 in total), press ModeSwitchKey + RigtClick to change the mode.
-Fixed: EnergyNet Helper did not load corretly (Caused bugs)
Version 1.1.0.9:
-Fixed: Electric Furnace did not consume Energy.
-Fixed: EnergyNet derpbug..
-Added: Singularity Compressor
-Added: Centrifuge Extractor
-Added: Sound Loops for Machines and Generators. (Sound system has now the option to loop sounds)
-Fixed: Generators/Iron furnace uses now the right amount from the FuelCan.
-Fixed: Fuel can shows now its durability right.
-Added: Electrolizer Supports now the BatteryBox.
-Fixed: RubberTrees Spawn now how they should...
-Added: Rotary Macerator.
-Added: Missing Recipes. (AdvMachines, Upgrades)
-Added: Scrap Metal Chunk & Scrap Metal Blade
-Fixed: Jetpack loss his power to fast.
-Added: Nei Plugin for Canning Machine.
Version 1.1.0.10:
-Added: Pump supports now FluidContainers. (Untested)
-Fixed: Compressor does no longer work even if the pump he did connect to was already broken. (was working 1 time and then no longer)
-Added: Singularity Compressor Does work now with pumps.
-Added: Charged Electrolyzer. (Can use 6 Storage Units at the same time)
-Changed: BatteryBox supports now +3 tier batteries with the Electrolyzer.
-Added: Canner API. Make a hardcoded recipe list a little bit more dynamic. (Still hardcoded and limited to 5 Items that make the recipelist)
-Added: Vacum Canner.
-Added: Compacting Recycler.
-Fixed: Lamp BoundingBoxes.
-Fixed: Lamps Drops now again when you break the block behind them.
-Added: Recipes. (Missing ones)
-Fixed: Nukes can no longer Chain each other with Explosions. (Was not in 1.4.7)
-Added: Nukes can be activated only by levers. (Server Savty^^)
-Fixed: Display Bug with Armor bar and Nano Suit (to low)
-Added: Config for Nano&Quantum Suit Absorbtionsrate...
-Added: Mine_Sashas Textures. Thanks Buddy^^
Version 1.1.0.11:
-Fixed: Nuke Interaction did not work.
-Fixed: Advanced Machines Crash when inserting Upgrades
-Fixed: The Armor Effectivity Config did only apply to Fall Damage
-Fixed: Recipes with Vacuum Canner & Charged Electrolyzer were wrong..
-Fixed: Vacuum Canner Name was wrong adjusted everything to the right name.
-Fixed: Name Color with the Advanced Machines was not right..
-Fixed: NanoSaber create to much sounds at once and that it does not get drained properly...
Version 1.1.0.12:
-Changed: Valuable Ore (for miner) and Recycler Blacklist no longer Requires BlockIDs. It uses Names. (But still can be used with BlockIDs but that system is not save)
Requires a Config Reset at the Recycler Config.
-Changed: Decreased the 75% chance of getting Uranium Back (from a reactor) to a 25% chance... (Still in progress)
-Added: Reactor Components can be used in a steam reactor now. (With some explusions. Because of balancing reasons)
-Fixed: Charged Electrolyzer Crashes because of a stupid depr error. Also removed the potential problem from the Electrolyzer
-Fixed: Tools... Thanks MC
-Added: Steam Reactor Chamber & Steam Reactor classes (TileEntity)...
-Added: Steam Vents
Version 1.1.0.13:
-Changed: Steam vents produce now 4 times less steam then before (40 heat = 1mB water = 160 mB Steam = 100 EU) Seems good.
-Added: Steam vents show information about Water level, Heat Consumption effecency, Steam Production..
-Added: Steam reactor has also now Sounds...
Version 1.1.0.14:
-Fixed: Rarity bug with Steam Reactor
-Fixed: Steam Reactor Chamber has now his own Textures...
-Added: Steam Vent names...
-Fixed: AdvMachines have now a properly ISidedNess...
-Fixed: Slots of the Rotary macerator are fixed. And it got added to the tileEntity map (did not save data)
-Fixed: Gui and mechanic of the Compacting Recycler
-Adjusted: Gui from the Centrifugal Extractor...
-Added: Tinkers Construct Plugin (EU for tools)
-Added: Helper Functions for TinkerTools so that you can put them into slots of the Fitting inventory..
Version 1.1.0.15
-Added: Compact solars...
-Added: EnergyNet clean Up after world unloading... (Did not clean up before...) (Edit: Fixing a Minecraft bug)
-Added: Packet Tracking.
-Added: Eu Reader Packet Measuring Mode and total Packet Measuring mode...
-Added: Ner Plugin. Simple Support that is not delivered by the mod itself.
-Added: AE Plugin (P2P bus with Packet support)
Version 1.1.0.16:
-Added: P2P EU busses Types... (Changes powerloss and Max accepting energy)
-Added; P2P EU busses can now melt... They do not break but you have to pick them up and repair them again (crafting recipes)
-Fixed: No double Click required to link outputs properly^^
-Fixed: P2P busses remove connections now properly when wrench is beeing used.
-Added: Textures for types.
-Fixed: Unproperly renderring of the P2P Side...
-Added: Better crafting Recipes for the P2P Types xD
-Added: You can only bind the same type of P2P Bus. No longer differend types are working.. (Has something todo that you do not confuse the ENet helper)
Version 1.1.0.17:
-Added: API for Custom Scanners.
-Added: Miner uses now Custom Scanner API.
-Added: API to the Scanners. Now you can put every scanner that is declared as scanner.
-Note: Scanners have to be IElectricItem, it has that class as MotherClass.
-Added: You can now Override already setted OreValues. (As long they are lower before...)
-Added: Temporary Textures (Scanners/SteamVents)
-Added: Recipes for Steam Vents
-Added: Recipes for Scanners
-Added: Recipes for Steam Reactor
-Fixed: Smelting Mode with MiningLaser works now again with ores...
-Added: Ore Value support für Tinkers Construct, Thaumcraft, AppliedEnergistics 2
Version 1.1.0.18:
-Fixed: Recipes with Special ElectricItems do no longer count them as ElectricDamaged Item
-Added: Scanners are now Special ElectricItems (fixes the bug with the recipes)
-Changed: ScannerTypes are no longer based on NBT. They are based now on Metadata (thanks to the ISpecialElectricItem)
-Fixed: NeiPlugin to handle some stuff weird...
-Fixed: NightVision Goggles did not work properly...
-Fixed: Explosion sounds were in trouble... Well working now again^^" (Enet)
-Fixed: Explosions work how they should now. (Sounds and Particals) (Enet)
Version 1.1.0.19:
-Changed: ScrapBox Drops work how they work in 1.4.7 before.. Before it was impossible to get the first drop... (Which was the hoe...)
-Added: Info that P2P Busses do not work cross dimensions... (I will do some that will work cross dimensions but only cross dimensions)
-Fixed: When breaking steam reactor, the chambers turning back into normal once not steam once...
IC2 Classic Version 1.0.9.10
I would call this even a full release but then again big changes are planned in the next version. So next release take longer than this one
Changelog:
-Fixed: Quantum Suit let you constantly run.
-Fixed: EnergyNet, now Railcraft Blocks work now fine.
-Fixed: RubberTrees grow now with Bonemeal,
-Fixed: Scaffolds do no longer hurt players (even if it is funny),
-Fixed: DamageBars from CoolantCells were wrong
-Fixed: CropMatron Crashes when using WeedEx
-Fixed: Electric Tools work now again.
-Added: RocketMode to the NuclearJetpack. (Activate BoostKey+ModeSwitchKey) uses huge amounts of Energy!
-Fixed: Pumps Create Infinte water/lava sources
-Fixed: Pumps send way more Lava to geos then it should be (3x then usual)
-Fixed: Pump did not fill buckets.
-Added: Pump fill buckets now with any fluid (as long you can it up with rightclicking in the world the pump can do that also)
-Fixed: Weed is spreading now right.(3x3 area now)
-Fixed: (Removed the speedup of crops because of my explaining video i added it)
-Moved: Moved the Sound Files to the assets folder. ResourcePack support is not added with that.
-Fixed: Bucket will be accepted in a Pump.
-Changed: IC2 Machines that auto Export accept now the Rules of IInventory & ISidedInventory (Before not) (But importing not now at least)
-Fixed: Crash with Trade-O-Mat.
-Fixed: Electriolizer problems with the Cauldren servers.
-Added: Constructon Foam is now Harvestable with SilkTouch.
-Added: Mining the Foam with a sprayer act like using Silk Touch (Only on dry ones)
-Added: Scrap Metal. Can be gained by simply putting something in the recycler that is a metal(in the oredictionary). Also Chance is twice as high to gain scrap metal then regular scrap. The Amplifier amount is 100k (Scrapbox = 45k)
-Fixed: Missing BlockUpdates on EnergyNet changes.
-Fixed: Personal Blocks can now insert into each other again. (Need tweaks but its working which is important)
IC2 Classic Version 1.0.8.4
Yeah. Not a release yet sadly again..
Changelog:
-Added: Battery Box.
-Added: Nuclear Jetpack.
-Fixed: Crops did crash sometimes (Based on biomes) because of me beeing a derp.
-Fixed: Quantum Suit crash when it uses Energy.
-Added: Baubles Support. Belt slots accept now "Batteries/EnergyCrystals/Lapotroncrystals" and tools draw from it to. Note: Baubles Slot has a higher priorty then the armor slots
-Fixed: Electric Tools gain damage instead of Energy Damage
-Fixed: NanoSabre did dissble automaticly (even if it had energy)
-Added: EV Transformer Recipe
-Fixed: Chainsaw did not check the speed for breaking block correctly...
-Added: Crop Helper Config, if it is enabled you can see in Nei (when the cropanalizer is open) which atributes the Seeds have so breeding is a little bit easier. (Maybe uploading a video to explain how cropbreeding works a little bit)
-Fixed: Construction foam drops a block when it is still dry and you break it... (That should not happen)
-Added: Missing parts which Nuclear Control needs to detect that IC2 is loaded.
IC2 Classic Version 1.0.7
Sadly not a release.
Changlog:
-Updated: IC2 Exp functions in Classic, so that addons still can run with Classic.
-Fixed: Some Network issus. Some were derp bugs...
-Fixed: Double Recipe for Rubbersappling.
-Added: Special Support for AdvSolarpannels and some mods that have high draw & source power.
-Fixed: Construt foam did not check for airblocks.
-Canning machine did not fill the foampack to 100% (only to 99%)
-Changed: Reactor platings only stack to 1.
-Fixed: Energy net crashes no longer on addon blocks.
And a lot of Addon support code was added. So that a lot of addons work now.
But that code is only a temporary solution and will cause on larger worlds more problems then it will help...
IC2 Classic Version 1.0.6
Sadly not a public release. But we are so close :D
Changlog:
-Removed: Some spamining loggings. If there are more then just throw the tell me what is messaging...
-Added: New Networking, well its the same as before, but the paths and calling functions are now the same as in IC2 Exp. Means simply more compatiblity...
-Fixed: Powerloss was gone. Derp bug...
-Fixed: Overcharging of machines no longer work. (Easy Mode)
-Added: Conductors can no longer melt in Easy Mode, but the do also not transfer power anymore if they get overcharged. Also only in Easy Mode.
-Fixed: Nuclear Reactors do no longer crash when fully build and try to access things.
-Fixed: Sound Reloading Do not cause crashes when IC2 Sounds play. (Note that fix will be gone sooner or later because its using a Deprecated forge Methode. Until i have a better Solution it stays.)
And now something for everyone who want to test a maybe exsisting bug in IC2 Classic.
To Test it simply use MFR Rednet Energy Cable and use an BattBox/MFE/MFSU to power it and run the MFR cable to power any other machine.
Then run away from the Cable so that the Chunk Unloades while you are in the game.
I tested it already and i had no problems but that is just something i have to know.
Its a 1.6.4 Bug which i solved. But that code does not exsist in 1.7.10 and i do not think that it is required.
But for everyone who want to make a crash test. You are welcome. If you crash with that thing (sending me reports) i will make the next update in a couple minutes after i saw it... Because that is a stupid bug...
Thats it hopfully you like it.