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By submitting, I acknowledge the topic has been discussed (issues or elsewhere), that I know what is required of compiled assets (CONTRIBUTING.md -> Coordination), and if these are text or script files I'll submit un-modifiied live game files first.
What exactly is changed and why?
-Fixed inaccurate collision on the closed CEDA trailer model. The only time it's used on vanilla campaigns the problematic parts are out of bounds for survivors, but on custom campaigns, survivors can walk up to and bump on the protruding inaccurate areas.
-Fixed inaccurate lighting on console model. Model is not used many times in vanilla game, but it's used in Blood Harvest's finale as the escape radio. When using a flashlight, the model's lighting will appear inverted. So light would shine from the back, and shadows would show up on the front. This recalculates the normals fixing the issue
Is there anything specific that needs review? (Consider marking as a draft.)
Just the two models, (models/props_c17/consolebox01) and (models/props_vehicles/ceda_trailer_exterior)
Does this address any open issues?
No