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1.3.0 - The Humongous Update

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@FairlySadPanda FairlySadPanda released this 07 Aug 02:28
· 242 commits to master since this release

This one is a big ol' chungus:

0. Upgraded to Unity 2019.
1. Logger will now not print logs to console unless told to.
2. Various fixes and improvements to the two main prefabs.
3. Cue performance optimizations to reduce CPU load when
their table is inactive.
4. Timer feature improved, UI added.
5. PoolStateManager no-longer pointlessly calculates
deltaTime when Time.deltaTime exists.
6. Fixed crash when playing the two 4 ball variants with
the Logger removed from the table (thanks BeastChild!)
7. Assorted code improvements.
8. Fix code errors during building & publishing to VRChat.
9. Stop local events being RPCable (Thanks for reminding me, Castle!)
10. Fix the unsafe 'Reset()' in PoolStateManager that caused odd errors.
11. Make the cue offhand grip lock on trigger down. (thanks Ruuubick/Vowgan!)
12. Remove an errant CyanEmu include in PoolStateManager (thanks Orels1!)
13. Fix the lossyScale warning that, whilst amusing, was a false positive
most of the time.
14. Improve the UdonChips integration so that if you get kicked out of
the game before it starts, you get a refund. Don't say we at VRCBCE are
not generous!
15. Added a new skin for the pool table, as the main one is a smidge plain.
Now you can have a pool table that features the letters VRCBCE!
16. New JPN Readme and updates to the ENG one.
17. Made the Logger script not break random projects.
18. Improve the score UI.