wlserver: wlserver_run(): ensure waylock is released when wl_event_lo… #1649
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…op_dispatch returns ret<0
@matte-schwartz reported that they found another bug w/ gamescope hanging, which wasn’t fixed by #1335
When looking at matt’s backtrace for wlserver, it appeared to be stuck waiting on mutex
g_SteamCompMgrXWaylandServerMutex
This makes me think that said hang is due to a deadlock w/ the mutexes
g_SteamCompMgrXWaylandServerMutex
andwaylock
Which hopefully will be fixed by this PR which will prevent wlserver from trying to lock
g_SteamCompMgrXWaylandServerMutex
while having currently lockedwaylock