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General: * Added accessors for all public OpenVR interfaces. These eliminate the need to call VR_GetGenericInterface and then cache a pointer to the result. The functions are: * vr::IVRSystem *VRSystem() * vr:: IVRChaperone*VRChaperone () * vr:: IVRCompositor*VRCompositor () * vr:: IVROverlay*VROverlay () * vr::IVRRenderModels *VRRenderModels() * vr:: IVRControlPanel*VRControlPanel() * Added VREvent_Quit to tell applications when they should exit. Applications that don’t exit will be killed after five seconds. * Added VREvent_ProcessQuit to tell applications when another OpenVR process has exited. C API: * Added missing "VR_" prefixes. * Added missing global entry points (VR_Init, VR_Shutdown, etc.). IVRSystem: * Added GetSortedTrackedDeviceIndicesOfClass helper function. Useful for determining left vs right controller, etc. * Added properties to get battery and changing state for controllers. These are currently returning dummy values in the Lighthouse driver. * Prop_DeviceIsWireless_Bool * Prop_DeviceIsCharging_Bool * Prop_DeviceBatteryPercentage_Float * Prop_StatusDisplayTransform_Matrix34 IVRNotifications: * Experimental version of Notifications is now in the SDK. There WILL be a breaking change to this API in a future SDK. * Notifications API will enable creating Notification Sources that send alerts to users while they are in a VR experience. IVRControlPanel: * Added QuitProcess(), which tells another OpenVR process to quit. Pass in 0 to tell all OpenVR processes to quit. In the all case, IVRCompositor: * Compositor_FrameTiming now additionally reports the following values: * m_flFrameIntervalMs * m_flSceneRenderCpuMs * m_flSceneRenderGpuMs * m_flCompositorRenderCpuMs * m_flCompositorRenderGpuMs * m_flPresentCallCpuMs * m_flRunningStartMs * Removed IVRCompositor::SetGraphicsDevice. Applications pass in the type of a texture with each Submit call instead. * Submit's TextureBounds no longer need to be vertically flipped for OpenGL textures. IVROverlay: * Renamed the “system overlay” to the Dashboard. Added CreateDashboardOverlay() to allow applications to create overlays that are intended to appear in the dashboard. * Removed Set/GetOverlayVisibility. This used to be used to set an overlay as a system overlay. * Added Set/GetOverlayColor. The overlay color (including alpha) is multiplied by the overlay’s output texture value. * Applications that use IVROverlay no longer need to call IVRCompositor::SetGraphicsDevice(), but SetOverlayTexture takes a graphics API to identify what kind of texture is being passed in. * SetOverlayTexture now takes a texture type. SetOverlayTextureBounds still needs to be flipped vertically for OpenGL textures. IVRChaperone: *Added ReloadInfo() for forcing reload of bounds data from .vrchap. This is automatically handled by VRMonitor and the Compositor system when the config file is modified. [git-p4: depot-paths = "//vr/steamvr/sdk_release/": change = 2865502]
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