-
Notifications
You must be signed in to change notification settings - Fork 3
Issues: VedVid/RAWIG
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Issues list
Update RAWIG to modern Go (current stable release, go modules, ...)
#112
opened Feb 28, 2022 by
VedVid
Some comments are not helpful
enhancement
New feature or request
low
[priority]
#110
opened Feb 26, 2022 by
VedVid
How does weapons slots work right now?
not-sure
This enhancement needs more reflection
#109
opened Feb 26, 2022 by
VedVid
For indexing json layouts and iterating through their strings, use utf8
bug
Something isn't working
enhancement
New feature or request
low
[priority]
#103
opened Feb 26, 2019 by
VedVid
switch from json to xml in future (comments)
enhancement
New feature or request
medium
[priority]
#102
opened Feb 15, 2019 by
VedVid
Remove code duplication in HandleAI
enhancement
New feature or request
medium
[priority]
#98
opened Feb 11, 2019 by
VedVid
four returned values in ValidateVector is plainly bad
enhancement
New feature or request
low
[priority]
#89
opened Jan 28, 2019 by
VedVid
Should player be able to Use own Equippable Object that is not equipped?
not-sure
This enhancement needs more reflection
#80
opened Jan 21, 2019 by
VedVid
Clarify some concerns about returning some turnSpent values
bug
Something isn't working
enhancement
New feature or request
medium
[priority]
#78
opened Jan 20, 2019 by
VedVid
Tone down code duplication by implementing "RemoveObjectFromObjects" (and possible others, like PlaceOnMap)
enhancement
New feature or request
low
[priority]
#77
opened Jan 20, 2019 by
VedVid
Inconsistency in inventory management - sometimes specific *Object is passed, sometimes only its Equipment/Inventory index
enhancement
New feature or request
#75
opened Jan 19, 2019 by
VedVid
After inventory-related action (like consume medkit, or drop weapon) game should stay in menu or close menu immediately?
help wanted
Extra attention is needed
not-sure
This enhancement needs more reflection
#64
opened Jan 7, 2019 by
VedVid
Error handling for UseItem in objects.go
enhancement
New feature or request
good first issue
Good for newcomers
low
[priority]
#58
opened Dec 23, 2018 by
VedVid
After finishing menuses, polish Inventory and Equipment
enhancement
New feature or request
good first issue
Good for newcomers
low
[priority]
#51
opened Dec 14, 2018 by
VedVid
Add new helper function for rendering menu
enhancement
New feature or request
good first issue
Good for newcomers
medium
[priority]
#50
opened Dec 13, 2018 by
VedVid
Add variation of OrderToCharacter with limit to letters (but both small and capital ones)
enhancement
New feature or request
medium
[priority]
#46
opened Dec 4, 2018 by
VedVid
Different structs for "items" and "dungeon features" - for now, both are Object
proposal
#42
opened Nov 14, 2018 by
VedVid
Adjust attack functions that'll make creating destructible environment easy.
enhancement
New feature or request
low
[priority]
#40
opened Nov 13, 2018 by
VedVid
Triple return from BacktrackPath is ugly :<
enhancement
New feature or request
low
[priority]
#39
opened Nov 12, 2018 by
VedVid
For pathfinding TODO: add tiles properties for nodes, because it doesn't makes much sense to pass both Nodes and Board to pathfinding algorithms
enhancement
New feature or request
low
[priority]
not-sure
This enhancement needs more reflection
#35
opened Nov 12, 2018 by
VedVid
Previous Next
ProTip!
Updated in the last three days: updated:>2025-01-26.