This project was developed using the following software:
- Unity 2020.3
Here is a list of sources I used when developing this project:
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Other GitHub Projects:
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Other Sources:
- Coding Adventure: Ray Marching - YouTube
- Making of Fractal Collector: A Unity Fractal Game - YouTube
- https://medium.com/@shahriyarshahrabi/raymarching-in-unity-59c72664252a
- http://i-saint.hatenablog.com/entry/2015/08/24/225254
- http://blog.hvidtfeldts.net/index.php/2011/06/distance-estimated-3d-fractals-part-i/
- https://www.alanzucconi.com/2016/07/01/raymarching/
- https://www.alanzucconi.com/2016/07/01/signed-distance-functions/
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Unrelated, But Worth Reading:
- https://www.euclideanspace.com/maths/geometry/rotations/conversions/eulerToMatrix/index.htm
- https://gist.github.com/mattatz/86fff4b32d198d0928d0fa4ff32cf6fa
- https://catlikecoding.com/unity/tutorials/rendering/part-1/
- https://ntrs.nasa.gov/citations/19770019231
- https://catlikecoding.com/unity/tutorials/rendering/
- http://www.shaderslab.com/shaders.html
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4D Rendering - This is something I want to develop into the RayMarching project, but currently I dont have the time to do so.
This project is under the MIT License. Read the LICENSE.md file for more information.