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fix: Pass value to visual input in select #2676

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Apr 9, 2024
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9 changes: 8 additions & 1 deletion modules/react/select/lib/hooks/useSelectInput.ts
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@ import {useSelectModel} from './useSelectModel';
*/
export const useSelectInput = composeHooks(
createElemPropsHook(useSelectModel)(
(model, ref, elemProps: {keySofar?: string; placeholder?: string} = {}) => {
(model, ref, elemProps: {keySofar?: string; placeholder?: string; value?: string} = {}) => {
const {elementRef} = useLocalRef<HTMLInputElement>(ref as any);
const textInputRef = React.useRef<HTMLInputElement>(null);

Expand All @@ -30,6 +30,7 @@ export const useSelectInput = composeHooks(
Object.getPrototypeOf(textInputRef.current),
'value'
);

if (nativeInputValue && nativeInputValue.set) {
nativeInputValue.set.call(textInputRef.current, value);
}
Expand All @@ -54,6 +55,7 @@ export const useSelectInput = composeHooks(
model.state.selectedIds[0]
) {
const value = model.navigation.getItem(model.state.selectedIds[0], model).id;

if (
model.state.selectedIds[0] !== value &&
model.state.inputRef.current.value !== value
Expand Down Expand Up @@ -130,6 +132,11 @@ export const useSelectInput = composeHooks(
},
textInputProps: {
ref: textInputRef,
value: elemProps.value
? model.navigation.getItem(model.state.selectedIds[0], model).textValue
: model.state.selectedIds.length > 0 && model.state.items.length > 0
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Suggested change
: model.state.selectedIds.length > 0 && model.state.items.length > 0
: model.state.selectedIds.length && model.state.items.length

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What is the failure of the ternary supposed to do? The first part says "if the developer passes a value, do a text lookup of that value". The original sandbox had the failure case return undefined, meaning "if the developer didn't pass a value, don't treat this like a controllable input". But the model.state.selectedIds.length > 0 && model.state.items.length > 0 will return true or false if a value is not provided. What does this do? It doesn't match the original intent, but what is the side effect?

? model.navigation.getItem(model.state.selectedIds[0], model).textValue
: undefined,
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I need someone to verify this logic. When Nicholas worked on this in this sandbox it worked. However, it broke the dynamic items story because it wasn't setting the value of the visual input.

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Also this change now throws the following error because we're updating the value ourselves:

Warning: You provided a `value` prop to a form field without an `onChange` handler. This will render a read-only field. If the field should be mutable use `defaultValue`. Otherwise, set either `onChange` or `readOnly`.

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The comment splitting the code gave me trouble trying to understand the logic in its entirety:

          value: elemProps.value
            ? model.navigation.getItem(model.state.selectedIds[0], model).textValue
            : model.state.selectedIds.length > 0 && model.state.items.length > 0
            ? model.navigation.getItem(model.state.selectedIds[0], model).textValue
            : undefined,

It looks like this code says the following: "if the developer passed a value, look up the text value of the id. If not, see if there is selected ids and items, if yes, look up the text value, otherwise send undefined".

This doesn't make sense. Are you meaning it to always be a "controlled" input to React? It seems like the following would work better:

          model.state.selectedIds.length > 0 && model.state.items.length > 0
            ? model.navigation.getItem(model.state.selectedIds[0], model).textValue
            : undefined,

This logic says if there's a selected id and items, the value of the visual input should be the text value of the server value. The test for model.state.items is to make sure the getItem call doesn't fail on an error.

},
ref: elementRef,

Expand Down
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