A unity project created as part of a job interview process. During the interview, I was asked to create an interactive engine viewer in two days. I took this opportunity to play around with HDRP and Unity's Cinemachine.
Learn more about the Cinemachine Camera here; Documentation
- To compile the project without any warnings, download Unity's MeasuredMaterialLibraryHDRP and put the contents of the folder under
[PROJECT ROOT]/Assets/