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GameProject { | ||
ID "ACE_Anvil_Development_Environment" | ||
GUID "5F22EB128624C3FC" | ||
TITLE "ACE Anvil Development Environment" | ||
Dependencies { | ||
"5EF75423BE839ACE" "58D0FB3206B6F859" | ||
} | ||
} |
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SubScene { | ||
Parent "worlds/MP/MpTest/MpTest_Basic.ent" | ||
} |
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MetaFileClass { | ||
Name "{49812F7617DF6B0B}worlds/Test/FlatEmpty.ent" | ||
Configurations { | ||
ENTResourceClass PC { | ||
} | ||
ENTResourceClass XBOX_ONE : PC { | ||
} | ||
ENTResourceClass XBOX_SERIES : PC { | ||
} | ||
ENTResourceClass PS4 : PC { | ||
} | ||
ENTResourceClass HEADLESS : PC { | ||
} | ||
} | ||
} |
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SCR_FactionManager FactionManager_FFA : "{A1C54BBE72C5C696}Prefabs/MP/Managers/Factions/FactionManager_FFA.et" { | ||
coords 64.176 1 182.233 | ||
} | ||
SCR_BaseGameMode GameMode_Deathmatch_Automatic : "{B00D51315A1C7150}Prefabs/MP/Modes/Deathmatch/GameMode_Deathmatch_Automatic.et" { | ||
coords 54.743 1 180.637 | ||
} | ||
SCR_SpawnPoint : "{5392C4D80E4B18F8}Prefabs/MP/Spawning/SpawnPoint_FFA.et" { | ||
coords 63.352 1 169.699 | ||
} | ||
SCR_LoadoutManager : "{B7E5D7F4864D81C0}Prefabs/MP/Managers/Loadouts/LoadoutManager_FFA.et" { | ||
coords 64.463 1 171.906 | ||
} |
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# Development | ||
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Here are some general guidelines about developing with ACE Anvil. | ||
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## Development Environment | ||
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The `dev` folder contains an additional project with a prebuilt & playable world, which can be used for testing. At the point of writing, it contains no AI and player loadouts are randomized. This world should be expanded in the future. | ||
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## Code Formatting | ||
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We will follow [Bohemia Interactive's guidelines](https://community.bistudio.com/wiki/Arma_Reforger:Scripting:_Conventions) for now. | ||
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## Debug Mode | ||
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All ACE components should have the following attribute to enable a debugging mode, if there is one: | ||
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```cs | ||
[Attribute(defvalue: "0", desc: "Enable debug mode")] | ||
bool m_bDebugModeEnabled; | ||
``` |