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Reorganized SDK to more closely match the upstream github repo.
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--HG--
rename : multiplayer/LICENSE => LICENSE
rename : multiplayer/README.md => README.md
rename : multiplayer/cl_dll/Exports.h => cl_dll/Exports.h
rename : multiplayer/cl_dll/GameStudioModelRenderer.cpp => cl_dll/GameStudioModelRenderer.cpp
rename : multiplayer/cl_dll/GameStudioModelRenderer.h => cl_dll/GameStudioModelRenderer.h
rename : multiplayer/cl_dll/GameStudioModelRenderer_Sample.cpp => cl_dll/GameStudioModelRenderer_Sample.cpp
rename : multiplayer/cl_dll/GameStudioModelRenderer_Sample.h => cl_dll/GameStudioModelRenderer_Sample.h
rename : multiplayer/cl_dll/MOTD.cpp => cl_dll/MOTD.cpp
rename : multiplayer/cl_dll/StudioModelRenderer.cpp => cl_dll/StudioModelRenderer.cpp
rename : multiplayer/cl_dll/StudioModelRenderer.h => cl_dll/StudioModelRenderer.h
rename : multiplayer/cl_dll/ammo.cpp => cl_dll/ammo.cpp
rename : multiplayer/cl_dll/ammo.h => cl_dll/ammo.h
rename : multiplayer/cl_dll/ammo_secondary.cpp => cl_dll/ammo_secondary.cpp
rename : multiplayer/cl_dll/ammohistory.cpp => cl_dll/ammohistory.cpp
rename : multiplayer/cl_dll/ammohistory.h => cl_dll/ammohistory.h
rename : multiplayer/cl_dll/battery.cpp => cl_dll/battery.cpp
rename : multiplayer/cl_dll/bench.h => cl_dll/bench.h
rename : multiplayer/cl_dll/camera.h => cl_dll/camera.h
rename : multiplayer/cl_dll/cdll_int.cpp => cl_dll/cdll_int.cpp
rename : multiplayer/cl_dll/cl_dll.dsp => cl_dll/cl_dll.dsp
rename : multiplayer/cl_dll/cl_dll.h => cl_dll/cl_dll.h
rename : multiplayer/cl_dll/cl_util.h => cl_dll/cl_util.h
rename : multiplayer/cl_dll/com_weapons.cpp => cl_dll/com_weapons.cpp
rename : multiplayer/cl_dll/com_weapons.h => cl_dll/com_weapons.h
rename : multiplayer/cl_dll/death.cpp => cl_dll/death.cpp
rename : multiplayer/cl_dll/demo.cpp => cl_dll/demo.cpp
rename : multiplayer/cl_dll/demo.h => cl_dll/demo.h
rename : multiplayer/cl_dll/entity.cpp => cl_dll/entity.cpp
rename : multiplayer/cl_dll/ev_common.cpp => cl_dll/ev_common.cpp
rename : multiplayer/cl_dll/ev_hldm.cpp => cl_dll/ev_hldm.cpp
rename : multiplayer/cl_dll/ev_hldm.h => cl_dll/ev_hldm.h
rename : multiplayer/cl_dll/events.cpp => cl_dll/events.cpp
rename : multiplayer/cl_dll/eventscripts.h => cl_dll/eventscripts.h
rename : multiplayer/cl_dll/flashlight.cpp => cl_dll/flashlight.cpp
rename : multiplayer/cl_dll/geiger.cpp => cl_dll/geiger.cpp
rename : multiplayer/cl_dll/global_consts.h => cl_dll/global_consts.h
rename : multiplayer/cl_dll/health.cpp => cl_dll/health.cpp
rename : multiplayer/cl_dll/health.h => cl_dll/health.h
rename : multiplayer/cl_dll/hl/hl_baseentity.cpp => cl_dll/hl/hl_baseentity.cpp
rename : multiplayer/cl_dll/hl/hl_events.cpp => cl_dll/hl/hl_events.cpp
rename : multiplayer/cl_dll/hl/hl_objects.cpp => cl_dll/hl/hl_objects.cpp
rename : multiplayer/cl_dll/hl/hl_weapons.cpp => cl_dll/hl/hl_weapons.cpp
rename : multiplayer/cl_dll/hud.cpp => cl_dll/hud.cpp
rename : multiplayer/cl_dll/hud.h => cl_dll/hud.h
rename : multiplayer/cl_dll/hud_bench.cpp => cl_dll/hud_bench.cpp
rename : multiplayer/cl_dll/hud_benchtrace.cpp => cl_dll/hud_benchtrace.cpp
rename : multiplayer/cl_dll/hud_benchtrace.h => cl_dll/hud_benchtrace.h
rename : multiplayer/cl_dll/hud_iface.h => cl_dll/hud_iface.h
rename : multiplayer/cl_dll/hud_msg.cpp => cl_dll/hud_msg.cpp
rename : multiplayer/cl_dll/hud_redraw.cpp => cl_dll/hud_redraw.cpp
rename : multiplayer/cl_dll/hud_servers.cpp => cl_dll/hud_servers.cpp
rename : multiplayer/cl_dll/hud_servers.h => cl_dll/hud_servers.h
rename : multiplayer/cl_dll/hud_servers_priv.h => cl_dll/hud_servers_priv.h
rename : multiplayer/cl_dll/hud_spectator.cpp => cl_dll/hud_spectator.cpp
rename : multiplayer/cl_dll/hud_spectator.h => cl_dll/hud_spectator.h
rename : multiplayer/cl_dll/hud_update.cpp => cl_dll/hud_update.cpp
rename : multiplayer/cl_dll/in_camera.cpp => cl_dll/in_camera.cpp
rename : multiplayer/cl_dll/in_defs.h => cl_dll/in_defs.h
rename : multiplayer/cl_dll/input.cpp => cl_dll/input.cpp
rename : multiplayer/cl_dll/inputw32.cpp => cl_dll/inputw32.cpp
rename : multiplayer/cl_dll/interpolation.cpp => cl_dll/interpolation.cpp
rename : multiplayer/cl_dll/interpolation.h => cl_dll/interpolation.h
rename : multiplayer/cl_dll/kbutton.h => cl_dll/kbutton.h
rename : multiplayer/cl_dll/menu.cpp => cl_dll/menu.cpp
rename : multiplayer/cl_dll/message.cpp => cl_dll/message.cpp
rename : multiplayer/cl_dll/msvc10/cl_dll.sln => cl_dll/msvc10/cl_dll.sln
rename : multiplayer/cl_dll/msvc10/cl_dll.vcxproj => cl_dll/msvc10/cl_dll.vcxproj
rename : multiplayer/cl_dll/msvc10/cl_dll.vcxproj.filters => cl_dll/msvc10/cl_dll.vcxproj.filters
rename : multiplayer/cl_dll/msvc11/cl_dll.sln => cl_dll/msvc11/cl_dll.sln
rename : multiplayer/cl_dll/msvc11/cl_dll.vcxproj => cl_dll/msvc11/cl_dll.vcxproj
rename : multiplayer/cl_dll/msvc11/cl_dll.vcxproj.filters => cl_dll/msvc11/cl_dll.vcxproj.filters
rename : multiplayer/cl_dll/overview.cpp => cl_dll/overview.cpp
rename : multiplayer/cl_dll/overview.h => cl_dll/overview.h
rename : multiplayer/cl_dll/player_info.h => cl_dll/player_info.h
rename : multiplayer/cl_dll/readme.txt => cl_dll/readme.txt
rename : multiplayer/cl_dll/saytext.cpp => cl_dll/saytext.cpp
rename : multiplayer/cl_dll/scoreboard.cpp => cl_dll/scoreboard.cpp
rename : multiplayer/cl_dll/soundsystem.cpp => cl_dll/soundsystem.cpp
rename : multiplayer/cl_dll/status_icons.cpp => cl_dll/status_icons.cpp
rename : multiplayer/cl_dll/statusbar.cpp => cl_dll/statusbar.cpp
rename : multiplayer/cl_dll/studio_util.cpp => cl_dll/studio_util.cpp
rename : multiplayer/cl_dll/studio_util.h => cl_dll/studio_util.h
rename : multiplayer/cl_dll/text_message.cpp => cl_dll/text_message.cpp
rename : multiplayer/cl_dll/tf_defs.h => cl_dll/tf_defs.h
rename : multiplayer/cl_dll/train.cpp => cl_dll/train.cpp
rename : multiplayer/cl_dll/tri.cpp => cl_dll/tri.cpp
rename : multiplayer/cl_dll/tri.h => cl_dll/tri.h
rename : multiplayer/cl_dll/util.cpp => cl_dll/util.cpp
rename : multiplayer/cl_dll/util_vector.h => cl_dll/util_vector.h
rename : multiplayer/cl_dll/vgui_ClassMenu.cpp => cl_dll/vgui_ClassMenu.cpp
rename : multiplayer/cl_dll/vgui_ConsolePanel.cpp => cl_dll/vgui_ConsolePanel.cpp
rename : multiplayer/cl_dll/vgui_ConsolePanel.h => cl_dll/vgui_ConsolePanel.h
rename : multiplayer/cl_dll/vgui_ControlConfigPanel.cpp => cl_dll/vgui_ControlConfigPanel.cpp
rename : multiplayer/cl_dll/vgui_ControlConfigPanel.h => cl_dll/vgui_ControlConfigPanel.h
rename : multiplayer/cl_dll/vgui_CustomObjects.cpp => cl_dll/vgui_CustomObjects.cpp
rename : multiplayer/cl_dll/vgui_MOTDWindow.cpp => cl_dll/vgui_MOTDWindow.cpp
rename : multiplayer/cl_dll/vgui_SchemeManager.cpp => cl_dll/vgui_SchemeManager.cpp
rename : multiplayer/cl_dll/vgui_SchemeManager.h => cl_dll/vgui_SchemeManager.h
rename : multiplayer/cl_dll/vgui_ScorePanel.cpp => cl_dll/vgui_ScorePanel.cpp
rename : multiplayer/cl_dll/vgui_ScorePanel.h => cl_dll/vgui_ScorePanel.h
rename : multiplayer/cl_dll/vgui_ServerBrowser.cpp => cl_dll/vgui_ServerBrowser.cpp
rename : multiplayer/cl_dll/vgui_ServerBrowser.h => cl_dll/vgui_ServerBrowser.h
rename : multiplayer/cl_dll/vgui_SpectatorPanel.cpp => cl_dll/vgui_SpectatorPanel.cpp
rename : multiplayer/cl_dll/vgui_SpectatorPanel.h => cl_dll/vgui_SpectatorPanel.h
rename : multiplayer/cl_dll/vgui_TeamFortressViewport.cpp => cl_dll/vgui_TeamFortressViewport.cpp
rename : multiplayer/cl_dll/vgui_TeamFortressViewport.h => cl_dll/vgui_TeamFortressViewport.h
rename : multiplayer/cl_dll/vgui_int.cpp => cl_dll/vgui_int.cpp
rename : multiplayer/cl_dll/vgui_int.h => cl_dll/vgui_int.h
rename : multiplayer/cl_dll/vgui_teammenu.cpp => cl_dll/vgui_teammenu.cpp
rename : multiplayer/cl_dll/view.cpp => cl_dll/view.cpp
rename : multiplayer/cl_dll/view.h => cl_dll/view.h
rename : multiplayer/cl_dll/voice_status.cpp => cl_dll/voice_status.cpp
rename : multiplayer/cl_dll/voice_status.h => cl_dll/voice_status.h
rename : multiplayer/cl_dll/wrect.h => cl_dll/wrect.h
rename : multiplayer/common/Sequence.h => common/Sequence.h
rename : multiplayer/common/beamdef.h => common/beamdef.h
rename : multiplayer/common/cl_entity.h => common/cl_entity.h
rename : multiplayer/common/com_model.h => common/com_model.h
rename : multiplayer/common/con_nprint.h => common/con_nprint.h
rename : multiplayer/common/const.h => common/const.h
rename : multiplayer/common/crc.h => common/crc.h
rename : multiplayer/common/cvardef.h => common/cvardef.h
rename : multiplayer/common/demo_api.h => common/demo_api.h
rename : multiplayer/common/director_cmds.h => common/director_cmds.h
rename : multiplayer/common/dlight.h => common/dlight.h
rename : multiplayer/common/dll_state.h => common/dll_state.h
rename : multiplayer/common/entity_state.h => common/entity_state.h
rename : multiplayer/common/entity_types.h => common/entity_types.h
rename : multiplayer/common/enums.h => common/enums.h
rename : multiplayer/common/event_api.h => common/event_api.h
rename : multiplayer/common/event_args.h => common/event_args.h
rename : multiplayer/common/event_flags.h => common/event_flags.h
rename : multiplayer/common/hltv.h => common/hltv.h
rename : multiplayer/common/in_buttons.h => common/in_buttons.h
rename : multiplayer/common/interface.cpp => common/interface.cpp
rename : multiplayer/common/interface.h => common/interface.h
rename : multiplayer/common/ivoicetweak.h => common/ivoicetweak.h
rename : multiplayer/common/mathlib.h => common/mathlib.h
rename : multiplayer/common/net_api.h => common/net_api.h
rename : multiplayer/common/netadr.h => common/netadr.h
rename : multiplayer/common/nowin.h => common/nowin.h
rename : multiplayer/common/parsemsg.cpp => common/parsemsg.cpp
rename : multiplayer/common/parsemsg.h => common/parsemsg.h
rename : multiplayer/common/particledef.h => common/particledef.h
rename : multiplayer/common/pmtrace.h => common/pmtrace.h
rename : multiplayer/common/port.h => common/port.h
rename : multiplayer/common/qfont.h => common/qfont.h
rename : multiplayer/common/r_efx.h => common/r_efx.h
rename : multiplayer/common/r_studioint.h => common/r_studioint.h
rename : multiplayer/common/ref_params.h => common/ref_params.h
rename : multiplayer/common/screenfade.h => common/screenfade.h
rename : multiplayer/common/studio_event.h => common/studio_event.h
rename : multiplayer/common/triangleapi.h => common/triangleapi.h
rename : multiplayer/common/usercmd.h => common/usercmd.h
rename : multiplayer/common/weaponinfo.h => common/weaponinfo.h
rename : multiplayer/dedicated/Dedicated.dsp => dedicated/Dedicated.dsp
rename : multiplayer/dedicated/Makefile => dedicated/Makefile
rename : multiplayer/dedicated/NetGame.ico => dedicated/NetGame.ico
rename : multiplayer/dedicated/conproc.cpp => dedicated/conproc.cpp
rename : multiplayer/dedicated/conproc.h => dedicated/conproc.h
rename : multiplayer/dedicated/dedicated.h => dedicated/dedicated.h
rename : multiplayer/dedicated/dedicated.rc => dedicated/dedicated.rc
rename : multiplayer/dedicated/engine.cpp => dedicated/engine.cpp
rename : multiplayer/dedicated/enginecallback.h => dedicated/enginecallback.h
rename : multiplayer/dedicated/exports.h => dedicated/exports.h
rename : multiplayer/dedicated/msvc6/Dedicated.dsp => dedicated/msvc6/Dedicated.dsp
rename : multiplayer/dedicated/msvc7/Dedicated.vcproj => dedicated/msvc7/Dedicated.vcproj
rename : multiplayer/dedicated/msvc8/Dedicated.vcproj => dedicated/msvc8/Dedicated.vcproj
rename : multiplayer/dedicated/resource.h => dedicated/resource.h
rename : multiplayer/dedicated/sys_ded.cpp => dedicated/sys_ded.cpp
rename : multiplayer/dedicated/sys_ded.h => dedicated/sys_ded.h
rename : multiplayer/dlls/AI_BaseNPC_Schedule.cpp => dlls/AI_BaseNPC_Schedule.cpp
rename : multiplayer/dlls/Makefile => dlls/Makefile
rename : multiplayer/dlls/Wxdebug.cpp => dlls/Wxdebug.cpp
rename : multiplayer/dlls/activity.h => dlls/activity.h
rename : multiplayer/dlls/activitymap.h => dlls/activitymap.h
rename : multiplayer/dlls/aflock.cpp => dlls/aflock.cpp
rename : multiplayer/dlls/agrunt.cpp => dlls/agrunt.cpp
rename : multiplayer/dlls/airtank.cpp => dlls/airtank.cpp
rename : multiplayer/dlls/animating.cpp => dlls/animating.cpp
rename : multiplayer/dlls/animation.cpp => dlls/animation.cpp
rename : multiplayer/dlls/animation.h => dlls/animation.h
rename : multiplayer/dlls/apache.cpp => dlls/apache.cpp
rename : multiplayer/dlls/barnacle.cpp => dlls/barnacle.cpp
rename : multiplayer/dlls/barney.cpp => dlls/barney.cpp
rename : multiplayer/dlls/basemonster.h => dlls/basemonster.h
rename : multiplayer/dlls/bigmomma.cpp => dlls/bigmomma.cpp
rename : multiplayer/dlls/bloater.cpp => dlls/bloater.cpp
rename : multiplayer/dlls/bmodels.cpp => dlls/bmodels.cpp
rename : multiplayer/dlls/bullsquid.cpp => dlls/bullsquid.cpp
rename : multiplayer/dlls/buttons.cpp => dlls/buttons.cpp
rename : multiplayer/dlls/cbase.cpp => dlls/cbase.cpp
rename : multiplayer/dlls/cbase.h => dlls/cbase.h
rename : multiplayer/dlls/cdll_dll.h => dlls/cdll_dll.h
rename : multiplayer/dlls/client.cpp => dlls/client.cpp
rename : multiplayer/dlls/client.h => dlls/client.h
rename : multiplayer/dlls/combat.cpp => dlls/combat.cpp
rename : multiplayer/dlls/controller.cpp => dlls/controller.cpp
rename : multiplayer/dlls/crossbow.cpp => dlls/crossbow.cpp
rename : multiplayer/dlls/crowbar.cpp => dlls/crowbar.cpp
rename : multiplayer/dlls/decals.h => dlls/decals.h
rename : multiplayer/dlls/defaultai.cpp => dlls/defaultai.cpp
rename : multiplayer/dlls/defaultai.h => dlls/defaultai.h
rename : multiplayer/dlls/doors.cpp => dlls/doors.cpp
rename : multiplayer/dlls/doors.h => dlls/doors.h
rename : multiplayer/dlls/effects.cpp => dlls/effects.cpp
rename : multiplayer/dlls/effects.h => dlls/effects.h
rename : multiplayer/dlls/egon.cpp => dlls/egon.cpp
rename : multiplayer/dlls/enginecallback.h => dlls/enginecallback.h
rename : multiplayer/dlls/explode.cpp => dlls/explode.cpp
rename : multiplayer/dlls/explode.h => dlls/explode.h
rename : multiplayer/dlls/extdll.h => dlls/extdll.h
rename : multiplayer/dlls/flyingmonster.cpp => dlls/flyingmonster.cpp
rename : multiplayer/dlls/flyingmonster.h => dlls/flyingmonster.h
rename : multiplayer/dlls/func_break.cpp => dlls/func_break.cpp
rename : multiplayer/dlls/func_break.h => dlls/func_break.h
rename : multiplayer/dlls/func_tank.cpp => dlls/func_tank.cpp
rename : multiplayer/dlls/game.cpp => dlls/game.cpp
rename : multiplayer/dlls/game.h => dlls/game.h
rename : multiplayer/dlls/gamerules.cpp => dlls/gamerules.cpp
rename : multiplayer/dlls/gamerules.h => dlls/gamerules.h
rename : multiplayer/dlls/gargantua.cpp => dlls/gargantua.cpp
rename : multiplayer/dlls/gauss.cpp => dlls/gauss.cpp
rename : multiplayer/dlls/genericmonster.cpp => dlls/genericmonster.cpp
rename : multiplayer/dlls/ggrenade.cpp => dlls/ggrenade.cpp
rename : multiplayer/dlls/globals.cpp => dlls/globals.cpp
rename : multiplayer/dlls/glock.cpp => dlls/glock.cpp
rename : multiplayer/dlls/gman.cpp => dlls/gman.cpp
rename : multiplayer/dlls/h_ai.cpp => dlls/h_ai.cpp
rename : multiplayer/dlls/h_battery.cpp => dlls/h_battery.cpp
rename : multiplayer/dlls/h_cine.cpp => dlls/h_cine.cpp
rename : multiplayer/dlls/h_cycler.cpp => dlls/h_cycler.cpp
rename : multiplayer/dlls/h_export.cpp => dlls/h_export.cpp
rename : multiplayer/dlls/handgrenade.cpp => dlls/handgrenade.cpp
rename : multiplayer/dlls/hassassin.cpp => dlls/hassassin.cpp
rename : multiplayer/dlls/headcrab.cpp => dlls/headcrab.cpp
rename : multiplayer/dlls/healthkit.cpp => dlls/healthkit.cpp
rename : multiplayer/dlls/hgrunt.cpp => dlls/hgrunt.cpp
rename : multiplayer/dlls/hl.def => dlls/hl.def
rename : multiplayer/dlls/hl.dsp => dlls/hl.dsp
rename : multiplayer/dlls/hlgl.def => dlls/hlgl.def
rename : multiplayer/dlls/hornet.cpp => dlls/hornet.cpp
rename : multiplayer/dlls/hornet.h => dlls/hornet.h
rename : multiplayer/dlls/hornetgun.cpp => dlls/hornetgun.cpp
rename : multiplayer/dlls/houndeye.cpp => dlls/houndeye.cpp
rename : multiplayer/dlls/ichthyosaur.cpp => dlls/ichthyosaur.cpp
rename : multiplayer/dlls/islave.cpp => dlls/islave.cpp
rename : multiplayer/dlls/items.cpp => dlls/items.cpp
rename : multiplayer/dlls/items.h => dlls/items.h
rename : multiplayer/dlls/leech.cpp => dlls/leech.cpp
rename : multiplayer/dlls/lights.cpp => dlls/lights.cpp
rename : multiplayer/dlls/maprules.cpp => dlls/maprules.cpp
rename : multiplayer/dlls/maprules.h => dlls/maprules.h
rename : multiplayer/dlls/monsterevent.h => dlls/monsterevent.h
rename : multiplayer/dlls/monstermaker.cpp => dlls/monstermaker.cpp
rename : multiplayer/dlls/monsters.cpp => dlls/monsters.cpp
rename : multiplayer/dlls/monsters.h => dlls/monsters.h
rename : multiplayer/dlls/monsterstate.cpp => dlls/monsterstate.cpp
rename : multiplayer/dlls/mortar.cpp => dlls/mortar.cpp
rename : multiplayer/dlls/mp5.cpp => dlls/mp5.cpp
rename : multiplayer/dlls/mpstubb.cpp => dlls/mpstubb.cpp
rename : multiplayer/dlls/msvc10/hl.sln => dlls/msvc10/hl.sln
rename : multiplayer/dlls/msvc10/hl.vcxproj => dlls/msvc10/hl.vcxproj
rename : multiplayer/dlls/msvc10/hl.vcxproj.filters => dlls/msvc10/hl.vcxproj.filters
rename : multiplayer/dlls/msvc11/hl.sln => dlls/msvc11/hl.sln
rename : multiplayer/dlls/msvc11/hl.vcxproj => dlls/msvc11/hl.vcxproj
rename : multiplayer/dlls/msvc11/hl.vcxproj.filters => dlls/msvc11/hl.vcxproj.filters
rename : multiplayer/dlls/multiplay_gamerules.cpp => dlls/multiplay_gamerules.cpp
rename : multiplayer/dlls/nihilanth.cpp => dlls/nihilanth.cpp
rename : multiplayer/dlls/nodes.cpp => dlls/nodes.cpp
rename : multiplayer/dlls/nodes.h => dlls/nodes.h
rename : multiplayer/dlls/observer.cpp => dlls/observer.cpp
rename : multiplayer/dlls/osprey.cpp => dlls/osprey.cpp
rename : multiplayer/dlls/pathcorner.cpp => dlls/pathcorner.cpp
rename : multiplayer/dlls/plane.cpp => dlls/plane.cpp
rename : multiplayer/dlls/plane.h => dlls/plane.h
rename : multiplayer/dlls/plats.cpp => dlls/plats.cpp
rename : multiplayer/dlls/player.cpp => dlls/player.cpp
rename : multiplayer/dlls/player.h => dlls/player.h
rename : multiplayer/dlls/playermonster.cpp => dlls/playermonster.cpp
rename : multiplayer/dlls/python.cpp => dlls/python.cpp
rename : multiplayer/dlls/rat.cpp => dlls/rat.cpp
rename : multiplayer/dlls/roach.cpp => dlls/roach.cpp
rename : multiplayer/dlls/rpg.cpp => dlls/rpg.cpp
rename : multiplayer/dlls/satchel.cpp => dlls/satchel.cpp
rename : multiplayer/dlls/saverestore.h => dlls/saverestore.h
rename : multiplayer/dlls/schedule.cpp => dlls/schedule.cpp
rename : multiplayer/dlls/schedule.h => dlls/schedule.h
rename : multiplayer/dlls/scientist.cpp => dlls/scientist.cpp
rename : multiplayer/dlls/scripted.cpp => dlls/scripted.cpp
rename : multiplayer/dlls/scripted.h => dlls/scripted.h
rename : multiplayer/dlls/scriptevent.h => dlls/scriptevent.h
rename : multiplayer/dlls/shotgun.cpp => dlls/shotgun.cpp
rename : multiplayer/dlls/singleplay_gamerules.cpp => dlls/singleplay_gamerules.cpp
rename : multiplayer/dlls/skill.cpp => dlls/skill.cpp
rename : multiplayer/dlls/skill.h => dlls/skill.h
rename : multiplayer/dlls/sound.cpp => dlls/sound.cpp
rename : multiplayer/dlls/soundent.cpp => dlls/soundent.cpp
rename : multiplayer/dlls/soundent.h => dlls/soundent.h
rename : multiplayer/dlls/spectator.cpp => dlls/spectator.cpp
rename : multiplayer/dlls/spectator.h => dlls/spectator.h
rename : multiplayer/dlls/squad.h => dlls/squad.h
rename : multiplayer/dlls/squadmonster.cpp => dlls/squadmonster.cpp
rename : multiplayer/dlls/squadmonster.h => dlls/squadmonster.h
rename : multiplayer/dlls/squeakgrenade.cpp => dlls/squeakgrenade.cpp
rename : multiplayer/dlls/stats.cpp => dlls/stats.cpp
rename : multiplayer/dlls/subs.cpp => dlls/subs.cpp
rename : multiplayer/dlls/talkmonster.cpp => dlls/talkmonster.cpp
rename : multiplayer/dlls/talkmonster.h => dlls/talkmonster.h
rename : multiplayer/dlls/teamplay_gamerules.cpp => dlls/teamplay_gamerules.cpp
rename : multiplayer/dlls/teamplay_gamerules.h => dlls/teamplay_gamerules.h
rename : multiplayer/dlls/tempmonster.cpp => dlls/tempmonster.cpp
rename : multiplayer/dlls/tentacle.cpp => dlls/tentacle.cpp
rename : multiplayer/dlls/trains.h => dlls/trains.h
rename : multiplayer/dlls/triggers.cpp => dlls/triggers.cpp
rename : multiplayer/dlls/tripmine.cpp => dlls/tripmine.cpp
rename : multiplayer/dlls/turret.cpp => dlls/turret.cpp
rename : multiplayer/dlls/util.cpp => dlls/util.cpp
rename : multiplayer/dlls/util.h => dlls/util.h
rename : multiplayer/dlls/vector.h => dlls/vector.h
rename : multiplayer/dlls/weapons.cpp => dlls/weapons.cpp
rename : multiplayer/dlls/weapons.h => dlls/weapons.h
rename : multiplayer/dlls/world.cpp => dlls/world.cpp
rename : multiplayer/dlls/wpn_shared/hl_wpn_glock.cpp => dlls/wpn_shared/hl_wpn_glock.cpp
rename : multiplayer/dlls/wxdebug.h => dlls/wxdebug.h
rename : multiplayer/dlls/xen.cpp => dlls/xen.cpp
rename : multiplayer/dlls/zombie.cpp => dlls/zombie.cpp
rename : multiplayer/dmc/cl_dll/CTF_FlagStatus.cpp => dmc/cl_dll/CTF_FlagStatus.cpp
rename : multiplayer/dmc/cl_dll/CTF_HudMessage.cpp => dmc/cl_dll/CTF_HudMessage.cpp
rename : multiplayer/dmc/cl_dll/DMC_BSPFile.h => dmc/cl_dll/DMC_BSPFile.h
rename : multiplayer/dmc/cl_dll/DMC_Teleporters.cpp => dmc/cl_dll/DMC_Teleporters.cpp
rename : multiplayer/dmc/cl_dll/DMC_Teleporters.h => dmc/cl_dll/DMC_Teleporters.h
rename : multiplayer/dmc/cl_dll/Exports.h => dmc/cl_dll/Exports.h
rename : multiplayer/dmc/cl_dll/GameStudioModelRenderer.cpp => dmc/cl_dll/GameStudioModelRenderer.cpp
rename : multiplayer/dmc/cl_dll/GameStudioModelRenderer.h => dmc/cl_dll/GameStudioModelRenderer.h
rename : multiplayer/dmc/cl_dll/MOTD.cpp => dmc/cl_dll/MOTD.cpp
rename : multiplayer/dmc/cl_dll/StudioModelRenderer.cpp => dmc/cl_dll/StudioModelRenderer.cpp
rename : multiplayer/dmc/cl_dll/StudioModelRenderer.h => dmc/cl_dll/StudioModelRenderer.h
rename : multiplayer/dmc/cl_dll/ammo.cpp => dmc/cl_dll/ammo.cpp
rename : multiplayer/dmc/cl_dll/ammo.h => dmc/cl_dll/ammo.h
rename : multiplayer/dmc/cl_dll/ammo_secondary.cpp => dmc/cl_dll/ammo_secondary.cpp
rename : multiplayer/dmc/cl_dll/ammohistory.cpp => dmc/cl_dll/ammohistory.cpp
rename : multiplayer/dmc/cl_dll/ammohistory.h => dmc/cl_dll/ammohistory.h
rename : multiplayer/dmc/cl_dll/battery.cpp => dmc/cl_dll/battery.cpp
rename : multiplayer/dmc/cl_dll/camera.h => dmc/cl_dll/camera.h
rename : multiplayer/dmc/cl_dll/cdll_int.cpp => dmc/cl_dll/cdll_int.cpp
rename : multiplayer/dmc/cl_dll/cl_dll.dsp => dmc/cl_dll/cl_dll.dsp
rename : multiplayer/dmc/cl_dll/cl_dll.h => dmc/cl_dll/cl_dll.h
rename : multiplayer/dmc/cl_dll/cl_util.h => dmc/cl_dll/cl_util.h
rename : multiplayer/dmc/cl_dll/com_model.h => dmc/cl_dll/com_model.h
rename : multiplayer/dmc/cl_dll/com_weapons.cpp => dmc/cl_dll/com_weapons.cpp
rename : multiplayer/dmc/cl_dll/com_weapons.h => dmc/cl_dll/com_weapons.h
rename : multiplayer/dmc/cl_dll/death.cpp => dmc/cl_dll/death.cpp
rename : multiplayer/dmc/cl_dll/demo.cpp => dmc/cl_dll/demo.cpp
rename : multiplayer/dmc/cl_dll/demo.h => dmc/cl_dll/demo.h
rename : multiplayer/dmc/cl_dll/entity.cpp => dmc/cl_dll/entity.cpp
rename : multiplayer/dmc/cl_dll/ev_common.cpp => dmc/cl_dll/ev_common.cpp
rename : multiplayer/dmc/cl_dll/ev_hldm.cpp => dmc/cl_dll/ev_hldm.cpp
rename : multiplayer/dmc/cl_dll/ev_hldm.h => dmc/cl_dll/ev_hldm.h
rename : multiplayer/dmc/cl_dll/events.cpp => dmc/cl_dll/events.cpp
rename : multiplayer/dmc/cl_dll/eventscripts.h => dmc/cl_dll/eventscripts.h
rename : multiplayer/dmc/cl_dll/flashlight.cpp => dmc/cl_dll/flashlight.cpp
rename : multiplayer/dmc/cl_dll/geiger.cpp => dmc/cl_dll/geiger.cpp
rename : multiplayer/dmc/cl_dll/health.cpp => dmc/cl_dll/health.cpp
rename : multiplayer/dmc/cl_dll/health.h => dmc/cl_dll/health.h
rename : multiplayer/dmc/cl_dll/hud.cpp => dmc/cl_dll/hud.cpp
rename : multiplayer/dmc/cl_dll/hud.h => dmc/cl_dll/hud.h
rename : multiplayer/dmc/cl_dll/hud_iface.h => dmc/cl_dll/hud_iface.h
rename : multiplayer/dmc/cl_dll/hud_msg.cpp => dmc/cl_dll/hud_msg.cpp
rename : multiplayer/dmc/cl_dll/hud_redraw.cpp => dmc/cl_dll/hud_redraw.cpp
rename : multiplayer/dmc/cl_dll/hud_servers.cpp => dmc/cl_dll/hud_servers.cpp
rename : multiplayer/dmc/cl_dll/hud_servers.h => dmc/cl_dll/hud_servers.h
rename : multiplayer/dmc/cl_dll/hud_servers_priv.h => dmc/cl_dll/hud_servers_priv.h
rename : multiplayer/dmc/cl_dll/hud_spectator.cpp => dmc/cl_dll/hud_spectator.cpp
rename : multiplayer/dmc/cl_dll/hud_spectator.h => dmc/cl_dll/hud_spectator.h
rename : multiplayer/dmc/cl_dll/hud_update.cpp => dmc/cl_dll/hud_update.cpp
rename : multiplayer/dmc/cl_dll/in_camera.cpp => dmc/cl_dll/in_camera.cpp
rename : multiplayer/dmc/cl_dll/in_defs.h => dmc/cl_dll/in_defs.h
rename : multiplayer/dmc/cl_dll/input.cpp => dmc/cl_dll/input.cpp
rename : multiplayer/dmc/cl_dll/inputw32.cpp => dmc/cl_dll/inputw32.cpp
rename : multiplayer/dmc/cl_dll/kbutton.h => dmc/cl_dll/kbutton.h
rename : multiplayer/dmc/cl_dll/menu.cpp => dmc/cl_dll/menu.cpp
rename : multiplayer/dmc/cl_dll/message.cpp => dmc/cl_dll/message.cpp
rename : multiplayer/dmc/cl_dll/msvc10/cl_dll.sln => dmc/cl_dll/msvc10/cl_dll.sln
rename : multiplayer/dmc/cl_dll/msvc10/cl_dll.vcxproj => dmc/cl_dll/msvc10/cl_dll.vcxproj
rename : multiplayer/dmc/cl_dll/msvc10/cl_dll.vcxproj.filters => dmc/cl_dll/msvc10/cl_dll.vcxproj.filters
rename : multiplayer/dmc/cl_dll/msvc11/cl_dll.sln => dmc/cl_dll/msvc11/cl_dll.sln
rename : multiplayer/dmc/cl_dll/msvc11/cl_dll.vcxproj => dmc/cl_dll/msvc11/cl_dll.vcxproj
rename : multiplayer/dmc/cl_dll/msvc11/cl_dll.vcxproj.filters => dmc/cl_dll/msvc11/cl_dll.vcxproj.filters
rename : multiplayer/dmc/cl_dll/quake/quake_baseentity.cpp => dmc/cl_dll/quake/quake_baseentity.cpp
rename : multiplayer/dmc/cl_dll/quake/quake_events.cpp => dmc/cl_dll/quake/quake_events.cpp
rename : multiplayer/dmc/cl_dll/quake/quake_objects.cpp => dmc/cl_dll/quake/quake_objects.cpp
rename : multiplayer/dmc/cl_dll/quake/quake_weapons.cpp => dmc/cl_dll/quake/quake_weapons.cpp
rename : multiplayer/dmc/cl_dll/readme.txt => dmc/cl_dll/readme.txt
rename : multiplayer/dmc/cl_dll/saytext.cpp => dmc/cl_dll/saytext.cpp
rename : multiplayer/dmc/cl_dll/scoreboard.cpp => dmc/cl_dll/scoreboard.cpp
rename : multiplayer/dmc/cl_dll/status_icons.cpp => dmc/cl_dll/status_icons.cpp
rename : multiplayer/dmc/cl_dll/statusbar.cpp => dmc/cl_dll/statusbar.cpp
rename : multiplayer/dmc/cl_dll/studio_util.cpp => dmc/cl_dll/studio_util.cpp
rename : multiplayer/dmc/cl_dll/studio_util.h => dmc/cl_dll/studio_util.h
rename : multiplayer/dmc/cl_dll/text_message.cpp => dmc/cl_dll/text_message.cpp
rename : multiplayer/dmc/cl_dll/train.cpp => dmc/cl_dll/train.cpp
rename : multiplayer/dmc/cl_dll/tri.cpp => dmc/cl_dll/tri.cpp
rename : multiplayer/dmc/cl_dll/util.cpp => dmc/cl_dll/util.cpp
rename : multiplayer/dmc/cl_dll/util.h => dmc/cl_dll/util.h
rename : multiplayer/dmc/cl_dll/util_vector.h => dmc/cl_dll/util_vector.h
rename : multiplayer/dmc/cl_dll/vgui_ControlConfigPanel.h => dmc/cl_dll/vgui_ControlConfigPanel.h
rename : multiplayer/dmc/cl_dll/vgui_CustomObjects.cpp => dmc/cl_dll/vgui_CustomObjects.cpp
rename : multiplayer/dmc/cl_dll/vgui_MOTDWindow.cpp => dmc/cl_dll/vgui_MOTDWindow.cpp
rename : multiplayer/dmc/cl_dll/vgui_SchemeManager.cpp => dmc/cl_dll/vgui_SchemeManager.cpp
rename : multiplayer/dmc/cl_dll/vgui_SchemeManager.h => dmc/cl_dll/vgui_SchemeManager.h
rename : multiplayer/dmc/cl_dll/vgui_ScorePanel.cpp => dmc/cl_dll/vgui_ScorePanel.cpp
rename : multiplayer/dmc/cl_dll/vgui_ScorePanel.h => dmc/cl_dll/vgui_ScorePanel.h
rename : multiplayer/dmc/cl_dll/vgui_ServerBrowser.cpp => dmc/cl_dll/vgui_ServerBrowser.cpp
rename : multiplayer/dmc/cl_dll/vgui_ServerBrowser.h => dmc/cl_dll/vgui_ServerBrowser.h
rename : multiplayer/dmc/cl_dll/vgui_SpectatorPanel.cpp => dmc/cl_dll/vgui_SpectatorPanel.cpp
rename : multiplayer/dmc/cl_dll/vgui_SpectatorPanel.h => dmc/cl_dll/vgui_SpectatorPanel.h
rename : multiplayer/dmc/cl_dll/vgui_int.cpp => dmc/cl_dll/vgui_int.cpp
rename : multiplayer/dmc/cl_dll/vgui_int.h => dmc/cl_dll/vgui_int.h
rename : multiplayer/dmc/cl_dll/vgui_viewport.cpp => dmc/cl_dll/vgui_viewport.cpp
rename : multiplayer/dmc/cl_dll/vgui_viewport.h => dmc/cl_dll/vgui_viewport.h
rename : multiplayer/dmc/cl_dll/view.cpp => dmc/cl_dll/view.cpp
rename : multiplayer/dmc/cl_dll/view.h => dmc/cl_dll/view.h
rename : multiplayer/dmc/cl_dll/voice_status.cpp => dmc/cl_dll/voice_status.cpp
rename : multiplayer/dmc/cl_dll/voice_status.h => dmc/cl_dll/voice_status.h
rename : multiplayer/dmc/cl_dll/wrect.h => dmc/cl_dll/wrect.h
rename : multiplayer/dmc/dlls/Makefile => dmc/dlls/Makefile
rename : multiplayer/dmc/dlls/activity.h => dmc/dlls/activity.h
rename : multiplayer/dmc/dlls/activitymap.h => dmc/dlls/activitymap.h
rename : multiplayer/dmc/dlls/animating.cpp => dmc/dlls/animating.cpp
rename : multiplayer/dmc/dlls/animation.cpp => dmc/dlls/animation.cpp
rename : multiplayer/dmc/dlls/animation.h => dmc/dlls/animation.h
rename : multiplayer/dmc/dlls/basemonster.h => dmc/dlls/basemonster.h
rename : multiplayer/dmc/dlls/bmodels.cpp => dmc/dlls/bmodels.cpp
rename : multiplayer/dmc/dlls/buttons.cpp => dmc/dlls/buttons.cpp
rename : multiplayer/dmc/dlls/cbase.cpp => dmc/dlls/cbase.cpp
rename : multiplayer/dmc/dlls/cbase.h => dmc/dlls/cbase.h
rename : multiplayer/dmc/dlls/cdll_dll.h => dmc/dlls/cdll_dll.h
rename : multiplayer/dmc/dlls/client.cpp => dmc/dlls/client.cpp
rename : multiplayer/dmc/dlls/client.h => dmc/dlls/client.h
rename : multiplayer/dmc/dlls/combat.cpp => dmc/dlls/combat.cpp
rename : multiplayer/dmc/dlls/decals.h => dmc/dlls/decals.h
rename : multiplayer/dmc/dlls/defaultai.cpp => dmc/dlls/defaultai.cpp
rename : multiplayer/dmc/dlls/defaultai.h => dmc/dlls/defaultai.h
rename : multiplayer/dmc/dlls/dmc.def => dmc/dlls/dmc.def
rename : multiplayer/dmc/dlls/dmcgl.def => dmc/dlls/dmcgl.def
rename : multiplayer/dmc/dlls/doors.cpp => dmc/dlls/doors.cpp
rename : multiplayer/dmc/dlls/doors.h => dmc/dlls/doors.h
rename : multiplayer/dmc/dlls/effects.cpp => dmc/dlls/effects.cpp
rename : multiplayer/dmc/dlls/effects.h => dmc/dlls/effects.h
rename : multiplayer/dmc/dlls/enginecallback.h => dmc/dlls/enginecallback.h
rename : multiplayer/dmc/dlls/explode.cpp => dmc/dlls/explode.cpp
rename : multiplayer/dmc/dlls/explode.h => dmc/dlls/explode.h
rename : multiplayer/dmc/dlls/extdll.h => dmc/dlls/extdll.h
rename : multiplayer/dmc/dlls/func_break.cpp => dmc/dlls/func_break.cpp
rename : multiplayer/dmc/dlls/func_break.h => dmc/dlls/func_break.h
rename : multiplayer/dmc/dlls/func_tank.cpp => dmc/dlls/func_tank.cpp
rename : multiplayer/dmc/dlls/game.cpp => dmc/dlls/game.cpp
rename : multiplayer/dmc/dlls/game.h => dmc/dlls/game.h
rename : multiplayer/dmc/dlls/gamerules.cpp => dmc/dlls/gamerules.cpp
rename : multiplayer/dmc/dlls/gamerules.h => dmc/dlls/gamerules.h
rename : multiplayer/dmc/dlls/globals.cpp => dmc/dlls/globals.cpp
rename : multiplayer/dmc/dlls/h_ai.cpp => dmc/dlls/h_ai.cpp
rename : multiplayer/dmc/dlls/h_export.cpp => dmc/dlls/h_export.cpp
rename : multiplayer/dmc/dlls/hl.def => dmc/dlls/hl.def
rename : multiplayer/dmc/dlls/hl.dsp => dmc/dlls/hl.dsp
rename : multiplayer/dmc/dlls/hlgl.def => dmc/dlls/hlgl.def
rename : multiplayer/dmc/dlls/items.cpp => dmc/dlls/items.cpp
rename : multiplayer/dmc/dlls/items.h => dmc/dlls/items.h
rename : multiplayer/dmc/dlls/lights.cpp => dmc/dlls/lights.cpp
rename : multiplayer/dmc/dlls/maprules.cpp => dmc/dlls/maprules.cpp
rename : multiplayer/dmc/dlls/maprules.h => dmc/dlls/maprules.h
rename : multiplayer/dmc/dlls/monsterevent.h => dmc/dlls/monsterevent.h
rename : multiplayer/dmc/dlls/monsters.cpp => dmc/dlls/monsters.cpp
rename : multiplayer/dmc/dlls/monsters.h => dmc/dlls/monsters.h
rename : multiplayer/dmc/dlls/monsterstate.cpp => dmc/dlls/monsterstate.cpp
rename : multiplayer/dmc/dlls/msvc10/hl.sln => dmc/dlls/msvc10/hl.sln
rename : multiplayer/dmc/dlls/msvc10/hl.vcxproj => dmc/dlls/msvc10/hl.vcxproj
rename : multiplayer/dmc/dlls/msvc10/hl.vcxproj.filters => dmc/dlls/msvc10/hl.vcxproj.filters
rename : multiplayer/dmc/dlls/msvc11/hl.sln => dmc/dlls/msvc11/hl.sln
rename : multiplayer/dmc/dlls/msvc11/hl.vcxproj => dmc/dlls/msvc11/hl.vcxproj
rename : multiplayer/dmc/dlls/msvc11/hl.vcxproj.filters => dmc/dlls/msvc11/hl.vcxproj.filters
rename : multiplayer/dmc/dlls/multiplay_gamerules.cpp => dmc/dlls/multiplay_gamerules.cpp
rename : multiplayer/dmc/dlls/nodes.cpp => dmc/dlls/nodes.cpp
rename : multiplayer/dmc/dlls/nodes.h => dmc/dlls/nodes.h
rename : multiplayer/dmc/dlls/observer.cpp => dmc/dlls/observer.cpp
rename : multiplayer/dmc/dlls/pathcorner.cpp => dmc/dlls/pathcorner.cpp
rename : multiplayer/dmc/dlls/plane.cpp => dmc/dlls/plane.cpp
rename : multiplayer/dmc/dlls/plane.h => dmc/dlls/plane.h
rename : multiplayer/dmc/dlls/plats.cpp => dmc/dlls/plats.cpp
rename : multiplayer/dmc/dlls/player.cpp => dmc/dlls/player.cpp
rename : multiplayer/dmc/dlls/player.h => dmc/dlls/player.h
rename : multiplayer/dmc/dlls/quake_gun.cpp => dmc/dlls/quake_gun.cpp
rename : multiplayer/dmc/dlls/quake_gun.h => dmc/dlls/quake_gun.h
rename : multiplayer/dmc/dlls/quake_items.cpp => dmc/dlls/quake_items.cpp
rename : multiplayer/dmc/dlls/quake_nail.cpp => dmc/dlls/quake_nail.cpp
rename : multiplayer/dmc/dlls/quake_player.cpp => dmc/dlls/quake_player.cpp
rename : multiplayer/dmc/dlls/quake_rocket.cpp => dmc/dlls/quake_rocket.cpp
rename : multiplayer/dmc/dlls/quake_weapons_all.cpp => dmc/dlls/quake_weapons_all.cpp
rename : multiplayer/dmc/dlls/saverestore.h => dmc/dlls/saverestore.h
rename : multiplayer/dmc/dlls/schedule.cpp => dmc/dlls/schedule.cpp
rename : multiplayer/dmc/dlls/schedule.h => dmc/dlls/schedule.h
rename : multiplayer/dmc/dlls/scripted.cpp => dmc/dlls/scripted.cpp
rename : multiplayer/dmc/dlls/scripted.h => dmc/dlls/scripted.h
rename : multiplayer/dmc/dlls/scriptevent.h => dmc/dlls/scriptevent.h
rename : multiplayer/dmc/dlls/singleplay_gamerules.cpp => dmc/dlls/singleplay_gamerules.cpp
rename : multiplayer/dmc/dlls/skill.cpp => dmc/dlls/skill.cpp
rename : multiplayer/dmc/dlls/skill.h => dmc/dlls/skill.h
rename : multiplayer/dmc/dlls/sound.cpp => dmc/dlls/sound.cpp
rename : multiplayer/dmc/dlls/soundent.cpp => dmc/dlls/soundent.cpp
rename : multiplayer/dmc/dlls/soundent.h => dmc/dlls/soundent.h
rename : multiplayer/dmc/dlls/spectator.cpp => dmc/dlls/spectator.cpp
rename : multiplayer/dmc/dlls/spectator.h => dmc/dlls/spectator.h
rename : multiplayer/dmc/dlls/subs.cpp => dmc/dlls/subs.cpp
rename : multiplayer/dmc/dlls/teamplay_gamerules.cpp => dmc/dlls/teamplay_gamerules.cpp
rename : multiplayer/dmc/dlls/teamplay_gamerules.h => dmc/dlls/teamplay_gamerules.h
rename : multiplayer/dmc/dlls/threewave_gamerules.cpp => dmc/dlls/threewave_gamerules.cpp
rename : multiplayer/dmc/dlls/threewave_gamerules.h => dmc/dlls/threewave_gamerules.h
rename : multiplayer/dmc/dlls/trains.h => dmc/dlls/trains.h
rename : multiplayer/dmc/dlls/triggers.cpp => dmc/dlls/triggers.cpp
rename : multiplayer/dmc/dlls/util.cpp => dmc/dlls/util.cpp
rename : multiplayer/dmc/dlls/util.h => dmc/dlls/util.h
rename : multiplayer/dmc/dlls/vector.h => dmc/dlls/vector.h
rename : multiplayer/dmc/dlls/weapons.cpp => dmc/dlls/weapons.cpp
rename : multiplayer/dmc/dlls/weapons.h => dmc/dlls/weapons.h
rename : multiplayer/dmc/dlls/world.cpp => dmc/dlls/world.cpp
rename : multiplayer/dmc/pm_shared/pm_debug.c => dmc/pm_shared/pm_debug.c
rename : multiplayer/dmc/pm_shared/pm_debug.h => dmc/pm_shared/pm_debug.h
rename : multiplayer/dmc/pm_shared/pm_defs.h => dmc/pm_shared/pm_defs.h
rename : multiplayer/dmc/pm_shared/pm_info.h => dmc/pm_shared/pm_info.h
rename : multiplayer/dmc/pm_shared/pm_materials.h => dmc/pm_shared/pm_materials.h
rename : multiplayer/dmc/pm_shared/pm_math.c => dmc/pm_shared/pm_math.c
rename : multiplayer/dmc/pm_shared/pm_movevars.h => dmc/pm_shared/pm_movevars.h
rename : multiplayer/dmc/pm_shared/pm_shared.c => dmc/pm_shared/pm_shared.c
rename : multiplayer/dmc/pm_shared/pm_shared.h => dmc/pm_shared/pm_shared.h
rename : multiplayer/engine/APIProxy.h => engine/APIProxy.h
rename : multiplayer/engine/anorms.h => engine/anorms.h
rename : multiplayer/engine/cdll_int.h => engine/cdll_int.h
rename : multiplayer/engine/custom.h => engine/custom.h
rename : multiplayer/engine/customentity.h => engine/customentity.h
rename : multiplayer/engine/edict.h => engine/edict.h
rename : multiplayer/engine/eiface.h => engine/eiface.h
rename : multiplayer/engine/progdefs.h => engine/progdefs.h
rename : multiplayer/engine/progs.h => engine/progs.h
rename : multiplayer/engine/shake.h => engine/shake.h
rename : multiplayer/engine/studio.h => engine/studio.h
rename : multiplayer/external/SDL2/SDL.h => external/SDL2/SDL.h
rename : multiplayer/external/SDL2/SDL_assert.h => external/SDL2/SDL_assert.h
rename : multiplayer/external/SDL2/SDL_atomic.h => external/SDL2/SDL_atomic.h
rename : multiplayer/external/SDL2/SDL_audio.h => external/SDL2/SDL_audio.h
rename : multiplayer/external/SDL2/SDL_bits.h => external/SDL2/SDL_bits.h
rename : multiplayer/external/SDL2/SDL_blendmode.h => external/SDL2/SDL_blendmode.h
rename : multiplayer/external/SDL2/SDL_clipboard.h => external/SDL2/SDL_clipboard.h
rename : multiplayer/external/SDL2/SDL_config.h => external/SDL2/SDL_config.h
rename : multiplayer/external/SDL2/SDL_config_android.h => external/SDL2/SDL_config_android.h
rename : multiplayer/external/SDL2/SDL_config_iphoneos.h => external/SDL2/SDL_config_iphoneos.h
rename : multiplayer/external/SDL2/SDL_config_macosx.h => external/SDL2/SDL_config_macosx.h
rename : multiplayer/external/SDL2/SDL_config_minimal.h => external/SDL2/SDL_config_minimal.h
rename : multiplayer/external/SDL2/SDL_config_nintendods.h => external/SDL2/SDL_config_nintendods.h
rename : multiplayer/external/SDL2/SDL_config_pandora.h => external/SDL2/SDL_config_pandora.h
rename : multiplayer/external/SDL2/SDL_config_windows.h => external/SDL2/SDL_config_windows.h
rename : multiplayer/external/SDL2/SDL_config_wiz.h => external/SDL2/SDL_config_wiz.h
rename : multiplayer/external/SDL2/SDL_copying.h => external/SDL2/SDL_copying.h
rename : multiplayer/external/SDL2/SDL_cpuinfo.h => external/SDL2/SDL_cpuinfo.h
rename : multiplayer/external/SDL2/SDL_endian.h => external/SDL2/SDL_endian.h
rename : multiplayer/external/SDL2/SDL_error.h => external/SDL2/SDL_error.h
rename : multiplayer/external/SDL2/SDL_events.h => external/SDL2/SDL_events.h
rename : multiplayer/external/SDL2/SDL_gamecontroller.h => external/SDL2/SDL_gamecontroller.h
rename : multiplayer/external/SDL2/SDL_gesture.h => external/SDL2/SDL_gesture.h
rename : multiplayer/external/SDL2/SDL_haptic.h => external/SDL2/SDL_haptic.h
rename : multiplayer/external/SDL2/SDL_hints.h => external/SDL2/SDL_hints.h
rename : multiplayer/external/SDL2/SDL_input.h => external/SDL2/SDL_input.h
rename : multiplayer/external/SDL2/SDL_joystick.h => external/SDL2/SDL_joystick.h
rename : multiplayer/external/SDL2/SDL_keyboard.h => external/SDL2/SDL_keyboard.h
rename : multiplayer/external/SDL2/SDL_keycode.h => external/SDL2/SDL_keycode.h
rename : multiplayer/external/SDL2/SDL_loadso.h => external/SDL2/SDL_loadso.h
rename : multiplayer/external/SDL2/SDL_log.h => external/SDL2/SDL_log.h
rename : multiplayer/external/SDL2/SDL_main.h => external/SDL2/SDL_main.h
rename : multiplayer/external/SDL2/SDL_messagebox.h => external/SDL2/SDL_messagebox.h
rename : multiplayer/external/SDL2/SDL_mouse.h => external/SDL2/SDL_mouse.h
rename : multiplayer/external/SDL2/SDL_mutex.h => external/SDL2/SDL_mutex.h
rename : multiplayer/external/SDL2/SDL_name.h => external/SDL2/SDL_name.h
rename : multiplayer/external/SDL2/SDL_opengl.h => external/SDL2/SDL_opengl.h
rename : multiplayer/external/SDL2/SDL_opengles.h => external/SDL2/SDL_opengles.h
rename : multiplayer/external/SDL2/SDL_opengles2.h => external/SDL2/SDL_opengles2.h
rename : multiplayer/external/SDL2/SDL_pixels.h => external/SDL2/SDL_pixels.h
rename : multiplayer/external/SDL2/SDL_platform.h => external/SDL2/SDL_platform.h
rename : multiplayer/external/SDL2/SDL_power.h => external/SDL2/SDL_power.h
rename : multiplayer/external/SDL2/SDL_quit.h => external/SDL2/SDL_quit.h
rename : multiplayer/external/SDL2/SDL_rect.h => external/SDL2/SDL_rect.h
rename : multiplayer/external/SDL2/SDL_render.h => external/SDL2/SDL_render.h
rename : multiplayer/external/SDL2/SDL_revision.h => external/SDL2/SDL_revision.h
rename : multiplayer/external/SDL2/SDL_rwops.h => external/SDL2/SDL_rwops.h
rename : multiplayer/external/SDL2/SDL_scancode.h => external/SDL2/SDL_scancode.h
rename : multiplayer/external/SDL2/SDL_shape.h => external/SDL2/SDL_shape.h
rename : multiplayer/external/SDL2/SDL_stdinc.h => external/SDL2/SDL_stdinc.h
rename : multiplayer/external/SDL2/SDL_surface.h => external/SDL2/SDL_surface.h
rename : multiplayer/external/SDL2/SDL_system.h => external/SDL2/SDL_system.h
rename : multiplayer/external/SDL2/SDL_syswm.h => external/SDL2/SDL_syswm.h
rename : multiplayer/external/SDL2/SDL_test.h => external/SDL2/SDL_test.h
rename : multiplayer/external/SDL2/SDL_test_assert.h => external/SDL2/SDL_test_assert.h
rename : multiplayer/external/SDL2/SDL_test_common.h => external/SDL2/SDL_test_common.h
rename : multiplayer/external/SDL2/SDL_test_compare.h => external/SDL2/SDL_test_compare.h
rename : multiplayer/external/SDL2/SDL_test_crc32.h => external/SDL2/SDL_test_crc32.h
rename : multiplayer/external/SDL2/SDL_test_font.h => external/SDL2/SDL_test_font.h
rename : multiplayer/external/SDL2/SDL_test_fuzzer.h => external/SDL2/SDL_test_fuzzer.h
rename : multiplayer/external/SDL2/SDL_test_harness.h => external/SDL2/SDL_test_harness.h
rename : multiplayer/external/SDL2/SDL_test_images.h => external/SDL2/SDL_test_images.h
rename : multiplayer/external/SDL2/SDL_test_log.h => external/SDL2/SDL_test_log.h
rename : multiplayer/external/SDL2/SDL_test_md5.h => external/SDL2/SDL_test_md5.h
rename : multiplayer/external/SDL2/SDL_test_random.h => external/SDL2/SDL_test_random.h
rename : multiplayer/external/SDL2/SDL_thread.h => external/SDL2/SDL_thread.h
rename : multiplayer/external/SDL2/SDL_timer.h => external/SDL2/SDL_timer.h
rename : multiplayer/external/SDL2/SDL_touch.h => external/SDL2/SDL_touch.h
rename : multiplayer/external/SDL2/SDL_types.h => external/SDL2/SDL_types.h
rename : multiplayer/external/SDL2/SDL_version.h => external/SDL2/SDL_version.h
rename : multiplayer/external/SDL2/SDL_video.h => external/SDL2/SDL_video.h
rename : multiplayer/external/SDL2/begin_code.h => external/SDL2/begin_code.h
rename : multiplayer/external/SDL2/close_code.h => external/SDL2/close_code.h
rename : multiplayer/external/SDL2/merge_sdl2.sh => external/SDL2/merge_sdl2.sh
rename : multiplayer/filecopy.bat => filecopy.bat
rename : multiplayer/game_shared/GameEvent.h => game_shared/GameEvent.h
rename : multiplayer/game_shared/bitvec.h => game_shared/bitvec.h
rename : multiplayer/game_shared/bot/bot.cpp => game_shared/bot/bot.cpp
rename : multiplayer/game_shared/bot/bot.h => game_shared/bot/bot.h
rename : multiplayer/game_shared/bot/bot_constants.h => game_shared/bot/bot_constants.h
rename : multiplayer/game_shared/bot/bot_manager.cpp => game_shared/bot/bot_manager.cpp
rename : multiplayer/game_shared/bot/bot_manager.h => game_shared/bot/bot_manager.h
rename : multiplayer/game_shared/bot/bot_profile.cpp => game_shared/bot/bot_profile.cpp
rename : multiplayer/game_shared/bot/bot_profile.h => game_shared/bot/bot_profile.h
rename : multiplayer/game_shared/bot/bot_util.cpp => game_shared/bot/bot_util.cpp
rename : multiplayer/game_shared/bot/bot_util.h => game_shared/bot/bot_util.h
rename : multiplayer/game_shared/bot/improv.h => game_shared/bot/improv.h
rename : multiplayer/game_shared/bot/nav.h => game_shared/bot/nav.h
rename : multiplayer/game_shared/bot/nav_area.cpp => game_shared/bot/nav_area.cpp
rename : multiplayer/game_shared/bot/nav_area.h => game_shared/bot/nav_area.h
rename : multiplayer/game_shared/bot/nav_file.cpp => game_shared/bot/nav_file.cpp
rename : multiplayer/game_shared/bot/nav_node.cpp => game_shared/bot/nav_node.cpp
rename : multiplayer/game_shared/bot/nav_node.h => game_shared/bot/nav_node.h
rename : multiplayer/game_shared/bot/nav_path.cpp => game_shared/bot/nav_path.cpp
rename : multiplayer/game_shared/bot/nav_path.h => game_shared/bot/nav_path.h
rename : multiplayer/game_shared/bot/simple_state_machine.h => game_shared/bot/simple_state_machine.h
rename : multiplayer/game_shared/perf_counter.h => game_shared/perf_counter.h
rename : multiplayer/game_shared/shared_util.cpp => game_shared/shared_util.cpp
rename : multiplayer/game_shared/shared_util.h => game_shared/shared_util.h
rename : multiplayer/game_shared/simple_checksum.h => game_shared/simple_checksum.h
rename : multiplayer/game_shared/steam_util.h => game_shared/steam_util.h
rename : multiplayer/game_shared/vgui_checkbutton2.cpp => game_shared/vgui_checkbutton2.cpp
rename : multiplayer/game_shared/vgui_checkbutton2.h => game_shared/vgui_checkbutton2.h
rename : multiplayer/game_shared/vgui_defaultinputsignal.h => game_shared/vgui_defaultinputsignal.h
rename : multiplayer/game_shared/vgui_grid.cpp => game_shared/vgui_grid.cpp
rename : multiplayer/game_shared/vgui_grid.h => game_shared/vgui_grid.h
rename : multiplayer/game_shared/vgui_helpers.cpp => game_shared/vgui_helpers.cpp
rename : multiplayer/game_shared/vgui_helpers.h => game_shared/vgui_helpers.h
rename : multiplayer/game_shared/vgui_listbox.cpp => game_shared/vgui_listbox.cpp
rename : multiplayer/game_shared/vgui_listbox.h => game_shared/vgui_listbox.h
rename : multiplayer/game_shared/vgui_loadtga.cpp => game_shared/vgui_loadtga.cpp
rename : multiplayer/game_shared/vgui_loadtga.h => game_shared/vgui_loadtga.h
rename : multiplayer/game_shared/vgui_scrollbar2.cpp => game_shared/vgui_scrollbar2.cpp
rename : multiplayer/game_shared/vgui_scrollbar2.h => game_shared/vgui_scrollbar2.h
rename : multiplayer/game_shared/vgui_slider2.cpp => game_shared/vgui_slider2.cpp
rename : multiplayer/game_shared/vgui_slider2.h => game_shared/vgui_slider2.h
rename : multiplayer/game_shared/voice_banmgr.cpp => game_shared/voice_banmgr.cpp
rename : multiplayer/game_shared/voice_banmgr.h => game_shared/voice_banmgr.h
rename : multiplayer/game_shared/voice_common.h => game_shared/voice_common.h
rename : multiplayer/game_shared/voice_gamemgr.cpp => game_shared/voice_gamemgr.cpp
rename : multiplayer/game_shared/voice_gamemgr.h => game_shared/voice_gamemgr.h
rename : multiplayer/game_shared/voice_status.cpp => game_shared/voice_status.cpp
rename : multiplayer/game_shared/voice_status.h => game_shared/voice_status.h
rename : multiplayer/game_shared/voice_status_hud.cpp => game_shared/voice_status_hud.cpp
rename : multiplayer/game_shared/voice_status_hud.h => game_shared/voice_status_hud.h
rename : multiplayer/game_shared/voice_vgui_tweakdlg.cpp => game_shared/voice_vgui_tweakdlg.cpp
rename : multiplayer/game_shared/voice_vgui_tweakdlg.h => game_shared/voice_vgui_tweakdlg.h
rename : multiplayer/lib/public/SDL2.lib => lib/public/SDL2.lib
rename : multiplayer/lib/public/game_controls.lib => lib/public/game_controls.lib
rename : multiplayer/linux/Makefile => linux/Makefile
rename : multiplayer/linux/Makefile.dmc_cdll => linux/Makefile.dmc_cdll
rename : multiplayer/linux/Makefile.dmcdll => linux/Makefile.dmcdll
rename : multiplayer/linux/Makefile.hl_cdll => linux/Makefile.hl_cdll
rename : multiplayer/linux/Makefile.hldll => linux/Makefile.hldll
rename : multiplayer/linux/Makefile.ricochet_cdll => linux/Makefile.ricochet_cdll
rename : multiplayer/linux/Makefile.ricochetdll => linux/Makefile.ricochetdll
rename : multiplayer/linux/gendbg.sh => linux/gendbg.sh
rename : multiplayer/linux/libSDL2-2.0.0.dylib => linux/libSDL2-2.0.0.dylib
rename : multiplayer/linux/libSDL2-2.0.0.dylib.dSYM/Contents/Info.plist => linux/libSDL2-2.0.0.dylib.dSYM/Contents/Info.plist
rename : multiplayer/linux/libSDL2-2.0.0.dylib.dSYM/Contents/Resources/DWARF/libsdl2-2.0.0.dylib => linux/libSDL2-2.0.0.dylib.dSYM/Contents/Resources/DWARF/libsdl2-2.0.0.dylib
rename : multiplayer/linux/libSDL2-2.0.so.0 => linux/libSDL2-2.0.so.0
rename : multiplayer/linux/libSDL2-2.0.so.0.dbg => linux/libSDL2-2.0.so.0.dbg
rename : multiplayer/linux/libSDL2.dylib => linux/libSDL2.dylib
rename : multiplayer/linux/libSDL2.so => linux/libSDL2.so
rename : multiplayer/linux/release/vgui.dylib => linux/release/vgui.dylib
rename : multiplayer/linux/release/vgui.so => linux/release/vgui.so
rename : multiplayer/network/Delta.txt => network/Delta.txt
rename : multiplayer/network/delta.lst => network/delta.lst
rename : multiplayer/pm_shared/pm_debug.c => pm_shared/pm_debug.c
rename : multiplayer/pm_shared/pm_debug.h => pm_shared/pm_debug.h
rename : multiplayer/pm_shared/pm_defs.h => pm_shared/pm_defs.h
rename : multiplayer/pm_shared/pm_info.h => pm_shared/pm_info.h
rename : multiplayer/pm_shared/pm_materials.h => pm_shared/pm_materials.h
rename : multiplayer/pm_shared/pm_math.c => pm_shared/pm_math.c
rename : multiplayer/pm_shared/pm_movevars.h => pm_shared/pm_movevars.h
rename : multiplayer/pm_shared/pm_shared.c => pm_shared/pm_shared.c
rename : multiplayer/pm_shared/pm_shared.h => pm_shared/pm_shared.h
rename : multiplayer/public/FileSystem.h => public/FileSystem.h
rename : multiplayer/public/archtypes.h => public/archtypes.h
rename : multiplayer/public/cl_dll/IGameClientExports.h => public/cl_dll/IGameClientExports.h
rename : multiplayer/public/interface.cpp => public/interface.cpp
rename : multiplayer/public/interface.h => public/interface.h
rename : multiplayer/public/keydefs.h => public/keydefs.h
rename : multiplayer/public/particleman.h => public/particleman.h
rename : multiplayer/public/pman_particlemem.h => public/pman_particlemem.h
rename : multiplayer/public/pman_triangleffect.h => public/pman_triangleffect.h
rename : multiplayer/public/steam/steamtypes.h => public/steam/steamtypes.h
rename : multiplayer/ricochet/cl_dll/Exports.h => ricochet/cl_dll/Exports.h
rename : multiplayer/ricochet/cl_dll/GameStudioModelRenderer.cpp => ricochet/cl_dll/GameStudioModelRenderer.cpp
rename : multiplayer/ricochet/cl_dll/GameStudioModelRenderer.h => ricochet/cl_dll/GameStudioModelRenderer.h
rename : multiplayer/ricochet/cl_dll/Ricochet_BSPFile.h => ricochet/cl_dll/Ricochet_BSPFile.h
rename : multiplayer/ricochet/cl_dll/Ricochet_JumpPads.cpp => ricochet/cl_dll/Ricochet_JumpPads.cpp
rename : multiplayer/ricochet/cl_dll/Ricochet_JumpPads.h => ricochet/cl_dll/Ricochet_JumpPads.h
rename : multiplayer/ricochet/cl_dll/StudioModelRenderer.cpp => ricochet/cl_dll/StudioModelRenderer.cpp
rename : multiplayer/ricochet/cl_dll/StudioModelRenderer.h => ricochet/cl_dll/StudioModelRenderer.h
rename : multiplayer/ricochet/cl_dll/ammo.cpp => ricochet/cl_dll/ammo.cpp
rename : multiplayer/ricochet/cl_dll/ammo.h => ricochet/cl_dll/ammo.h
rename : multiplayer/ricochet/cl_dll/ammo_secondary.cpp => ricochet/cl_dll/ammo_secondary.cpp
rename : multiplayer/ricochet/cl_dll/ammohistory.cpp => ricochet/cl_dll/ammohistory.cpp
rename : multiplayer/ricochet/cl_dll/ammohistory.h => ricochet/cl_dll/ammohistory.h
rename : multiplayer/ricochet/cl_dll/battery.cpp => ricochet/cl_dll/battery.cpp
rename : multiplayer/ricochet/cl_dll/camera.h => ricochet/cl_dll/camera.h
rename : multiplayer/ricochet/cl_dll/cdll_int.cpp => ricochet/cl_dll/cdll_int.cpp
rename : multiplayer/ricochet/cl_dll/cl_dll.dsp => ricochet/cl_dll/cl_dll.dsp
rename : multiplayer/ricochet/cl_dll/cl_dll.h => ricochet/cl_dll/cl_dll.h
rename : multiplayer/ricochet/cl_dll/cl_util.h => ricochet/cl_dll/cl_util.h
rename : multiplayer/ricochet/cl_dll/com_weapons.cpp => ricochet/cl_dll/com_weapons.cpp
rename : multiplayer/ricochet/cl_dll/com_weapons.h => ricochet/cl_dll/com_weapons.h
rename : multiplayer/ricochet/cl_dll/death.cpp => ricochet/cl_dll/death.cpp
rename : multiplayer/ricochet/cl_dll/demo.cpp => ricochet/cl_dll/demo.cpp
rename : multiplayer/ricochet/cl_dll/demo.h => ricochet/cl_dll/demo.h
rename : multiplayer/ricochet/cl_dll/entity.cpp => ricochet/cl_dll/entity.cpp
rename : multiplayer/ricochet/cl_dll/ev_common.cpp => ricochet/cl_dll/ev_common.cpp
rename : multiplayer/ricochet/cl_dll/ev_hldm.cpp => ricochet/cl_dll/ev_hldm.cpp
rename : multiplayer/ricochet/cl_dll/ev_hldm.h => ricochet/cl_dll/ev_hldm.h
rename : multiplayer/ricochet/cl_dll/events.cpp => ricochet/cl_dll/events.cpp
rename : multiplayer/ricochet/cl_dll/eventscripts.h => ricochet/cl_dll/eventscripts.h
rename : multiplayer/ricochet/cl_dll/flashlight.cpp => ricochet/cl_dll/flashlight.cpp
rename : multiplayer/ricochet/cl_dll/geiger.cpp => ricochet/cl_dll/geiger.cpp
rename : multiplayer/ricochet/cl_dll/health.cpp => ricochet/cl_dll/health.cpp
rename : multiplayer/ricochet/cl_dll/health.h => ricochet/cl_dll/health.h
rename : multiplayer/ricochet/cl_dll/hl/hl_baseentity.cpp => ricochet/cl_dll/hl/hl_baseentity.cpp
rename : multiplayer/ricochet/cl_dll/hl/hl_events.cpp => ricochet/cl_dll/hl/hl_events.cpp
rename : multiplayer/ricochet/cl_dll/hl/hl_objects.cpp => ricochet/cl_dll/hl/hl_objects.cpp
rename : multiplayer/ricochet/cl_dll/hl/hl_weapons.cpp => ricochet/cl_dll/hl/hl_weapons.cpp
rename : multiplayer/ricochet/cl_dll/hud.cpp => ricochet/cl_dll/hud.cpp
rename : multiplayer/ricochet/cl_dll/hud.h => ricochet/cl_dll/hud.h
rename : multiplayer/ricochet/cl_dll/hud_iface.h => ricochet/cl_dll/hud_iface.h
rename : multiplayer/ricochet/cl_dll/hud_msg.cpp => ricochet/cl_dll/hud_msg.cpp
rename : multiplayer/ricochet/cl_dll/hud_redraw.cpp => ricochet/cl_dll/hud_redraw.cpp
rename : multiplayer/ricochet/cl_dll/hud_servers.cpp => ricochet/cl_dll/hud_servers.cpp
rename : multiplayer/ricochet/cl_dll/hud_servers.h => ricochet/cl_dll/hud_servers.h
rename : multiplayer/ricochet/cl_dll/hud_servers_priv.h => ricochet/cl_dll/hud_servers_priv.h
rename : multiplayer/ricochet/cl_dll/hud_update.cpp => ricochet/cl_dll/hud_update.cpp
rename : multiplayer/ricochet/cl_dll/in_camera.cpp => ricochet/cl_dll/in_camera.cpp
rename : multiplayer/ricochet/cl_dll/in_defs.h => ricochet/cl_dll/in_defs.h
rename : multiplayer/ricochet/cl_dll/input.cpp => ricochet/cl_dll/input.cpp
rename : multiplayer/ricochet/cl_dll/inputw32.cpp => ricochet/cl_dll/inputw32.cpp
rename : multiplayer/ricochet/cl_dll/kbutton.h => ricochet/cl_dll/kbutton.h
rename : multiplayer/ricochet/cl_dll/menu.cpp => ricochet/cl_dll/menu.cpp
rename : multiplayer/ricochet/cl_dll/message.cpp => ricochet/cl_dll/message.cpp
rename : multiplayer/ricochet/cl_dll/msvc10/cl_dll.sln => ricochet/cl_dll/msvc10/cl_dll.sln
rename : multiplayer/ricochet/cl_dll/msvc10/cl_dll.vcxproj => ricochet/cl_dll/msvc10/cl_dll.vcxproj
rename : multiplayer/ricochet/cl_dll/msvc10/cl_dll.vcxproj.filters => ricochet/cl_dll/msvc10/cl_dll.vcxproj.filters
rename : multiplayer/ricochet/cl_dll/msvc11/cl_dll.sln => ricochet/cl_dll/msvc11/cl_dll.sln
rename : multiplayer/ricochet/cl_dll/msvc11/cl_dll.vcxproj => ricochet/cl_dll/msvc11/cl_dll.vcxproj
rename : multiplayer/ricochet/cl_dll/msvc11/cl_dll.vcxproj.filters => ricochet/cl_dll/msvc11/cl_dll.vcxproj.filters
rename : multiplayer/ricochet/cl_dll/readme.txt => ricochet/cl_dll/readme.txt
rename : multiplayer/ricochet/cl_dll/saytext.cpp => ricochet/cl_dll/saytext.cpp
rename : multiplayer/ricochet/cl_dll/status_icons.cpp => ricochet/cl_dll/status_icons.cpp
rename : multiplayer/ricochet/cl_dll/statusbar.cpp => ricochet/cl_dll/statusbar.cpp
rename : multiplayer/ricochet/cl_dll/studio_util.cpp => ricochet/cl_dll/studio_util.cpp
rename : multiplayer/ricochet/cl_dll/studio_util.h => ricochet/cl_dll/studio_util.h
rename : multiplayer/ricochet/cl_dll/text_message.cpp => ricochet/cl_dll/text_message.cpp
rename : multiplayer/ricochet/cl_dll/tf_defs.h => ricochet/cl_dll/tf_defs.h
rename : multiplayer/ricochet/cl_dll/train.cpp => ricochet/cl_dll/train.cpp
rename : multiplayer/ricochet/cl_dll/tri.cpp => ricochet/cl_dll/tri.cpp
rename : multiplayer/ricochet/cl_dll/util.cpp => ricochet/cl_dll/util.cpp
rename : multiplayer/ricochet/cl_dll/util_vector.h => ricochet/cl_dll/util_vector.h
rename : multiplayer/ricochet/cl_dll/vgui_ConsolePanel.cpp => ricochet/cl_dll/vgui_ConsolePanel.cpp
rename : multiplayer/ricochet/cl_dll/vgui_ConsolePanel.h => ricochet/cl_dll/vgui_ConsolePanel.h
rename : multiplayer/ricochet/cl_dll/vgui_ControlConfigPanel.cpp => ricochet/cl_dll/vgui_ControlConfigPanel.cpp
rename : multiplayer/ricochet/cl_dll/vgui_ControlConfigPanel.h => ricochet/cl_dll/vgui_ControlConfigPanel.h
rename : multiplayer/ricochet/cl_dll/vgui_CustomObjects.cpp => ricochet/cl_dll/vgui_CustomObjects.cpp
rename : multiplayer/ricochet/cl_dll/vgui_MOTDWindow.cpp => ricochet/cl_dll/vgui_MOTDWindow.cpp
rename : multiplayer/ricochet/cl_dll/vgui_SchemeManager.cpp => ricochet/cl_dll/vgui_SchemeManager.cpp
rename : multiplayer/ricochet/cl_dll/vgui_SchemeManager.h => ricochet/cl_dll/vgui_SchemeManager.h
rename : multiplayer/ricochet/cl_dll/vgui_ScorePanel.cpp => ricochet/cl_dll/vgui_ScorePanel.cpp
rename : multiplayer/ricochet/cl_dll/vgui_ScorePanel.h => ricochet/cl_dll/vgui_ScorePanel.h
rename : multiplayer/ricochet/cl_dll/vgui_ServerBrowser.cpp => ricochet/cl_dll/vgui_ServerBrowser.cpp
rename : multiplayer/ricochet/cl_dll/vgui_ServerBrowser.h => ricochet/cl_dll/vgui_ServerBrowser.h
rename : multiplayer/ricochet/cl_dll/vgui_TeamFortressViewport.cpp => ricochet/cl_dll/vgui_TeamFortressViewport.cpp
rename : multiplayer/ricochet/cl_dll/vgui_TeamFortressViewport.h => ricochet/cl_dll/vgui_TeamFortressViewport.h
rename : multiplayer/ricochet/cl_dll/vgui_discobjects.cpp => ricochet/cl_dll/vgui_discobjects.cpp
rename : multiplayer/ricochet/cl_dll/vgui_discobjects.h => ricochet/cl_dll/vgui_discobjects.h
rename : multiplayer/ricochet/cl_dll/vgui_int.cpp => ricochet/cl_dll/vgui_int.cpp
rename : multiplayer/ricochet/cl_dll/vgui_int.h => ricochet/cl_dll/vgui_int.h
rename : multiplayer/ricochet/cl_dll/view.cpp => ricochet/cl_dll/view.cpp
rename : multiplayer/ricochet/cl_dll/view.h => ricochet/cl_dll/view.h
rename : multiplayer/ricochet/cl_dll/voice_status.cpp => ricochet/cl_dll/voice_status.cpp
rename : multiplayer/ricochet/cl_dll/voice_status.h => ricochet/cl_dll/voice_status.h
rename : multiplayer/ricochet/cl_dll/wrect.h => ricochet/cl_dll/wrect.h
rename : multiplayer/ricochet/dlls/Makefile => ricochet/dlls/Makefile
rename : multiplayer/ricochet/dlls/activity.h => ricochet/dlls/activity.h
rename : multiplayer/ricochet/dlls/activitymap.h => ricochet/dlls/activitymap.h
rename : multiplayer/ricochet/dlls/airtank.cpp => ricochet/dlls/airtank.cpp
rename : multiplayer/ricochet/dlls/animating.cpp => ricochet/dlls/animating.cpp
rename : multiplayer/ricochet/dlls/animation.cpp => ricochet/dlls/animation.cpp
rename : multiplayer/ricochet/dlls/animation.h => ricochet/dlls/animation.h
rename : multiplayer/ricochet/dlls/basemonster.h => ricochet/dlls/basemonster.h
rename : multiplayer/ricochet/dlls/bmodels.cpp => ricochet/dlls/bmodels.cpp
rename : multiplayer/ricochet/dlls/buttons.cpp => ricochet/dlls/buttons.cpp
rename : multiplayer/ricochet/dlls/cbase.cpp => ricochet/dlls/cbase.cpp
rename : multiplayer/ricochet/dlls/cbase.h => ricochet/dlls/cbase.h
rename : multiplayer/ricochet/dlls/cdll_dll.h => ricochet/dlls/cdll_dll.h
rename : multiplayer/ricochet/dlls/client.cpp => ricochet/dlls/client.cpp
rename : multiplayer/ricochet/dlls/client.h => ricochet/dlls/client.h
rename : multiplayer/ricochet/dlls/combat.cpp => ricochet/dlls/combat.cpp
rename : multiplayer/ricochet/dlls/decals.h => ricochet/dlls/decals.h
rename : multiplayer/ricochet/dlls/disc_arena.cpp => ricochet/dlls/disc_arena.cpp
rename : multiplayer/ricochet/dlls/disc_arena.h => ricochet/dlls/disc_arena.h
rename : multiplayer/ricochet/dlls/disc_objects.h => ricochet/dlls/disc_objects.h
rename : multiplayer/ricochet/dlls/disc_powerups.cpp => ricochet/dlls/disc_powerups.cpp
rename : multiplayer/ricochet/dlls/disc_weapon.h => ricochet/dlls/disc_weapon.h
rename : multiplayer/ricochet/dlls/discwar.h => ricochet/dlls/discwar.h
rename : multiplayer/ricochet/dlls/doors.cpp => ricochet/dlls/doors.cpp
rename : multiplayer/ricochet/dlls/doors.h => ricochet/dlls/doors.h
rename : multiplayer/ricochet/dlls/effects.cpp => ricochet/dlls/effects.cpp
rename : multiplayer/ricochet/dlls/effects.h => ricochet/dlls/effects.h
rename : multiplayer/ricochet/dlls/enginecallback.h => ricochet/dlls/enginecallback.h
rename : multiplayer/ricochet/dlls/explode.cpp => ricochet/dlls/explode.cpp
rename : multiplayer/ricochet/dlls/explode.h => ricochet/dlls/explode.h
rename : multiplayer/ricochet/dlls/extdll.h => ricochet/dlls/extdll.h
rename : multiplayer/ricochet/dlls/func_break.cpp => ricochet/dlls/func_break.cpp
rename : multiplayer/ricochet/dlls/func_break.h => ricochet/dlls/func_break.h
rename : multiplayer/ricochet/dlls/func_tank.cpp => ricochet/dlls/func_tank.cpp
rename : multiplayer/ricochet/dlls/game.cpp => ricochet/dlls/game.cpp
rename : multiplayer/ricochet/dlls/game.h => ricochet/dlls/game.h
rename : multiplayer/ricochet/dlls/gamerules.cpp => ricochet/dlls/gamerules.cpp
rename : multiplayer/ricochet/dlls/gamerules.h => ricochet/dlls/gamerules.h
rename : multiplayer/ricochet/dlls/ggrenade.cpp => ricochet/dlls/ggrenade.cpp
rename : multiplayer/ricochet/dlls/globals.cpp => ricochet/dlls/globals.cpp
rename : multiplayer/ricochet/dlls/h_ai.cpp => ricochet/dlls/h_ai.cpp
rename : multiplayer/ricochet/dlls/h_battery.cpp => ricochet/dlls/h_battery.cpp
rename : multiplayer/ricochet/dlls/h_cycler.cpp => ricochet/dlls/h_cycler.cpp
rename : multiplayer/ricochet/dlls/h_export.cpp => ricochet/dlls/h_export.cpp
rename : multiplayer/ricochet/dlls/healthkit.cpp => ricochet/dlls/healthkit.cpp
rename : multiplayer/ricochet/dlls/items.cpp => ricochet/dlls/items.cpp
rename : multiplayer/ricochet/dlls/items.h => ricochet/dlls/items.h
rename : multiplayer/ricochet/dlls/lights.cpp => ricochet/dlls/lights.cpp
rename : multiplayer/ricochet/dlls/maprules.cpp => ricochet/dlls/maprules.cpp
rename : multiplayer/ricochet/dlls/maprules.h => ricochet/dlls/maprules.h
rename : multiplayer/ricochet/dlls/monsterevent.h => ricochet/dlls/monsterevent.h
rename : multiplayer/ricochet/dlls/monsters.h => ricochet/dlls/monsters.h
rename : multiplayer/ricochet/dlls/mortar.cpp => ricochet/dlls/mortar.cpp
rename : multiplayer/ricochet/dlls/mp.def => ricochet/dlls/mp.def
rename : multiplayer/ricochet/dlls/mp.dsp => ricochet/dlls/mp.dsp
rename : multiplayer/ricochet/dlls/mpstubb.cpp => ricochet/dlls/mpstubb.cpp
rename : multiplayer/ricochet/dlls/msvc10/mp.sln => ricochet/dlls/msvc10/mp.sln
rename : multiplayer/ricochet/dlls/msvc10/mp.vcxproj => ricochet/dlls/msvc10/mp.vcxproj
rename : multiplayer/ricochet/dlls/msvc10/mp.vcxproj.filters => ricochet/dlls/msvc10/mp.vcxproj.filters
rename : multiplayer/ricochet/dlls/msvc11/mp.sln => ricochet/dlls/msvc11/mp.sln
rename : multiplayer/ricochet/dlls/msvc11/mp.vcxproj => ricochet/dlls/msvc11/mp.vcxproj
rename : multiplayer/ricochet/dlls/msvc11/mp.vcxproj.filters => ricochet/dlls/msvc11/mp.vcxproj.filters
rename : multiplayer/ricochet/dlls/multiplay_gamerules.cpp => ricochet/dlls/multiplay_gamerules.cpp
rename : multiplayer/ricochet/dlls/nodes.h => ricochet/dlls/nodes.h
rename : multiplayer/ricochet/dlls/observer.cpp => ricochet/dlls/observer.cpp
rename : multiplayer/ricochet/dlls/pathcorner.cpp => ricochet/dlls/pathcorner.cpp
rename : multiplayer/ricochet/dlls/plane.cpp => ricochet/dlls/plane.cpp
rename : multiplayer/ricochet/dlls/plane.h => ricochet/dlls/plane.h
rename : multiplayer/ricochet/dlls/plats.cpp => ricochet/dlls/plats.cpp
rename : multiplayer/ricochet/dlls/player.cpp => ricochet/dlls/player.cpp
rename : multiplayer/ricochet/dlls/player.h => ricochet/dlls/player.h
rename : multiplayer/ricochet/dlls/saverestore.h => ricochet/dlls/saverestore.h
rename : multiplayer/ricochet/dlls/schedule.h => ricochet/dlls/schedule.h
rename : multiplayer/ricochet/dlls/scriptevent.h => ricochet/dlls/scriptevent.h
rename : multiplayer/ricochet/dlls/singleplay_gamerules.cpp => ricochet/dlls/singleplay_gamerules.cpp
rename : multiplayer/ricochet/dlls/skill.cpp => ricochet/dlls/skill.cpp
rename : multiplayer/ricochet/dlls/skill.h => ricochet/dlls/skill.h
rename : multiplayer/ricochet/dlls/sound.cpp => ricochet/dlls/sound.cpp
rename : multiplayer/ricochet/dlls/soundent.cpp => ricochet/dlls/soundent.cpp
rename : multiplayer/ricochet/dlls/soundent.h => ricochet/dlls/soundent.h
rename : multiplayer/ricochet/dlls/spectator.cpp => ricochet/dlls/spectator.cpp
rename : multiplayer/ricochet/dlls/spectator.h => ricochet/dlls/spectator.h
rename : multiplayer/ricochet/dlls/subs.cpp => ricochet/dlls/subs.cpp
rename : multiplayer/ricochet/dlls/talkmonster.h => ricochet/dlls/talkmonster.h
rename : multiplayer/ricochet/dlls/teamplay_gamerules.cpp => ricochet/dlls/teamplay_gamerules.cpp
rename : multiplayer/ricochet/dlls/teamplay_gamerules.h => ricochet/dlls/teamplay_gamerules.h
rename : multiplayer/ricochet/dlls/trains.h => ricochet/dlls/trains.h
rename : multiplayer/ricochet/dlls/triggers.cpp => ricochet/dlls/triggers.cpp
rename : multiplayer/ricochet/dlls/util.cpp => ricochet/dlls/util.cpp
rename : multiplayer/ricochet/dlls/util.h => ricochet/dlls/util.h
rename : multiplayer/ricochet/dlls/vector.h => ricochet/dlls/vector.h
rename : multiplayer/ricochet/dlls/weapons.cpp => ricochet/dlls/weapons.cpp
rename : multiplayer/ricochet/dlls/weapons.h => ricochet/dlls/weapons.h
rename : multiplayer/ricochet/dlls/world.cpp => ricochet/dlls/world.cpp
rename : multiplayer/ricochet/dlls/wpn_shared/disc_weapon_disc.cpp => ricochet/dlls/wpn_shared/disc_weapon_disc.cpp
rename : multiplayer/ricochet/dlls/xen.cpp => ricochet/dlls/xen.cpp
rename : multiplayer/ricochet/pm_shared/pm_debug.c => ricochet/pm_shared/pm_debug.c
rename : multiplayer/ricochet/pm_shared/pm_debug.h => ricochet/pm_shared/pm_debug.h
rename : multiplayer/ricochet/pm_shared/pm_defs.h => ricochet/pm_shared/pm_defs.h
rename : mu…
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TheDS committed Sep 6, 2013
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