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wiki(meandeck): 2023 overhaul (#205)
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Doishy authored Mar 27, 2023
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18 changes: 9 additions & 9 deletions markdown/articles/2018/01/10/doomsday-in-2017.md
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Expand Up @@ -80,7 +80,7 @@ Here are Nanda's opening points:
This block actually contains two points in one as I see it.

### The deck is Inconsistent
### The Deck is Inconsistent

The idea is that you have to choose whether to use cantrips to sculpt or to hold
for the combo turn. Doomsday is unique insofar that cantrips double as combo
Expand All @@ -91,14 +91,14 @@ I will admit that yes, you do have to make these choices however that is
unfortunately the core of the deck and the element that makes it unique to both
TES and ANT. DDFT probably has the most elements of choice and the most
potential decision points per turn. This is not even taking into account
actually resolving the namesake card. Use of cantrips and lands/fetches has
always been the hardest element of the deck and the most crucial. Saying that
though, the current iterations of the deck I think play the most number of
cantrips of any. Along with the U combo triplet of Brainstorm, Ponder and
Gitaxian Probe we also run a number of Preordains and / or Conjurer's Baubles
both of which add to the cantrip count. We are, like any deck in a game with
some level of variance, at the whimsy of fate however unlike many decks we do
have the tools to minimise that variance.
actually resolving the namesake card. Use of cantrips and fetchlands has always
been the hardest element of the deck and the most crucial. Saying that though,
the current iterations of the deck I think play the most number of cantrips of
any. Along with the {U} combo triplet of Brainstorm, Ponder and Gitaxian Probe
we also run a number of Preordains and / or Conjurer's Baubles both of which add
to the cantrip count. We are, like any deck in a game with some level of
variance, at the whimsy of fate however unlike many decks we do have the tools
to minimise that variance.

To work through this let us start by looking at our levels of variance,
specifically, as Nanda mentioned, our opening hands. Mulligans were tracked
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4 changes: 2 additions & 2 deletions markdown/articles/2018/03/06/scg-worcester-report.md
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Expand Up @@ -375,8 +375,8 @@ that Dack shit.

G1: I lose the roll, they lead on Chalice@1, and I can't cast any of my spell in
hand. Turn 2 Rabblemaster into turn 3 Chandra ends the game in short order. I
only play lands, and only a Volc and some Grixis fetches, so my identity remains
a mystery.
only play lands, and only a Volc and some Grixis fetchlands, so my identity
remains a mystery.

-4 Cabal Therapy, -1 Conjurer's Bauble
+2 Hurkyl's Recall, +1 Echoing Truth, +1 Chain of Vapor, +1 Thoughtseize
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2 changes: 1 addition & 1 deletion markdown/articles/2019/03/05/worlds-end.md
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Expand Up @@ -80,7 +80,7 @@ considerations and card sequencing become very different. LED becomes literal
Lotus. Lands become huge liabilities and Cantrips reverse themselves. Take
Preordain for instance. Normally if you see two bad cards you bottom both and
draw a fresh one. With frenzy out you should instead bottom one, draw one and
then have the fresh one on the top of your library. Things like Fetches and
then have the fresh one on the top of your library. Things like fetchlands and
:card[Conjurer's Bauble] can now help clear _dud_ cards off the top of the
library and your hand becomes a weird part graveyard part Brainstorm access pool
resource. Ponder becomes interesting as you can clear a dead card by _drawing_
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18 changes: 9 additions & 9 deletions markdown/articles/2020/03/12/pretty-mean-deck.md
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Expand Up @@ -39,9 +39,9 @@ more controlling shell focussing on winning via the card :card[Laboratory
Maniac].

This deck didn't feature any of the titular Storm cards such as :card[Lion's Eye
Diamond] but did instead pack a whole heap of counter magic featuring
:card[Force of Will], :card[Spell Pierce] and :card[Pact of Negation] to name a
few (even a :card[Misdirection]!).
Diamond] but did instead pack a whole heap of countermagic featuring :card[Force
of Will], :card[Spell Pierce] and :card[Pact of Negation] to name a few (even a
:card[Misdirection]!).

You can find a video of the deck in action
[here](https://www.youtube.com/watch?v=UuswAK0IYdg)
Expand Down Expand Up @@ -133,12 +133,12 @@ Unearth
:::

As you can see these piles are quite lean in terms of mana and card resources
post Doomsday resolution. This, coupled with the fact you now have the counter
magic along with old faithfuls such as :card[Thoughtseize] and new faces such as
:card[Veil of Summer] means you suddenly have a quite convincing control list
that can win out of nowhere. The number of _bad cards_, whilst not being zero,
has now dropped to maybe two-three per list and the range of splash colours on
offer means the list is quite configurable to taste.
post Doomsday resolution. This, coupled with the fact you now have the
countermagic along with old faithfuls such as :card[Thoughtseize] and new faces
such as :card[Veil of Summer] means you suddenly have a quite convincing control
list that can win out of nowhere. The number of _bad cards_, whilst not being
zero, has now dropped to maybe two-three per list and the range of splash
colours on offer means the list is quite configurable to taste.

## _You've shown me some piles, but how do they actually work!?_

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6 changes: 4 additions & 2 deletions markdown/articles/2020/03/21/the-mindkiller.md
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Expand Up @@ -6,13 +6,15 @@ tags: [LEGACY, DDFT]
title: Have No Fear, the Mindkiller is Here
---

> "I must not fear.
> I must not fear.
> Fear is the mind-killer.
> Fear is the little-death that brings total obliteration.
> I will face my fear.
> I will permit it to pass over me and through me.
> And when it has gone past I will turn the inner eye to see its path.
> Where the fear has gone there will be nothing. Only I will remain."
> Where the fear has gone there will be nothing. Only I will remain.
## Preamble

One lesson all budding combo players learn as they dive into the world of
degenerate Magic decks is when to _go for it_. When do you take a chance and jam
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2 changes: 1 addition & 1 deletion markdown/articles/2020/03/22/ddfaq.md
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Expand Up @@ -413,7 +413,7 @@ consider at least 2 Underground Seas in your list and probably 1 each of the
primary splash colour U/X and B/X dual land.

For example if you are running a Grixis list you should run 1 Volcanic Island
and 1 Badlands and tailor your fetches accordingly so 4 Delta and 4 Scalding
and 1 Badlands and tailor your fetchlands accordingly so 4 Delta and 4 Scalding
Tarn or 3 Tarn and 1 Bloodstained Mire. Being able to fetch a basic Island is
more crucial than a basic swamp as that tends to allow you to get into the game
in the first place and the majority of your deck is {U} based cantrips anyways.
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4 changes: 2 additions & 2 deletions markdown/articles/2020/06/22/fat-stacks.md
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Expand Up @@ -67,7 +67,7 @@ Void]). It also gives information about the opposing player's hand to help
inform future decisions.

The main downside to discard, and why it is not the most prevalent secondary
interaction element, after counter magic, is of course :card[Veil of Summer].
interaction element, after countermagic, is of course :card[Veil of Summer].
Firing a discard spell into an open {G} mana is a recipe for giving your
opponent a 2 for 1. Despite this current meta trend, it's still worth running,
it just requires some additional consideration for timing of use.
Expand Down Expand Up @@ -438,7 +438,7 @@ resolving and create a _pass the turn_ pile to win the next turn.
## The Doomsday Mirror

This could just be titled "Scenario 3" however I want to give special mention to
one of my personal favourite match-ups on Doomsday; the mirror! It used to be,
one of my personal favourite matchups on Doomsday; the mirror! It used to be,
for older DDFT, that this went a bit more like a Storm mirror with both players
slinging discard spells at each other until one person managed to top deck a key
winning piece. With the addition of the counter suite and other interactive
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6 changes: 3 additions & 3 deletions markdown/articles/2020/10/05/gangsta-trippin.md
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Expand Up @@ -217,7 +217,7 @@ retain all the cards seen from Ponder on the top of your deck and so want the
option to shuffle them away. You also don't wish to cast the Preordain to
potentially scry 2 cards to the bottom of your deck that are unwanted to then
shuffle them back to the top. This is also why it can be beneficial to crack any
fetches in play prior to casting Preordain.
fetchland in play prior to casting Preordain.

You should always try and cast Brainstorm in conjucture with a fetchland. With
this in mind it should rarely be cast on turn 1. The main times this is
Expand Down Expand Up @@ -358,7 +358,7 @@ find a window where you know the top of your deck in order to correctly name it
with Predict. This isn't always the case however and it is common to fall into
traps of misusing your cantrips in order to setup Predict. Additionally, Predict
is often the last cantrip you leave in your hand when searching for something. A
hand of Brainstorm, Fetchland, Ponder, Preordain and Predict will likely start
hand of Brainstorm, fetchland, Ponder, Preordain and Predict will likely start
with Brainstorm into Fetch, shuffle, Preordain then Ponder. Assuming you shuffle
from the Ponder you are left with no knowledge to extract value from the Predict
with.
Expand Down Expand Up @@ -533,7 +533,7 @@ Edge cycling into Brainstorm pile.
As always a wordy read so thank you for taking the time to work through it. I
hope the article was enjoyable. It's a tricky subject to broach as there is
already so many good resources covering the art of cantripping with the basics
such as pair fetches with Brainstorm or fetch before you Preordain however I
such as pair fetchlands with Brainstorm or fetch before you Preordain however I
wanted to try and capture some of the non-intuitive thinking that can be
associated with playing Meandeck Doomsday.

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25 changes: 13 additions & 12 deletions markdown/articles/2021/01/07/history-of-doomsday.md
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Expand Up @@ -570,15 +570,16 @@ Sanctity] and the enemy coloured fetchland cycle such as :card[Misty
Rainforest]. Prior to this, Storm had been mostly limited to using
:card[Polluted Delta], :card[Flooded Strand] and :card[Bloodstained Mire] as its
land suite of choice favouring Esper configurations however this new set of
fetches opened up more possibilities for splashing into {G} or {R} whilst still
being based in {U}. Along with these new cards, September saw the unbanning of a
couple of key cards including :card[Entomb]. Entomb allowed {U}{B} reanimator
strategies to flourish seeing them effectively become efficient tempo decks that
could make use of :card[Force of Will] and :card[Daze] putting threats like
:card[Inkwell Leviathan], :card[Blazing Archon] and :card[Iona, Shield of
Emeria] into play. Because of the appearance of this alongside the NLS decks,
TES, what was now becoming ANT and the recently unbanned :card[Dream Halls] x
:card[Show and Tell] deck the format became very combo oriented.
fetchlands opened up more possibilities for splashing into {G} or {R} whilst
still being based in {U}. Along with these new cards, September saw the
unbanning of a couple of key cards including :card[Entomb]. Entomb allowed
{U}{B} reanimator strategies to flourish seeing them effectively become
efficient tempo decks that could make use of :card[Force of Will] and
:card[Daze] putting threats like :card[Inkwell Leviathan], :card[Blazing Archon]
and :card[Iona, Shield of Emeria] into play. Because of the appearance of this
alongside the NLS decks, TES, what was now becoming ANT and the recently
unbanned :card[Dream Halls] x :card[Show and Tell] deck the format became very
combo oriented.

## Goodbye Mystical Tutor, Hello Preordain

Expand Down Expand Up @@ -1127,8 +1128,8 @@ in with {U}{R} eventually becoming the most popular build to make use of them.
DDFT also was able to adopt both Cruise and Dig depending on the pilot's
preference. Cruise was both a maindeckable tool and a draw 3 that could be found
with Burning Wish. Dig allowed the efficient finding of combo elements. Because
of the myriad of fetches, cantrips and the re-introduction of Lotus Petal into
lists, Delve could be very quickly fueled. It once again gave DDFT another
of the myriad of fetchlands, cantrips and the re-introduction of Lotus Petal
into lists, Delve could be very quickly fueled. It once again gave DDFT another
slight edge up over the other storm variants in being able to utilise these
cards effectively.

Expand Down Expand Up @@ -1176,7 +1177,7 @@ quote from user Oddmtg sums up the day very well:
What's important to note here is that at this point Emidln had a lot of irl
stuff going on. Between work and family matters he had been able to devote less
time to Legacy and the forum/archetype in general. Because of my relative lack
of commitments and my enthusiasm for the deck , I had stepped up to help
of commitments and my enthusiasm for the deck, I had stepped up to help
moderate and subsequently administrate the forums. I was also now very active in
the community online where possible and thus, when the ban hit, was one of the
forerunners in trying to piece the deck and the community back together.
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14 changes: 7 additions & 7 deletions markdown/articles/2021/02/19/alignment.md
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Expand Up @@ -183,10 +183,10 @@ to maximise on the ability to go turn 1 Dark Ritual into Doomsday with Daze
backup (where applicable) is pretty key.

If budget allows then running the full 4 Seas alongside 3 basics (2 Island / 1
Swamp) is plenty of safe mana to work with. Your fetches should be 4 Polluted
Delta, 3-4 {U} based fetches and 0-1 {B} based fetch. Prismatic Vista is not a
suitable card to run as you really need to prioritse being able to find the
Underground Seas.
Swamp) is plenty of safe mana to work with. Your fetchlands should be 4 Polluted
Delta, 3-4 {U} based fetchlands and 0-1 {B} based fetchland. Prismatic Vista is
not a suitable card to run as you really need to prioritse being able to find
the Underground Seas.

Sticking to 2 colours has upsides but also a lot of limitations. Normally
pre-sideboarding this has no effect as the majority of the 2020 Base Meandeck
Expand Down Expand Up @@ -220,9 +220,9 @@ For non-budget builds you should consider having 1 {U}x and 1 {B}x dual of your
splash main. Some lists may prefer to run 1 main and 1 side in which case the
{B}x should be the one relegated to the board. When running the splash you still
only really need a maximum of 3 basics in the same configuration (2 Island / 1
Swamp) or you can get away with only 1 of each. Again your fetches should be 4
Polluted Delta, 3-4 {U} based fetches and 0-1 {B} based fetch with normally 3
Underground Seas being played.
Swamp) or you can get away with only 1 of each. Again your fetchlands should be
4 Polluted Delta, 3-4 {U} based fetchlands and 0-1 {B} based fetchland with
normally 3 Underground Seas being played.

The above changes when Arcum's Astrolabe comes into consideration. Of course the
first change is turning our basics into Snow-Covered ones (because we are fine
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2 changes: 1 addition & 1 deletion markdown/articles/2021/07/27/ddft-brewing.md
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Expand Up @@ -291,7 +291,7 @@ For the 5c Echo DDFT list, the mana actually seems more stable in this
configuration. When the most important thing is being able to cast your spells
on time, fetching for basics, or green or white sources, can be a liability. In
the _Mindkiller_ variant, the power of Brainstorm both in setup and in piles is
worth contorting the mana a bit to play a handful of fetches.
worth contorting the mana a bit to play a handful of fetchlands.

:::row{variant=CENTERED}
Prismatic Ending
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14 changes: 7 additions & 7 deletions markdown/articles/2021/09/27/dark-pitual.md
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Expand Up @@ -95,7 +95,7 @@ Will], :card[Daze]. I am also on the draw in this game. They played a
:card[Thoughtseize], I see double :card[Daze], :card[Expressive Iteration] and
some lands, I took a :card[Daze]; I cast :card[Dark Ritual] into
:card[Doomsday], now the pile I ended up building was what I like to call the
DnT pile, 2x fetches, :card[Thassa's Oracle] and 2 fetchable lands. This pile
DnT pile, 2x fetchlands, :card[Thassa's Oracle] and 2 fetchable lands. This pile
would lose to a second piece of countermagic but it would beat removal, the
:card[Daze] I knew about and :card[Wasteland]. They drew a :card[Force of Will]
and we went to play g2.
Expand Down Expand Up @@ -227,7 +227,7 @@ Well, as it turns out I was going to have to play against some hard MU in these
last rounds.

G1. This was kinda funny, both me and my opponent just mulliganed into oblivion.
My opener was 5 lands (mixed of :card[Underground Sea] and fetches)
My opener was 5 lands (mixed of :card[Underground Sea] and fetchlands)
:card[Ponder] and :card[Daze], after that I saw two hands without lands, both me
and my opponent decided to pile shuffle. I stopped at 4 and they went down to 3
cards, I kept a hand resilient to :card[Wasteland] and it could cantrip. The
Expand Down Expand Up @@ -741,7 +741,7 @@ vaguely recognized him under his mask from monthly tournaments at DC Games.

Game 1 was quite strange, in that Anthony never fetched a red source, only
:card[Tundra]s, presumably to hide what he was on; we exchanged :card[Stifle]s
on fetches and :card[Wasteland], and I eventually found the combo with
on fetchlands and :card[Wasteland], and I eventually found the combo with
disruption in the form of :card[Thoughtseize] and :card[Force of Will] backup to
win with a pass-the-turn pile using :card[Ideas Unbound].

Expand All @@ -750,7 +750,7 @@ win with a pass-the-turn pile using :card[Ideas Unbound].
**Out:** 4 :card[Force of Will], 2 :card[Lim-Dul's Vault]

I remember Game 2 being a slog, with us again trading :card[Stifle]s on
fetches/:card[Wasteland], my having to deal with an initial Ragavan with
fetchlands and :card[Wasteland], my having to deal with an initial Ragavan with
:card[Abrade] out of the sideboard. This was followed up by Anthony with a
second continuously _dashed_ Ragavan that I was unable to deal with. I made a
critical mistake with my cantrip decisions at this point that cost me the game,
Expand Down Expand Up @@ -783,7 +783,7 @@ result, it's also the match I remember the best, since I have thought about how
I could have played it better since then.

Game 1, I kept a slow hand of :card[Ponder], 2x :card[Force of Will],
:card[Street Wraith], Fetchland, Fetchland, and was on the play. Against any
:card[Street Wraith], fetchland, fetchland, and was on the play. Against any
other deck and player, I would have said this would have been a fine keep.
Against Bryant on TES, I should have looked for a faster combo hand, since that
is how :card[Doomsday] wins the Storm matchup. I opened with fetching for an
Expand Down Expand Up @@ -853,7 +853,7 @@ that whole game incredibly poorly.
I talked with both Max and Romario after the match about Game 2 specifically,
and they had different takes. Max was of the opinion that I did have to go for a
:card[Doomsday] there because I was so far behind, but I should have jam packed
my pile with counter magic and that way let :card[Echo of Eons] resolve to keep
my pile with countermagic and that way let :card[Echo of Eons] resolve to keep
Bryant off the win. Romario was of the opposite opinion, that I should have
waited, since I had the ability to :card[Force of Will] or :card[Stifle] and
could potentially draw into a same turn kill. After the match, Bryant and I also
Expand Down Expand Up @@ -901,7 +901,7 @@ Kyle untapped, played another fetchland, cast :card[Ponder], and passed. I cast
:card[Ideas Unbound], played :card[Lotus Petal], cycled into Cavern on Merfolk,
and cast an uncounterable :card[Thassa's Oracle] for the win.

Game 3, I was on a mull to 5, but found a quick hand of Fetchland, :card[Dark
Game 3, I was on a mull to 5, but found a quick hand of fetchland, :card[Dark
Ritual], :card[Doomsday], :card[Daze].
I drew into a second :card[Daze] after Kyle opened with :card[Volcanic Island]
into :card[Delver of Secrets]. On my turn, I cracked the fetch for
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2 changes: 1 addition & 1 deletion markdown/articles/2022/01/16/the-mindkiller-update.md
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Expand Up @@ -173,7 +173,7 @@ like it.

## Playing and Sideboarding Concepts

I won't go too in-depth into the way you're supposed to play this deck, in small
I won't go too in depth into the way you're supposed to play this deck, in small
parts because [my original article][articles:the-mindkiller] discussed it and
not much has changed, and mostly because it amounts to "look at hand, assess if
it can do the thing, attempt to do the thing". But I did want to discuss how the
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2 changes: 1 addition & 1 deletion markdown/articles/2022/01/22/zero-respect.md
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Expand Up @@ -68,7 +68,7 @@ bit more until I want to win. This flexibility is something I value highly.

This one is a funny one and one I have been citing since Oracle was printed.
People often look at me funny when I say this however it is definitely true. The
deck pre-Doomsday relies on being able to cantrip, cast counter magic and do the
deck pre-Doomsday relies on being able to cantrip, cast countermagic and do the
things that blue decks like to do. Post-Doomsday all you need are some draw
effects and the ability to make {U}{U}. It's just that awkward bit in the middle
where you need to find {B}{B}{B} to actually cast Doomsday itself (and on
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