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wiki(meandeck): update FAQ
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angrybacon committed Jul 31, 2024
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81 changes: 53 additions & 28 deletions markdown/chapters/appendices/faq.md
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Expand Up @@ -77,42 +77,56 @@ considered _best_ at the time.

Historically there was a spreadsheet that had an ever-growing list of
pre-prescribed piles based on certain criterias but this was for the old DDFT
decks pre :card[Sensei's Divining Top] ban. A current one is not maintained for
a couple of reasons: the biggest being that trying to rote learn piles is
actually not effective training. It is better to learn the general rule sets or
toolboxes you have at your disposal and then try to build on the fly using your
knowledge, experience and general critical thinking than it is to try and
remember "If I have {B}{B}{B}+{U}{U}{U}+{1}+SW in hand then I can win through
:card[Thalia, Guardian of Thraben] in play".
decks from before the banning of :card[Sensei's Divining Top]. A current one is
not maintained for a couple of reasons: the biggest being that trying to rote
learn piles is actually not effective training. It is better to learn the
general rule sets or toolboxes you have at your disposal and then try to build
on the fly using your knowledge, experience and general critical thinking than
it is to try and remember "If I have {B}{B}{B}+{U}{U}{U}+{1}+SW in hand then I
can win through Thalia".

However there's a recurring argument for having a repository of quick piles that
one might look up when facing X or Y scenario. While this would _feel_ very
useful to content creators that are playing the deck once and then moving on,
it's also the most efficient way of ignoring other open lines simply because of
the blinkers you've installed that say "If X do Y".

You are obviously allowed (and encouraged) to write down common scenarios you
see yourself in and use that to your advantage. Just don't advertise it as
universal truth.

This Wiki aims to try and provide the general concepts and basic level knowledge
needed to pilot the deck. Select your variant of choice and work through the
chapters under that variant which should provide the simplest pile examples to
give an idea of how to play. The majority of piles become variants of those
discussed but you will, over time, learn to build more situational ones as you
gain experience.
needed to pilot the deck. Work through the chapters and pause when a pile is
described as you make sure you follow the line. The majority of piles become
variants of those discussed but you will, over time, learn to build more
situational ones as you gain experience.

## What is the best matchup for the deck?

Cloudpost.
Post used to be the auto-win matchup where their only hope was either a timely
:card[Boseiju, who Endures] or Choke and it had to resolve. With Modern Horizons
3 (the Commander set to be exact), the deck has gained in popularity and the
matchup has changed drastically. :card[Vexing Bauble] will help their
:card[Disruptor Flute]s resolve, usually naming the Oracle or Doomsday itself.
This slows down the game giving them more time to present lethal, or screw your
pre-established pile entirely.

In the current Legacy meta the best matchups to face are probably Miracles
variants, non-blue decks and TES. These decks often do not provide much pressure
and have limited interaction once Doomsday resolves. We also have a lot of
interaction which means they tend to not have enough disruption to be able to
stop us.

Death and Taxes, Maverick and Post are good examples of the easier matchups with
limited interaction. Still, they can display threats in the form of hatebears
for the 2 formers or larger, game-ending threats for the latter. But often they
are too slow or get answered easily by Daze. For the green matchups,
:card[Endurance] requires preparation and proper sequencing but is far from
being as back-breaking as it is often thought. More details about this in the
[interaction page](/meandeck/interaction#cheating-on-devotion).
Death and Taxes and Maverick are good examples of the easier matchups with
limited interaction. Still, they can display threats in the form of hatebears.
But often they are too slow or get answered easily by Daze. For the green
matchups, :card[Endurance] requires preparation and proper sequencing but is far
from being as back-breaking as it is often thought. More details about this in
the [interaction page](/meandeck/interaction#cheating-on-devotion).

TES cannot beat the sheer amount of disruption the deck brings to the table nor
interact with the fast combo kill besides :card[Silence] effects as the Doomsday
pilot unravel their pile. That weakness can be mitigated but often means that
pilots unravel their pile. That weakness can be mitigated but often means that
while the TES pilot tries to disrupt our combo turn, they aren't progressing
their own plan as much.

Expand All @@ -124,10 +138,16 @@ based on community-obtained results found [here][data:matchups]).
Delver. Delver. Definitely Delver. Also Death Shadow decks.

Basically any aggressive tempo shell running cheap threats and mana efficient
disruption. UR Delver is the most played deck in Legacy and the deck has a hard
time with that matchup (between 30% and 35% depending on meta shifts and deck
popularity) however Grixis Delver is likely the worst to face as the addition of
Thoughtseize as another angle of disruption makes them very hard to face.
disruption. Red variants are probably the hardest matchups thanks to their reach
through :card[Lightning Bolt] however Grixis Delver is likely the worst to face
as the addition of :card[Thoughtseize] as another angle of disruption makes them
very hard to face.

Stiflenough has recently resurfaced with the printings of :card[Dress Down] and
then :card[Doorkeeper Thrull]. Like Delver variants, the tempo element combined
with fast clock makes it a difficult matchup navigate, except their also sport a
full playset of :card[Stifle] in addition to maindeck copies of :card[Dress
Down].

## What is a good meta to play Doomsday in?

Expand Down Expand Up @@ -172,14 +192,19 @@ smartest type of Legacy player_. Everyone has different ways of thinking and one
person's nightmare deck to pilot (mine would be Maverick) is another person's
bread and butter.

:::accordion[Click to reveal]
![Chart on how to pile correctly](/media/assets/pile-bell-chart.png 'How to pile
correctly')
:::

## How do I resolve Doomsday in paper?

A large part of the confusion for the physical resolution of Doomsday stems from
the wording on the original Weatherlight printing of :card[Doomsday]. See the
card below along with the original rules text printed:

:::row{variant=CENTERED}
Doomsday|WTH
Doomsday | WTH
:::

> Pay half your life, rounded up:
Expand All @@ -202,7 +227,7 @@ Before the next point let's take a look at the updated Oracle wording on the A25
Doomsday:

:::row{variant=CENTERED}
Doomsday|A25
Doomsday | A25
:::

> Search your library and graveyard for five cards and exile the rest.
Expand Down Expand Up @@ -260,7 +285,7 @@ stuck, feel free to ask for help! The sense of community is very strong and you
should be able to find someone to answer any queries across most time zones so
please feel free to come and say hello in the [Doomsday Discord][discord].

## What order should I make purchases to build Doomsday?
## In what order should I make purchases to build Doomsday?

As with any Legacy deck the focus should always be on the reserved list staples.
dual lands are the first port of call with Underground Seas being the key part.
Expand Down
1 change: 0 additions & 1 deletion markdown/chapters/meandeck/basics.md
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Expand Up @@ -186,4 +186,3 @@ go at your own pace! (And hopefully have fun in the process)

It is recommended you read the Wiki chapters in the order presented but feel
free to read them how you wish.
.
54 changes: 11 additions & 43 deletions markdown/chapters/meandeck/practice.md
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Expand Up @@ -156,26 +156,13 @@ very in depth and may be hard to follow along.

### Scenario 1: Turn 1 Doomsday vs Delver

> 6 cards opening hand
> Game 1 on the draw
>
> Opponent has a Dragon's Rage Channeler and a tapped Volcanic Island in play,
> Scalding Tarn and Mishra's Bauble in Graveyard
> Opponent has 5 cards in hand
Game 1 turn 1 on the draw with a 6 cards opening hand.

Opposing board:
Opponent has a :card[Dragon's Rage Channeler] and a tapped :card[Volcanic
Island] in play, :card[Scalding Tarn] and :card[Mishra's Bauble] in their
Graveyard.

:::row{variant=CENTERED}
Volcanic Island
Dragon's Rage Channeler
:::

Opposing graveyard:

:::row{variant=CENTERED}
Scalding Tarn
Mishra's Bauble
:::
Opponent has 5 cards in hand.

Your hand:

Expand Down Expand Up @@ -314,8 +301,7 @@ Wasteland

### Scenario 2: Turn 1 Doomsday vs Mono Red Stompy

> 5 cards opening hand
> Game 3 on the play
Game 3 turn 1 on the play with a 5 cards opening hand.

Your hand:

Expand Down Expand Up @@ -425,32 +411,14 @@ incorrect choice.

### Scenario 3: Turn 3 Doomsday vs Elves

> Game 2
> Your turn 3
>
> Opponent has an Allosaurus Shepherd, Dryad Arbor (tapped), Elvish Visionary
> and Forest (tapped) in Play
> Opponent has 6 cards in hand
Game 2 turn 3.

Opposing board:
Opponent has an :card[Allosaurus Shepherd], :card[Dryad Arbor] (tapped),
:card[Elvish Visionary] and a :card[Forest] (tapped) in play.

:::row{variant=CENTERED}
Forest
Dryad Arbor
Allosaurus Shepherd
Elvish Visionary
:::

> You have 2 x Underground Sea in play
> 18 Life
> Land drop available
Opponent has 6 cards in hand.

Your board:

:::row{variant=CENTERED}
Underground Sea
Underground Sea
:::
You have 2 Underground Sea in play, 18 Life and your land drop available to you.

Your hand:

Expand Down
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