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refactor(markdown): remove most remark dependencies #249

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1 change: 0 additions & 1 deletion .env.development
Original file line number Diff line number Diff line change
@@ -1,2 +1 @@
NEXT_TELEMETRY_DISABLED=1
SCRYFALL_MOCKS=1
1 change: 0 additions & 1 deletion .env.production
Original file line number Diff line number Diff line change
@@ -1,2 +1 @@
NEXT_TELEMETRY_DISABLED=1
SCRYFALL_MOCKS=0
14 changes: 7 additions & 7 deletions markdown/articles/2020/03/21/the-mindkiller.md
Original file line number Diff line number Diff line change
Expand Up @@ -177,7 +177,7 @@ how they should play out.

### Hand 1

:::row{variant=HAND}
:::row
City of Brass
Gemstone Mine
LP
Expand All @@ -196,7 +196,7 @@ Echo.

### Hand 2

:::row{variant=HAND}
:::row
LP
LP
LED
Expand All @@ -216,7 +216,7 @@ have enough mana to still cast Echo afterwards.

### Hand 3

:::row{variant=HAND}
:::row
LP
DR
LED
Expand All @@ -237,7 +237,7 @@ have a chance even against decks that could race the goblins.

### Hand 4

:::row{variant=HAND}
:::row
LP
DR
DD
Expand Down Expand Up @@ -269,7 +269,7 @@ O R P H O S E.

### Hand 5

:::row{variant=HAND}
:::row
LP
EoE
DD
Expand All @@ -285,7 +285,7 @@ on the haters.

### Hand 6

:::row{variant=HAND}
:::row
LP
Gemstone Mine
Rite of Flame
Expand All @@ -303,7 +303,7 @@ guaranteed, and the deck mulligans pretty well. I'd throw this back.

### Hand 7

:::row{variant=HAND}
:::row
LP
DR
City of Brass
Expand Down
10 changes: 5 additions & 5 deletions markdown/articles/2020/06/22/fat-stacks.md
Original file line number Diff line number Diff line change
Expand Up @@ -221,7 +221,7 @@ some real world game examples.
> You already played a land.
> Opponent has a single uncracked fetchland in play. 4 cards in hand.

:::row{variant=HAND}
:::row
DR|MMQ
DD
FoW|EMA
Expand Down Expand Up @@ -330,7 +330,7 @@ TO

#### If we play Duress and it resolves we see the following hand

:::row{variant=HAND}
:::row
Spell Snare
Stifle
Scalding Tarn
Expand Down Expand Up @@ -364,7 +364,7 @@ find additional protection or free up our mana.
> Opponent has 6 untapped lands, 4 that can make {U}. 5 cards in hand. We know
> they have at least 1 Force of Will and blue card.

:::row{variant=HAND}
:::row
DR|MMQ
DD
FoW|EMA
Expand Down Expand Up @@ -480,7 +480,7 @@ turn, play a land and have the following hand / board state:

My hand is thus:

:::row{variant=HAND}
:::row
DD
FoW
Daze
Expand Down Expand Up @@ -552,7 +552,7 @@ let's break it down from the other side too.
First we should consider what AgyePA had in hand. On my Doomsday being placed on
the stack it looked like this:

:::row{variant=HAND}
:::row
DD
FoW
Daze
Expand Down
16 changes: 8 additions & 8 deletions markdown/articles/2020/10/05/gangsta-trippin.md
Original file line number Diff line number Diff line change
Expand Up @@ -246,7 +246,7 @@ Brainstorm. We know that Brainstorm, in conjecture with an additional card in
hand post-Doomsday resolving, can lead to a deterministic, same-turn win. Let's
consider the following hand:

:::row{variant=HAND}
:::row
DR
Pnd
FoW
Expand All @@ -258,7 +258,7 @@ Pre

In this scenario we have 2 lands in play, Underground Sea and a Polluted Delta.

:::row{variant=HAND}
:::row
Underground Sea
Polluted Delta
:::
Expand Down Expand Up @@ -412,14 +412,14 @@ targeting our tapped Underground Sea.

Our board is:

:::row{variant=HAND}
:::row
Underground Sea
Polluted Delta
:::

Our hand is:

:::row{variant=HAND}
:::row
DR
EoA
FoW
Expand Down Expand Up @@ -454,14 +454,14 @@ state and hand:

Our board is:

:::row{variant=HAND}
:::row
Underground Sea
Underground Sea
:::

Our hand is:

:::row{variant=HAND}
:::row
DR
SW
Pre
Expand Down Expand Up @@ -496,13 +496,13 @@ turn 2. Our opponent has just cantripped turn 1 and passed.

Our board is:

:::row{variant=HAND}
:::row
Underground Sea
:::

Our hand is:

:::row{variant=HAND}
:::row
Daze
Island
Pre
Expand Down
4 changes: 2 additions & 2 deletions markdown/articles/2021/01/07/history-of-doomsday.md
Original file line number Diff line number Diff line change
Expand Up @@ -1075,7 +1075,7 @@ Doomsday of the time made those otherwise _dead_ cards very live.
The speed was also a key point. The Meandeck list, with a perfect draw, could
achieve a turn 2 kill with the following cards in hand/drawn:

:::row{variant=HAND}
:::row
DR|MMQ
DD
DR|MMQ
Expand All @@ -1093,7 +1093,7 @@ draw and cast Probe into Unearth. Cast Unearth to reanimate Labman to then
activate Top to draw for the win. An equivalent perfect draw from DDFT could
result in a turn 1 win.

:::row{variant=HAND}
:::row
DR|MMQ
DD
DR|MMQ
Expand Down
4 changes: 2 additions & 2 deletions markdown/articles/2021/03/21/everything-vintage-doomsday.md
Original file line number Diff line number Diff line change
Expand Up @@ -231,7 +231,7 @@ this turn and the rest of the game?

Our hand is:

:::row{variant=HAND}
:::row
DD
SW
Pre
Expand Down Expand Up @@ -353,7 +353,7 @@ Rod], more Revokers, etc?

Our hand is:

:::row{variant=HAND}
:::row
Pre
Daze
FoW
Expand Down
18 changes: 9 additions & 9 deletions markdown/articles/2022/01/16/the-mindkiller-update.md
Original file line number Diff line number Diff line change
Expand Up @@ -187,7 +187,7 @@ slightly longer game, letting you field additional lands to help play through
soft counters or make more colored mana. An interesting situation you will
likely find yourself in is a hand like this:

:::row{variant=HAND}
:::row
City of Brass
Gemstone Mine
DR
Expand All @@ -212,7 +212,7 @@ perfectly with the macro-archetypes.

#### Out

:::row{variant=HAND}
:::row
Doomsday
Doomsday
Doomsday
Expand All @@ -223,7 +223,7 @@ Manamorphose

#### In

:::row{variant=HAND}
:::row
Galvanic Relay
Galvanic Relay
Galvanic Relay
Expand All @@ -241,15 +241,15 @@ spells to keep the deck threat-dense, and add a bit more protection.

#### Out

:::row{variant=HAND}
:::row
Thoughtseize
Thoughtseize
Thoughtseize
:::

#### In

:::row{variant=HAND}
:::row
Orim's Chant
Orim's Chant
Prismatic Ending
Expand All @@ -265,15 +265,15 @@ based on play vs. draw.

#### Out

:::row{variant=HAND}
:::row
Empty the Warrens
Empty the Warrens
Empty the Warrens
:::

#### In

:::row{variant=HAND}
:::row
Orim's Chant
Orim's Chant
Orim's Chant
Expand All @@ -292,7 +292,7 @@ use this strategy if I trounce someone turn 1 and never see their deck.

#### Out

:::row{variant=HAND}
:::row
Doomsday
Doomsday
Doomsday
Expand All @@ -302,7 +302,7 @@ Street Wraith

#### In

:::row{variant=HAND}
:::row
Prismatic Ending
Prismatic Ending
Orim's Chant
Expand Down
2 changes: 1 addition & 1 deletion markdown/articles/2022/02/10/axion-mega-report.md
Original file line number Diff line number Diff line change
Expand Up @@ -380,7 +380,7 @@ that my friend Matt always tells me I shouldn't go for. The sort of hand where I
just can't help myself and too often get away with. This is my opening 7 (on the
draw mind).

:::row{variant=HAND}
:::row
DR | MMQ
DD
FoW
Expand Down
8 changes: 4 additions & 4 deletions markdown/articles/2022/04/15/axion-mega-brum.md
Original file line number Diff line number Diff line change
Expand Up @@ -58,7 +58,7 @@ my sideboard plan for 8-Cast, which will become very relevant later, as I
realised I did something different every time and suspected the deck to be
popular (spoiler, it was).

:::row{variant=HAND}
:::row
Force of Negation
Flusterstorm
:::
Expand Down Expand Up @@ -120,7 +120,7 @@ something nasty like an :card[Em] under there then I am well and truly fucked.
But, waiting means more time for them to do whatever they are doing or finding
disruption. As a result I decided to risk jamming and seeing what happened.

:::row{variant=HAND}
:::row
Shelldock Isle
:::

Expand Down Expand Up @@ -255,7 +255,7 @@ off Cavern with a silly amount of interaction available.

What would you have taken here?

:::row{variant=HAND}
:::row
Lightning Bolt
Narset, Parter of Veils
Jace, the Mind Sculptor
Expand Down Expand Up @@ -427,7 +427,7 @@ small chance to eke in to the top thanks to great breakers if I could smash this
one out. My opponent snap keeps a 7 and I get a little scared as I have to go
down to 5. But what a 5 it was! (And yes, of course I was on the play again).

:::row{variant=HAND}
:::row
DR | MMQ
DD
FoW
Expand Down
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