A Typescript package for reading .dmi
spritesheet files used by the BYOND platform, ported from @DeeUnderscore's dart library dmi_read.
BYOND is a proprietary game engine and platform, allowing creation of 2D tile-based multiplayer games through its Dream Maker component.
In BYOND game sources, sprites are kept in .dmi
files. .dmi
files are sprite sheets in a PNG file with a zTXt
chunk containing metadata which describes the frames in the sprite sheet. An image viewer or editor will generally be able to open the whole sprite sheet, however, figuring out where the individual sprites are, and how they are grouped requires parsing the attached .dmi
metadata.
pnpm install dmi-ts
Print the names of every state in foo.dmi
:
const sheet: DmiSheet = DmiSheet.fromBytes(await readFile('foo.dmi'));
sheet.states.forEach((state) => {
console.log(state.name);
});
dmi-ts
is free software licensed under the ISC license. See the LICENSE
file for details.
Bug reports and pull requests can be filed at github.com/asciodev/dmi-ts.