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Update SceneCommandInterpreter.cs
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benpollarduk authored Dec 6, 2024
1 parent 94a70a0 commit efb7c9f
Showing 1 changed file with 9 additions and 9 deletions.
18 changes: 9 additions & 9 deletions NetAF/Interpretation/SceneCommandInterpreter.cs
Original file line number Diff line number Diff line change
Expand Up @@ -20,24 +20,24 @@ public sealed class SceneCommandInterpreter : IInterpreter
#region Constants

/// <summary>
/// Get the me command.
/// Get the player identifier.
/// </summary>
public const string Me = "Me";
internal const string Me = "Me";

/// <summary>
/// Get the room command.
/// Get the room identifier.
/// </summary>
public const string Room = "Room";
internal const string Room = "Room";

/// <summary>
/// Get the region command.
/// Get the region identifier.
/// </summary>
public const string Region = "Region";
internal const string Region = "Region";

/// <summary>
/// Get the overworld command.
/// Get the overworld identifier.
/// </summary>
public const string Overworld = "Overworld";
internal const string Overworld = "Overworld";

#endregion

Expand Down Expand Up @@ -357,7 +357,7 @@ private static bool TryParseUseOnCommand(string text, Game game, out ICommand co
/// <param name="text">The string to parse.</param>
/// <param name="direction">The direction.</param>
/// <returns>The result of the parse.</returns>
public static bool TryParseToDirection(string text, out Direction direction)
internal static bool TryParseToDirection(string text, out Direction direction)
{
if (Move.NorthCommandHelp.Equals(text))
{
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