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0.15 tweaks (#1871)
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cart authored Nov 29, 2024
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2 changes: 1 addition & 1 deletion content/news/2024-11-29-bevy-0.15/index.md
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Expand Up @@ -8,7 +8,7 @@ image_subtitle = "A snake statue in volumetric fog illuminated by volumetric lig
image_subtitle_link = "https://sketchfab.com/3d-models/snake-statue-794b77a3e4654a669cf259d20dc89ec7"
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Thanks to 195 contributors, 1203 pull requests, community reviewers, and our [**generous donors**](/donate), we're happy to announce the **Bevy 0.15** release on [crates.io](https://crates.io/crates/bevy)!
Thanks to **195** contributors, **1203** pull requests, community reviewers, and our [**generous donors**](/donate), we're happy to announce the **Bevy 0.15** release on [crates.io](https://crates.io/crates/bevy)!

For those who don't know, Bevy is a refreshingly simple data-driven game engine built in Rust. You can check out our [Quick Start Guide](/learn/quick-start) to try it today. It's free and open source forever! You can grab the full [source code](https://github.com/bevyengine/bevy) on GitHub. Check out [Bevy Assets](https://bevyengine.org/assets) for a collection of community-developed plugins, games, and learning resources.

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2 changes: 1 addition & 1 deletion release-content/0.15/release-notes/13454_vbao.md
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Expand Up @@ -10,4 +10,4 @@

VBAO produces a significant enough quality improvement that we have replaced our old GTAO algorithm entirely. Just add the existing [`ScreenSpaceAmbientOcclusion`] component to your camera to enable it.

[`ScreenSpaceAmbientOcclusion`]: https://dev-docs.bevyengine.org/bevy/pbr/struct.ScreenSpaceAmbientOcclusion.html
[`ScreenSpaceAmbientOcclusion`]: https://docs.rs/bevy/0.15/bevy/pbr/struct.ScreenSpaceAmbientOcclusion.html
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Expand Up @@ -5,7 +5,7 @@ We've added [chromatic aberration](https://en.wikipedia.org/wiki/Chromatic_aberr

![chromatic aberration](chromatic_aberration.png)

To use it, add the [`ChromaticAberration`](https://dev-docs.bevyengine.org/bevy/core_pipeline/post_process/struct.ChromaticAberration.html) component to your camera:
To use it, add the [`ChromaticAberration`](https://docs.rs/bevy/0.15/bevy/core_pipeline/post_process/struct.ChromaticAberration.html) component to your camera:

```rust
commands.spawn((Camera3d::default(), ChromaticAberration));
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Expand Up @@ -14,6 +14,6 @@ commands
}));
```

[`CursorIcon`]: https://dev-docs.bevyengine.org/bevy/winit/cursor/enum.CursorIcon.html
[`CustomCursor`]: https://dev-docs.bevyengine.org/bevy/winit/cursor/enum.CustomCursor.html
[`Window`]: https://dev-docs.bevyengine.org/bevy/prelude/struct.Window.html
[`CursorIcon`]: https://docs.rs/bevy/0.15/bevy/winit/cursor/enum.CursorIcon.html
[`CustomCursor`]: https://docs.rs/bevy/0.15/bevy/winit/cursor/enum.CustomCursor.html
[`Window`]: https://docs.rs/bevy/0.15/bevy/prelude/struct.Window.html
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Expand Up @@ -41,7 +41,7 @@ Bevy's internal animation handling for things like GLTF animations uses the same
If you need more complicated logic than "animate a specific component field", you can implement [`AnimatableProperty`], which can be used in
[`AnimatableCurve`] in place of [`animated_field!`].

[`AnimationClip`]: https://dev-docs.bevyengine.org/bevy/animation/struct.AnimationClip.html
[`AnimatableProperty`]: https://dev-docs.bevyengine.org/bevy/animation/animation_curves/trait.AnimatableProperty.html
[`AnimatableCurve`]: https://dev-docs.bevyengine.org/bevy/animation/animation_curves/struct.AnimatableCurve.html
[`animated_field!`]: https://dev-docs.bevyengine.org/bevy/animation/macro.animated_field.html
[`AnimationClip`]: https://docs.rs/bevy/0.15/bevy/animation/struct.AnimationClip.html
[`AnimatableProperty`]: https://docs.rs/bevy/0.15/bevy/animation/animation_curves/trait.AnimatableProperty.html
[`AnimatableCurve`]: https://docs.rs/bevy/0.15/bevy/animation/animation_curves/struct.AnimatableCurve.html
[`animated_field!`]: https://docs.rs/bevy/0.15/bevy/animation/macro.animated_field.html
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Expand Up @@ -30,5 +30,5 @@ This enables things like "triggering a dust effect each time a foot touches the

<video controls><source src="animated_fox.mp4" type="video/mp4"/></video>

[`AnimationClip`]: https://dev-docs.bevyengine.org/bevy/animation/struct.AnimationClip.html
[`Event`]: https://dev-docs.bevyengine.org/bevy/ecs/event/trait.Event.html
[`AnimationClip`]: https://docs.rs/bevy/0.15/bevy/animation/struct.AnimationClip.html
[`Event`]: https://docs.rs/bevy/0.15/bevy/ecs/event/trait.Event.html

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