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It seems to be a lot more efficient to process an entire static model via a single StaticModelDispatcher or RigidModelDispatcher rather than tons of individual surface entities. So, it makes sense to implement FBX export for parent entities that hold a bunch of user-edited surfaces via Gaia. How much work this will take, I'm not sure.
In fact, it should be easy to instantly convert an entity from an _ModelHierarchyDispatcher to an _ModelDispatcher via FBX conversion with the press of a button and, when writing out, an fbx name file prompt. Going back and forth should be so easy here as to be basically seemless.
The text was updated successfully, but these errors were encountered:
It seems to be a lot more efficient to process an entire static model via a single StaticModelDispatcher or RigidModelDispatcher rather than tons of individual surface entities. So, it makes sense to implement FBX export for parent entities that hold a bunch of user-edited surfaces via Gaia. How much work this will take, I'm not sure.
In fact, it should be easy to instantly convert an entity from an _ModelHierarchyDispatcher to an _ModelDispatcher via FBX conversion with the press of a button and, when writing out, an fbx name file prompt. Going back and forth should be so easy here as to be basically seemless.
The text was updated successfully, but these errors were encountered: