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Experiment with new parallel F# compilation flags.
f#
issue originating from F# or F# tooling
todo
issue related to testing or other tertiary tasks
#934
opened Jan 20, 2025 by
bryanedds
Need way to cycle through selected entities with mouse when they overlap.
enhancement
gaia
issue relating to Gaia game editor
#933
opened Jan 19, 2025 by
bryanedds
Eye can get inappropriately flipped in Gaia via the ViewManipulate gizmo.
bug
gaia
issue relating to Gaia game editor
#932
opened Jan 13, 2025 by
bryanedds
See what decoupling OpenGL Sampler Objects can afford us.
investigation
a topic involving investigation
rendering
#931
opened Jan 10, 2025 by
bryanedds
Expanding Nu as a game development platform for non-technical creators.
discussion
investigation
a topic involving investigation
#930
opened Jan 9, 2025 by
bryanedds
Scaling Limitations of F# Toolchain / Tooling
discussion
f#
issue originating from F# or F# tooling
#928
opened Jan 8, 2025 by
bryanedds
Vulkan Renderer Rewrites
epic
a bunch of tasks related to large milestone
rendering
#926
opened Jan 8, 2025 by
bryanedds
1 of 3 tasks
When Alt-Tabbing away while editor is initializing, SDL2 sometimes thinks the Alt key is down until it's pressed again.
bug
gaia
issue relating to Gaia game editor
#924
opened Dec 23, 2024 by
bryanedds
See if we can implement ClipOpt for Spine skeleton usage.
enhancement
rendering
#923
opened Dec 23, 2024 by
bryanedds
Investigate functionalization of Spine 2D usage.
investigation
a topic involving investigation
rendering
#922
opened Dec 23, 2024 by
bryanedds
Support Spine 2D's Layers (skinning) features.
enhancement
rendering
#921
opened Dec 23, 2024 by
bryanedds
Consider automatic model conversion issue notification with tactics prompting.
enhancement
gaia
issue relating to Gaia game editor
#917
opened Dec 12, 2024 by
bryanedds
Cascade shadows for sun-specific directional light.
enhancement
rendering
#916
opened Dec 10, 2024 by
bryanedds
Outline shader to visualize 3D model / surface selection (instead of current ugly issue relating to Gaia game editor
rendering
wireframe
box).
gaia
#914
opened Dec 7, 2024 by
bryanedds
Add asset icons for non-image assets.
enhancement
gaia
issue relating to Gaia game editor
#913
opened Dec 6, 2024 by
bryanedds
See if there's an efficient way to query the absence of any 3D entities and if so, hide ViewManipulate UI in Gaia.
enhancement
gaia
issue relating to Gaia game editor
low-hanging fruit
issue that should be relatively easy to resolve
#912
opened Dec 5, 2024 by
bryanedds
Partial rebuild of shadow maps for point lights would increase cached shadow utilization.
investigation
a topic involving investigation
performance
issues or potential issues relating to performance
#909
opened Dec 3, 2024 by
bryanedds
Suboptimal utilization of cached shadow buffers.
investigation
a topic involving investigation
performance
issues or potential issues relating to performance
#908
opened Dec 3, 2024 by
bryanedds
Implement FBX exporter from Gaia.
enhancement
performance
issues or potential issues relating to performance
#903
opened Nov 24, 2024 by
bryanedds
Consider implementing ssrSpecularScreenWeightMax uniform.
enhancement
rendering
#899
opened Nov 20, 2024 by
bryanedds
Continue profiling and reducing GC pressure in Terra Firma.
performance
issues or potential issues relating to performance
todo
issue related to testing or other tertiary tasks
#895
opened Nov 15, 2024 by
bryanedds
Consider making Gameplay screens in templates / demos ephemeral.
discussion
todo
issue related to testing or other tertiary tasks
#891
opened Nov 5, 2024 by
bryanedds
Explore alternatives to FXAA (SMAA / TAA / SHAA)
enhancement
rendering
#884
opened Oct 5, 2024 by
bryanedds
Support baked light maps and light map baking from Gaia.
discussion
enhancement
investigation
a topic involving investigation
#873
opened Sep 14, 2024 by
bryanedds
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