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We punted on supporting layers just to get the integration initially working. Looking into it a bit deeper, since texture provision is done at metadata generation time, it looks like we'd need to contrive some sort of file format that provides the information needed by a TextureLoader in the sort of AssetTag form that we provide.
The text was updated successfully, but these errors were encountered:
We punted on supporting layers just to get the integration initially working. Looking into it a bit deeper, since texture provision is done at metadata generation time, it looks like we'd need to contrive some sort of file format that provides the information needed by a TextureLoader in the sort of AssetTag form that we provide.
The text was updated successfully, but these errors were encountered: