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For the functional undo / redo support, perhaps the proper solution is to rewrite the C# Spine runtime in F# using immutable data structures. Alternatively, perhaps we can use the Prime primitives MutantCache or something similar but more custom-fit, presuming that the existing C# Spine runtime can be coerced to function as if time is a properly independent variable (which it currently looks like it isn't, but not totally sure).
The text was updated successfully, but these errors were encountered:
For the functional undo / redo support, perhaps the proper solution is to rewrite the C# Spine runtime in F# using immutable data structures. Alternatively, perhaps we can use the Prime primitives MutantCache or something similar but more custom-fit, presuming that the existing C# Spine runtime can be coerced to function as if time is a properly independent variable (which it currently looks like it isn't, but not totally sure).
The text was updated successfully, but these errors were encountered: