Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Investigate functionalization of Spine 2D usage. #922

Open
bryanedds opened this issue Dec 23, 2024 · 0 comments
Open

Investigate functionalization of Spine 2D usage. #922

bryanedds opened this issue Dec 23, 2024 · 0 comments
Labels
investigation a topic involving investigation rendering

Comments

@bryanedds
Copy link
Owner

bryanedds commented Dec 23, 2024

For the functional undo / redo support, perhaps the proper solution is to rewrite the C# Spine runtime in F# using immutable data structures. Alternatively, perhaps we can use the Prime primitives MutantCache or something similar but more custom-fit, presuming that the existing C# Spine runtime can be coerced to function as if time is a properly independent variable (which it currently looks like it isn't, but not totally sure).

@bryanedds bryanedds added investigation a topic involving investigation rendering labels Dec 23, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
investigation a topic involving investigation rendering
Projects
None yet
Development

No branches or pull requests

1 participant