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Expanding Nu as a game development platform for non-technical creators. #930

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bryanedds opened this issue Jan 9, 2025 · 0 comments
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bryanedds commented Jan 9, 2025

It is hypothetically possible to derive an algebra that abstracts over the Simulant hierarchy, Dispatchers, Facets, and either MMCC or ImNui API, then to present that algebra as a visual game behavior definition tool, a la Scratch or Unreal Blueprints -

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This would allow Nu to target non-technical artists and non-technical game designers in addition to its current target audience of technical game developers and functional programming enthusiasts.

Perhaps this visual behavior definition layer could be exposed in Gaia or perhaps in another tool.

We have to understand whether these new target audiences are worth serving and have a genuine interesting in our value proposition space. Making the investment into these additional audience cases may end up paying off.

@bryanedds bryanedds added discussion investigation a topic involving investigation labels Jan 9, 2025
@bryanedds bryanedds changed the title Expanding Nu as a game development platform for non-technical artists. Expanding Nu as a game development platform for non-technical creators. Jan 9, 2025
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