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There are situations where you can't reliably select an entity by clicking due to partial or complete intersection of entities' bounds.
3D case 1. Non-trivially intersecting objects, z-fighting objects. I.e. I am trying to select the box and unsure if I hit the well instead. Ideally, I could select either by first selecting one and then scrolling to correct the mistake.
Forwarded
2025-01-19.23-01-43.mp4
3D case 2. Small object stuck in a bigger object. I.e. I am trying to select the smaller box located inside the transparent box.
2025-01-19.23-07-35.mp4
@yvileapsis proposal - when picking from cursor position, make a list of entities from closest to furthest from the eye, allow user to mouse scroll to select entities under the cursor that are not the closest one to the eye.
The text was updated successfully, but these errors were encountered:
I think we definitely need to add proper support for this, but maybe instead of using a scroll feature, we'll just start by doing what is done in 3DS Max and other game editors - pick clicking on any already selected entity selects the entity behind it.
From discord via @yvileapsis
There are situations where you can't reliably select an entity by clicking due to partial or complete intersection of entities' bounds.
3D case 1. Non-trivially intersecting objects, z-fighting objects. I.e. I am trying to select the box and unsure if I hit the well instead. Ideally, I could select either by first selecting one and then scrolling to correct the mistake.
Forwarded
2025-01-19.23-01-43.mp4
3D case 2. Small object stuck in a bigger object. I.e. I am trying to select the smaller box located inside the transparent box.
2025-01-19.23-07-35.mp4
@yvileapsis proposal - when picking from cursor position, make a list of entities from closest to furthest from the eye, allow user to mouse scroll to select entities under the cursor that are not the closest one to the eye.
The text was updated successfully, but these errors were encountered: