This project is an ongoing 2D game development adventure, created using Unity. The goal is to build a platformer inspired by classics in the genre while adding unique gameplay mechanics and elements of introspective narrative.
The project is currently in the prototyping phase, with a strong focus on smooth character movement and exploring advanced gameplay mechanics.
This game aims to combine intuitive and engaging gameplay with an emotionally rich experience. It draws inspiration from Metroidvania games and classic platformers, while aiming to explore a deeper narrative. The goal is to offer the player an introspective journey filled with challenges and discoveries.
At this stage, the focus is on developing the core gameplay mechanics, with particular attention to:
- Camera System
- Tilemap System
- Unity: Game engine for development
- C#: Primary programming language
- Pixel Art: Art style for characters and environments
Once the prototyping phase and gameplay stabilization are complete, the focus will shift to:
- Level design
- Music and sound effects integration
- UI and player feedback improvements
- A playable demo version
Please note that some assets used in this project are not included in the public repository due to licensing constraints. If you wish to contribute or work on the project with these assets, please contact me directly to access the required files.
The assets are located in the Assets/Private
directory and are necessary for full functionality and visuals in the game. Without access to these, the project may not display correctly or function as intended.
For more information, please refer to the LICENSE.md file.
If you'd like to contribute to the project, feel free to fork the repository and submit your improvements through pull requests. If you're interested in accessing the private assets, please contact me for further details.