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ENH: changed CLI parameter and added parameter files (issue SlicerPro…
…state#334) * only using Parameters_BSpline.txt for now
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SliceTracker/Resources/ElastixRegistrationParameters/Parameters_Affine.txt
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// Example parameter file for affine registration | ||
// C-style comments: // | ||
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// The internal pixel type, used for internal computations | ||
// Leave to float in general. | ||
// NB: this is not the type of the input images! The pixel | ||
// type of the input images is automatically read from the | ||
// images themselves. | ||
// This setting can be changed to "short" to save some memory | ||
// in case of very large 3D images. | ||
(FixedInternalImagePixelType "float") | ||
(MovingInternalImagePixelType "float") | ||
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||
// The dimensions of the fixed and moving image | ||
// NB: This has to be specified by the user. The dimension of | ||
// the images is currently NOT read from the images. | ||
// Also note that some other settings may have to specified | ||
// for each dimension separately. | ||
(MovingImageDimension 3) | ||
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// Specify whether you want to take into account the so-called | ||
// direction cosines of the images. Recommended: true. | ||
// In some cases, the direction cosines of the image are corrupt, | ||
// due to image format conversions for example. In that case, you | ||
// may want to set this option to "false". | ||
(UseDirectionCosines "true") | ||
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// **************** Main Components ************************** | ||
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||
// The following components should usually be left as they are: | ||
(Registration "MultiResolutionRegistration") | ||
(Interpolator "BSplineInterpolator") | ||
(ResampleInterpolator "FinalBSplineInterpolator") | ||
(Resampler "DefaultResampler") | ||
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// These may be changed to Fixed/MovingSmoothingImagePyramid. | ||
// See the manual. | ||
(FixedImagePyramid "FixedRecursiveImagePyramid") | ||
(MovingImagePyramid "MovingRecursiveImagePyramid") | ||
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||
// The following components are most important: | ||
// The optimizer AdaptiveStochasticGradientDescent (ASGD) works | ||
// quite ok in general. The Transform and Metric are important | ||
// and need to be chosen careful for each application. See manual. | ||
(Optimizer "AdaptiveStochasticGradientDescent") | ||
(Transform "AffineTransform") | ||
(Metric "AdvancedMattesMutualInformation") | ||
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// ***************** Transformation ************************** | ||
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// Scales the affine matrix elements compared to the translations, to make | ||
// sure they are in the same range. In general, it's best to | ||
// use automatic scales estimation: | ||
(AutomaticScalesEstimation "true") | ||
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// Automatically guess an initial translation by aligning the | ||
// geometric centers of the fixed and moving. | ||
(AutomaticTransformInitialization "true") | ||
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// Whether transforms are combined by composition or by addition. | ||
// In generally, Compose is the best option in most cases. | ||
// It does not influence the results very much. | ||
(HowToCombineTransforms "Compose") | ||
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||
// ******************* Similarity measure ********************* | ||
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||
// Number of grey level bins in each resolution level, | ||
// for the mutual information. 16 or 32 usually works fine. | ||
// You could also employ a hierarchical strategy: | ||
//(NumberOfHistogramBins 16 32 64) | ||
(NumberOfHistogramBins 32) | ||
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||
// If you use a mask, this option is important. | ||
// If the mask serves as region of interest, set it to false. | ||
// If the mask indicates which pixels are valid, then set it to true. | ||
// If you do not use a mask, the option doesn't matter. | ||
(ErodeMask "false") | ||
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||
// ******************** Multiresolution ********************** | ||
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||
// The number of resolutions. 1 Is only enough if the expected | ||
// deformations are small. 3 or 4 mostly works fine. For large | ||
// images and large deformations, 5 or 6 may even be useful. | ||
(NumberOfResolutions 4) | ||
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||
// The downsampling/blurring factors for the image pyramids. | ||
// By default, the images are downsampled by a factor of 2 | ||
// compared to the next resolution. | ||
// So, in 2D, with 4 resolutions, the following schedule is used: | ||
//(ImagePyramidSchedule 8 8 4 4 2 2 1 1 ) | ||
// And in 3D: | ||
//(ImagePyramidSchedule 8 8 8 4 4 4 2 2 2 1 1 1 ) | ||
// You can specify any schedule, for example: | ||
//(ImagePyramidSchedule 4 4 4 3 2 1 1 1 ) | ||
// Make sure that the number of elements equals the number | ||
// of resolutions times the image dimension. | ||
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||
// ******************* Optimizer **************************** | ||
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||
// Maximum number of iterations in each resolution level: | ||
// 200-500 works usually fine for affine registration. | ||
// For more robustness, you may increase this to 1000-2000. | ||
(MaximumNumberOfIterations 250) | ||
|
||
// The step size of the optimizer, in mm. By default the voxel size is used. | ||
// which usually works well. In case of unusual high-resolution images | ||
// (eg histology) it is necessary to increase this value a bit, to the size | ||
// of the "smallest visible structure" in the image: | ||
//(MaximumStepLength 1.0) | ||
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||
// **************** Image sampling ********************** | ||
|
||
// Number of spatial samples used to compute the mutual | ||
// information (and its derivative) in each iteration. | ||
// With an AdaptiveStochasticGradientDescent optimizer, | ||
// in combination with the two options below, around 2000 | ||
// samples may already suffice. | ||
(NumberOfSpatialSamples 2048) | ||
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||
// Refresh these spatial samples in every iteration, and select | ||
// them randomly. See the manual for information on other sampling | ||
// strategies. | ||
(NewSamplesEveryIteration "true") | ||
(ImageSampler "Random") | ||
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||
// ************* Interpolation and Resampling **************** | ||
|
||
// Order of B-Spline interpolation used during registration/optimisation. | ||
// It may improve accuracy if you set this to 3. Never use 0. | ||
// An order of 1 gives linear interpolation. This is in most | ||
// applications a good choice. | ||
(BSplineInterpolationOrder 1) | ||
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||
// Order of B-Spline interpolation used for applying the final | ||
// deformation. | ||
// 3 gives good accuracy; recommended in most cases. | ||
// 1 gives worse accuracy (linear interpolation) | ||
// 0 gives worst accuracy, but is appropriate for binary images | ||
// (masks, segmentations); equivalent to nearest neighbor interpolation. | ||
(FinalBSplineInterpolationOrder 3) | ||
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||
//Default pixel value for pixels that come from outside the picture: | ||
(DefaultPixelValue 0) | ||
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||
// Choose whether to generate the deformed moving image. | ||
// You can save some time by setting this to false, if you are | ||
// only interested in the final (nonrigidly) deformed moving image | ||
// for example. | ||
(WriteResultImage "true") | ||
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// The pixel type and format of the resulting deformed moving image | ||
(ResultImagePixelType "short") | ||
(ResultImageFormat "mhd") | ||
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169
SliceTracker/Resources/ElastixRegistrationParameters/Parameters_BSpline.txt
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// Example parameter file for B-spline registration | ||
// C-style comments: // | ||
|
||
// The internal pixel type, used for internal computations | ||
// Leave to float in general. | ||
// NB: this is not the type of the input images! The pixel | ||
// type of the input images is automatically read from the | ||
// images themselves. | ||
// This setting can be changed to "short" to save some memory | ||
// in case of very large 3D images. | ||
(FixedInternalImagePixelType "float") | ||
(MovingInternalImagePixelType "float") | ||
|
||
// The dimensions of the fixed and moving image | ||
// NB: This has to be specified by the user. The dimension of | ||
// the images is currently NOT read from the images. | ||
// Also note that some other settings may have to specified | ||
// for each dimension separately. | ||
(MovingImageDimension 3) | ||
|
||
// Specify whether you want to take into account the so-called | ||
// direction cosines of the images. Recommended: true. | ||
// In some cases, the direction cosines of the image are corrupt, | ||
// due to image format conversions for example. In that case, you | ||
// may want to set this option to "false". | ||
(UseDirectionCosines "true") | ||
|
||
// **************** Main Components ************************** | ||
|
||
// The following components should usually be left as they are: | ||
(Registration "MultiResolutionRegistration") | ||
(Interpolator "BSplineInterpolator") | ||
(ResampleInterpolator "FinalBSplineInterpolator") | ||
(Resampler "DefaultResampler") | ||
|
||
// These may be changed to Fixed/MovingSmoothingImagePyramid. | ||
// See the manual. | ||
(FixedImagePyramid "FixedRecursiveImagePyramid") | ||
(MovingImagePyramid "MovingRecursiveImagePyramid") | ||
|
||
// The following components are most important: | ||
// The optimizer AdaptiveStochasticGradientDescent (ASGD) works | ||
// quite ok in general. The Transform and Metric are important | ||
// and need to be chosen careful for each application. See manual. | ||
(Optimizer "AdaptiveStochasticGradientDescent") | ||
(Transform "BSplineTransform") | ||
(Metric "AdvancedMattesMutualInformation") | ||
|
||
// ***************** Transformation ************************** | ||
|
||
// The control point spacing of the bspline transformation in | ||
// the finest resolution level. Can be specified for each | ||
// dimension differently. Unit: mm. | ||
// The lower this value, the more flexible the deformation. | ||
// Low values may improve the accuracy, but may also cause | ||
// unrealistic deformations. This is a very important setting! | ||
// We recommend tuning it for every specific application. It is | ||
// difficult to come up with a good 'default' value. | ||
(FinalGridSpacingInPhysicalUnits 16) | ||
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||
// Alternatively, the grid spacing can be specified in voxel units. | ||
// To do that, uncomment the following line and comment/remove | ||
// the FinalGridSpacingInPhysicalUnits definition. | ||
//(FinalGridSpacingInVoxels 16) | ||
|
||
// By default the grid spacing is halved after every resolution, | ||
// such that the final grid spacing is obtained in the last | ||
// resolution level. You can also specify your own schedule, | ||
// if you uncomment the following line: | ||
//(GridSpacingSchedule 4.0 4.0 2.0 1.0) | ||
// This setting can also be supplied per dimension. | ||
|
||
// Whether transforms are combined by composition or by addition. | ||
// In generally, Compose is the best option in most cases. | ||
// It does not influence the results very much. | ||
(HowToCombineTransforms "Compose") | ||
|
||
// ******************* Similarity measure ********************* | ||
|
||
// Number of grey level bins in each resolution level, | ||
// for the mutual information. 16 or 32 usually works fine. | ||
// You could also employ a hierarchical strategy: | ||
//(NumberOfHistogramBins 16 32 64) | ||
(NumberOfHistogramBins 32) | ||
|
||
// If you use a mask, this option is important. | ||
// If the mask serves as region of interest, set it to false. | ||
// If the mask indicates which pixels are valid, then set it to true. | ||
// If you do not use a mask, the option doesn't matter. | ||
(ErodeMask "false") | ||
|
||
// ******************** Multiresolution ********************** | ||
|
||
// The number of resolutions. 1 Is only enough if the expected | ||
// deformations are small. 3 or 4 mostly works fine. For large | ||
// images and large deformations, 5 or 6 may even be useful. | ||
(NumberOfResolutions 4) | ||
|
||
// The downsampling/blurring factors for the image pyramids. | ||
// By default, the images are downsampled by a factor of 2 | ||
// compared to the next resolution. | ||
// So, in 2D, with 4 resolutions, the following schedule is used: | ||
//(ImagePyramidSchedule 8 8 4 4 2 2 1 1 ) | ||
// And in 3D: | ||
//(ImagePyramidSchedule 8 8 8 4 4 4 2 2 2 1 1 1 ) | ||
// You can specify any schedule, for example: | ||
//(ImagePyramidSchedule 4 4 4 3 2 1 1 1 ) | ||
// Make sure that the number of elements equals the number | ||
// of resolutions times the image dimension. | ||
|
||
// ******************* Optimizer **************************** | ||
|
||
// Maximum number of iterations in each resolution level: | ||
// 200-2000 works usually fine for nonrigid registration. | ||
// The more, the better, but the longer computation time. | ||
// This is an important parameter! | ||
(MaximumNumberOfIterations 500) | ||
|
||
// The step size of the optimizer, in mm. By default the voxel size is used. | ||
// which usually works well. In case of unusual high-resolution images | ||
// (eg histology) it is necessary to increase this value a bit, to the size | ||
// of the "smallest visible structure" in the image: | ||
//(MaximumStepLength 1.0) | ||
|
||
// **************** Image sampling ********************** | ||
|
||
// Number of spatial samples used to compute the mutual | ||
// information (and its derivative) in each iteration. | ||
// With an AdaptiveStochasticGradientDescent optimizer, | ||
// in combination with the two options below, around 2000 | ||
// samples may already suffice. | ||
(NumberOfSpatialSamples 2048) | ||
|
||
// Refresh these spatial samples in every iteration, and select | ||
// them randomly. See the manual for information on other sampling | ||
// strategies. | ||
(NewSamplesEveryIteration "true") | ||
(ImageSampler "Random") | ||
|
||
// ************* Interpolation and Resampling **************** | ||
|
||
// Order of B-Spline interpolation used during registration/optimisation. | ||
// It may improve accuracy if you set this to 3. Never use 0. | ||
// An order of 1 gives linear interpolation. This is in most | ||
// applications a good choice. | ||
(BSplineInterpolationOrder 1) | ||
|
||
// Order of B-Spline interpolation used for applying the final | ||
// deformation. | ||
// 3 gives good accuracy; recommended in most cases. | ||
// 1 gives worse accuracy (linear interpolation) | ||
// 0 gives worst accuracy, but is appropriate for binary images | ||
// (masks, segmentations); equivalent to nearest neighbor interpolation. | ||
(FinalBSplineInterpolationOrder 3) | ||
|
||
//Default pixel value for pixels that come from outside the picture: | ||
(DefaultPixelValue 0) | ||
|
||
// Choose whether to generate the deformed moving image. | ||
// You can save some time by setting this to false, if you are | ||
// not interested in the final deformed moving image, but only | ||
// want to analyze the deformation field for example. | ||
(WriteResultImage "true") | ||
|
||
// The pixel type and format of the resulting deformed moving image | ||
(ResultImagePixelType "short") | ||
(ResultImageFormat "mhd") | ||
|
||
|
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