-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
53 changed files
with
932 additions
and
4,884 deletions.
There are no files selected for viewing
This file was deleted.
Oops, something went wrong.
This file was deleted.
Oops, something went wrong.
This file was deleted.
Oops, something went wrong.
This file was deleted.
Oops, something went wrong.
This file was deleted.
Oops, something went wrong.
This file was deleted.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,168 @@ | ||
LD SP,$fffe ; $0000 Setup Stack | ||
|
||
XOR A ; $0003 Zero the memory from $8000-$9FFF (VRAM) | ||
LD HL,$9fff ; $0004 | ||
Addr_0007: | ||
LD (HL-),A ; $0007 | ||
BIT 7,H ; $0008 | ||
JR NZ, Addr_0007 ; $000a | ||
|
||
LD HL,$ff26 ; $000c Setup Audio | ||
LD C,$11 ; $000f | ||
LD A,$80 ; $0011 | ||
LD (HL-),A ; $0013 | ||
LD ($FF00+C),A ; $0014 | ||
INC C ; $0015 | ||
LD A,$f3 ; $0016 | ||
LD ($FF00+C),A ; $0018 | ||
LD (HL-),A ; $0019 | ||
LD A,$77 ; $001a | ||
LD (HL),A ; $001c | ||
|
||
LD A,$fc ; $001d Setup BG palette | ||
LD ($FF00+$47),A ; $001f | ||
|
||
LD DE,$0104 ; $0021 Convert and load logo data from cart into Video RAM | ||
LD HL,$8010 ; $0024 | ||
Addr_0027: | ||
LD A,(DE) ; $0027 | ||
CALL $0095 ; $0028 | ||
CALL $0096 ; $002b | ||
INC DE ; $002e | ||
LD A,E ; $002f | ||
CP $34 ; $0030 | ||
JR NZ, Addr_0027 ; $0032 | ||
|
||
LD DE,$00d8 ; $0034 Load 8 additional bytes into Video RAM | ||
LD B,$08 ; $0037 | ||
Addr_0039: | ||
LD A,(DE) ; $0039 | ||
INC DE ; $003a | ||
LD (HL+),A ; $003b | ||
INC HL ; $003c | ||
DEC B ; $003d | ||
JR NZ, Addr_0039 ; $003e | ||
|
||
LD A,$19 ; $0040 Setup background tilemap | ||
LD ($9910),A ; $0042 | ||
LD HL,$992f ; $0045 | ||
Addr_0048: | ||
LD C,$0c ; $0048 | ||
Addr_004A: | ||
DEC A ; $004a | ||
JR Z, Addr_0055 ; $004b | ||
LD (HL-),A ; $004d | ||
DEC C ; $004e | ||
JR NZ, Addr_004A ; $004f | ||
LD L,$0f ; $0051 | ||
JR Addr_0048 ; $0053 | ||
|
||
; === Scroll logo on screen, and play logo sound=== | ||
|
||
Addr_0055: | ||
LD H,A ; $0055 Initialize scroll count, H=0 | ||
LD A,$64 ; $0056 | ||
LD D,A ; $0058 set loop count, D=$64 | ||
LD ($FF00+$42),A ; $0059 Set vertical scroll register | ||
LD A,$91 ; $005b | ||
LD ($FF00+$40),A ; $005d Turn on LCD, showing Background | ||
INC B ; $005f Set B=1 | ||
Addr_0060: | ||
LD E,$02 ; $0060 | ||
Addr_0062: | ||
LD C,$0c ; $0062 | ||
Addr_0064: | ||
LD A,($FF00+$44) ; $0064 wait for screen frame | ||
CP $90 ; $0066 | ||
JR NZ, Addr_0064 ; $0068 | ||
DEC C ; $006a | ||
JR NZ, Addr_0064 ; $006b | ||
DEC E ; $006d | ||
JR NZ, Addr_0062 ; $006e | ||
|
||
LD C,$13 ; $0070 | ||
INC H ; $0072 increment scroll count | ||
LD A,H ; $0073 | ||
LD E,$83 ; $0074 | ||
CP $62 ; $0076 $62 counts in, play sound #1 | ||
JR Z, Addr_0080 ; $0078 | ||
LD E,$c1 ; $007a | ||
CP $64 ; $007c | ||
JR NZ, Addr_0086 ; $007e $64 counts in, play sound #2 | ||
Addr_0080: | ||
LD A,E ; $0080 play sound | ||
LD ($FF00+C),A ; $0081 | ||
INC C ; $0082 | ||
LD A,$87 ; $0083 | ||
LD ($FF00+C),A ; $0085 | ||
Addr_0086: | ||
LD A,($FF00+$42) ; $0086 | ||
SUB B ; $0088 | ||
LD ($FF00+$42),A ; $0089 scroll logo up if B=1 | ||
DEC D ; $008b | ||
JR NZ, Addr_0060 ; $008c | ||
|
||
DEC B ; $008e set B=0 first time | ||
JR NZ, Addr_00E0 ; $008f ... next time, cause jump to "Nintendo Logo check" | ||
|
||
LD D,$20 ; $0091 use scrolling loop to pause | ||
JR Addr_0060 ; $0093 | ||
|
||
; ==== Graphic routine ==== | ||
|
||
LD C,A ; $0095 "Double up" all the bits of the graphics data | ||
LD B,$04 ; $0096 and store in Video RAM | ||
Addr_0098: | ||
PUSH BC ; $0098 | ||
RL C ; $0099 | ||
RLA ; $009b | ||
POP BC ; $009c | ||
RL C ; $009d | ||
RLA ; $009f | ||
DEC B ; $00a0 | ||
JR NZ, Addr_0098 ; $00a1 | ||
LD (HL+),A ; $00a3 | ||
INC HL ; $00a4 | ||
LD (HL+),A ; $00a5 | ||
INC HL ; $00a6 | ||
RET ; $00a7 | ||
|
||
Addr_00A8: | ||
;Nintendo Logo | ||
.DB $CE,$ED,$66,$66,$CC,$0D,$00,$0B,$03,$73,$00,$83,$00,$0C,$00,$0D | ||
.DB $00,$08,$11,$1F,$88,$89,$00,$0E,$DC,$CC,$6E,$E6,$DD,$DD,$D9,$99 | ||
.DB $BB,$BB,$67,$63,$6E,$0E,$EC,$CC,$DD,$DC,$99,$9F,$BB,$B9,$33,$3E | ||
|
||
Addr_00D8: | ||
;More video data | ||
.DB $3C,$42,$B9,$A5,$B9,$A5,$42,$3C | ||
|
||
; ===== Nintendo logo comparison routine ===== | ||
|
||
Addr_00E0: | ||
LD HL,$0104 ; $00e0 ; point HL to Nintendo logo in cart | ||
LD DE,$00a8 ; $00e3 ; point DE to Nintendo logo in DMG rom | ||
|
||
Addr_00E6: | ||
LD A,(DE) ; $00e6 | ||
INC DE ; $00e7 | ||
CP (HL) ; $00e8 ;compare logo data in cart to DMG rom | ||
JR NZ,$fe ; $00e9 ;if not a match, lock up here | ||
INC HL ; $00eb | ||
LD A,L ; $00ec | ||
CP $34 ; $00ed ;do this for $30 bytes | ||
JR NZ, Addr_00E6 ; $00ef | ||
|
||
LD B,$19 ; $00f1 | ||
LD A,B ; $00f3 | ||
Addr_00F4: | ||
ADD (HL) ; $00f4 | ||
INC HL ; $00f5 | ||
DEC B ; $00f6 | ||
JR NZ, Addr_00F4 ; $00f7 | ||
ADD (HL) ; $00f9 | ||
JR NZ,$fe ; $00fa ; if $19 + bytes from $0134-$014D don't add to $00 | ||
; ... lock up | ||
|
||
LD A,$01 ; $00fc | ||
LD ($FF00+$50),A ; $00fe ;turn off DMG rom |
Binary file not shown.
Oops, something went wrong.