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# Flow Editor Overview | ||
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The Flow Editor displays the flow to the user and allows the user to interact with the flow using the mouse/trackpad and the keyboard and other input devices. | ||
The Flow Editor displays the flow to the user and allows the user to interact with the flow using the mouse/trackpad and the keyboard and other input devices. Typically, the flow shows a set of nodes connected by links (edges) that represent some flow of data, or flow of control, which is in the problem domain of the application. | ||
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<img src="../assets/cc-flow-editor.png" width="900" /> | ||
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The editor displays the following object types which the user can interact with: | ||
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* [Nodes](01.01.01-nodes.md) | ||
* [Links](01.01.02-links.md) | ||
* [Comments](01.01.03-comments.md) | ||
* [Flow Editor background](01.01.04-background.md) | ||
* [Decorations](01.01.04-decorations.md) | ||
* [Flow Editor background](01.01.05-background.md) | ||
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## Pipeline Flow | ||
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The defintions of objects displayed within the flow editor are contained in a JavaScript object descibed by the [pipeline flow schema](https://github.com/elyra-ai/pipeline-schemas/blob/main/common-pipeline/pipeline-flow/pipeline-flow-v3-schema.json). A pipeline flow object can be serialized to, or parsed from, JSON and consequently saved to, or read from, a file. The storage and mangement of pipeline flow files is handled by the application. The pipeline flow can be read from the canvas controller: | ||
```js | ||
const pflow - canvasController.getPipelineFlow(); | ||
``` | ||
and a previously saved pipeline flow can be provided to common-canvas also using the canvas controller: | ||
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```js | ||
canvasController.setPipelineFlow(pFlow); | ||
``` | ||
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# Decorations | ||
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## Introduction | ||
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[Under construction] |
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