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op-e2e: Remove game inputs that are no longer required.
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ajsutton committed Jan 17, 2025
1 parent ddd008f commit 16bbe60
Showing 1 changed file with 0 additions and 4 deletions.
4 changes: 0 additions & 4 deletions op-e2e/actions/interop/interop_test.go
Original file line number Diff line number Diff line change
Expand Up @@ -551,10 +551,6 @@ func WithInteropEnabled(actors *InteropActors, agreedPrestate []byte, disputedCl
f.L2Claim = disputedClaim
f.L2BlockNumber = claimTimestamp

// TODO: Remove these once hints all specify the L2 chain ID
f.L2ChainID = actors.ChainA.ChainID.ToBig().Uint64()
f.L2Head = actors.ChainA.SequencerEngine.L2Chain().CurrentHeader().ParentHash

for _, chain := range []*Chain{actors.ChainA, actors.ChainB} {
f.L2Sources = append(f.L2Sources, &fpHelpers.FaultProofProgramL2Source{
Node: chain.Sequencer.L2Verifier,
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