This is the source code for Rogue Legacy - more specifically, it is only the code, and only the FNA build. The assets and contentproj are not included.
Rogue Legacy's source code is released under a specialized, non-commercial-use license. See LICENSE.md for details.
The build environment for Rogue Legacy matches the one recommended by the FNA project:
https://fna-xna.github.io/docs/1%3A-Setting-Up-FNA/
First, download this repository, FNA, and the native FNA libraries:
git clone --recursive https://github.com/FNA-XNA/FNA.git
git clone --recursive https://github.com/flibitijibibo/RogueLegacy1.git
curl -O https://fna.flibitijibibo.com/archive/fnalibs3.tar.bz2
tar xvfj fnalibs3.tar.bz2 --one-top-level
From here you should be able to dotnet build RogueLegacy.sln
. The output
should be at RogueCastle/bin/x64/Debug/net40/
.
Lastly, you'll need to copy a few files to the output folder manually:
- Copy the Content folder from your personal copy of the game
- Depending on your OS/architecture, copy the appropriate native libraries from fnalibs (for example, on Windows you would copy
fnalibs/x64/*.dll
next to RogueLegacy.exe)
The game should now start!
The original level editor used to make Rogue Legacy can be found here. Note, however, that the editor is no longer compatible with the latest version of the game!