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Minor fixes to README files
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Eric Leichtenschlag committed Feb 20, 2014
1 parent 9d9cb28 commit 2257a5e
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10 changes: 5 additions & 5 deletions unity/android-legacy/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ See the License for the specific language governing permissions and
limitations under the License.

Features
--------=
--------
This is the AdMob Unity Plugin for Android. It provides a way to request
AdMob ads from a Unity project. This plugin was written and tested with
the Google AdMob SDK version 6.4.1 for Android, and Unity 4.1.5.
Expand Down Expand Up @@ -125,9 +125,9 @@ The plugin's .unitypackage only includes the compiled Android library project
with AdMob implementation. If you want to make changes to the library or see
the source code, you can find the project in the examples-android repository.

Additional Resources:
Additional Resources
---------------------
https://developers.google.com/mobile-ads-sdk/docs
https://groups.google.com/group/google-admob-ads-sdk
https://plus.google.com/+GoogleAdsDevelopers
* https://developers.google.com/mobile-ads-sdk/docs
* https://groups.google.com/group/google-admob-ads-sdk
* https://plus.google.com/+GoogleAdsDevelopers

11 changes: 5 additions & 6 deletions unity/android/README.md
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Expand Up @@ -13,7 +13,6 @@ distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
=====

Features
--------
Expand All @@ -25,14 +24,14 @@ tested with Google Play Services 4.1 for Android, and Unity 4.3.0f4.
The plugin contains a .unitypackage file for those that want to easily import
the plugin, as well as the source code for those that want to iterate on it.

Requirements:
Requirements
-------------

* Unity 4.3 (untested on previous versions)
* Google Play services library, revision 13 or higher
* An ad unit ID

Directions for importing the plugin:
Directions for importing the plugin
------------------------------------

1. Open your project in the Unity editor.
Expand Down Expand Up @@ -141,7 +140,7 @@ on Windows.

Additional Resources
--------------------
https://developers.google.com/mobile-ads-sdk/docs
https://groups.google.com/group/google-admob-ads-sdk
https://plus.google.com/+GoogleAdsDevelopers
* https://developers.google.com/mobile-ads-sdk/docs
* https://groups.google.com/group/google-admob-ads-sdk
* https://plus.google.com/+GoogleAdsDevelopers

18 changes: 9 additions & 9 deletions unity/iOS/README.md
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Expand Up @@ -23,14 +23,14 @@ the Google AdMob SDK version 6.4.1 for iOS, and Unity 4.1.2.
The AdMob Unity plugin contains a .unitypackage file for those that want to
easily import the plugin, as well as the source code.

Requirements:
Requirements
--------------
* Unity Pro 4.1.2
* Google AdMob Ads SDK for iOS
* iOS version 4.3 or later as well as XCode 4.5 or later
* AdMob publisher ID

How to import AdMobUnityPlugin.unitypackage:
How to import AdMobUnityPlugin.unitypackage
---------------------------------------------
1. Open your project in the Unity editor.
2. On the top toolbar, select "Assets" -> "Import Package" -> "Custom Package".
Expand All @@ -44,7 +44,7 @@ The plugin also comes with an example script. Simply attach
AdMobPluginDemoScript (found in Plugins/AdMobPlugin/) to your MainCamera as a
Component and build your project to see AdMob working.

iOS - Building project:
iOS - Building project
------------------------
1. Open up AdMobMobilePlugin.cs and make sure that the AdMobMobilePlugin
is set to AdMobPluginiOS.
Expand All @@ -54,15 +54,15 @@ iOS - Building project:
5. Set "Target iOS Version" to at least iOS 4.3 or above.
6. Select "Build" on the "Build Settings" menu to build a XCode project.

iOS - Running project:
iOS - Running project
----------------------
Before running your compiled XCode project, you will need to add some
framework references as well as modify linker flags. You can find a detailed
set of instructions on how to do this at:

https://developers.google.com/mobile-ads-sdk/docs/

Implementation:
Implementation
------------------
The plugin provides the following AdMob methods:

Expand Down Expand Up @@ -123,8 +123,8 @@ You can unregister using the -= operator as is shown below:
// Assume HandleReceivedAd is your function.
AdMobPlugin.ReceivedAd -= HandleDidReceiveAd;

Additional Resources:
Additional Resources
-----------------------
https://developers.google.com/mobile-ads-sdk/docs
https://groups.google.com/group/google-admob-ads-sdk
https://plus.google.com/+GoogleAdsDevelopers
* https://developers.google.com/mobile-ads-sdk/docs
* https://groups.google.com/group/google-admob-ads-sdk
* https://plus.google.com/+GoogleAdsDevelopers

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