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Bumped to v1.3.1
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hiulit committed Oct 19, 2020
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6 changes: 6 additions & 0 deletions CHANGELOG.md
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* Up to date.

## [1.3.1] - 2020-10-19

# Fixed

* The scanlines and grille are now non-destructive. This allows to lower the opacity of the scanlines and grille without resulting in a completely black screen. Thanks to [Miltag](https://github.com/Miltage) for helping with this issue [#5](https://github.com/hiulit/Godot-3-2D-CRT-Shader/pull/5).

## [1.3.0] - 2019-09-13

## Added
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1 change: 1 addition & 0 deletions README.md
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* **knarkowicz** - For the orginal shader code, taken from https://www.shadertoy.com/view/XtlSD7.
* [CowThing](https://github.com/CowThing) - For helping **a lot** in bringing actual distortion and many other improvements to the shader with [#1](https://github.com/hiulit/Godot-3-2D-CRT-Shader/pull/1).
* [uheartbeast](https://twitter.com/uheartbeast) - For the amazing [chromatic aberration shader video tutorial](https://www.youtube.com/watch?v=-PJOHAsBcoI).
* [Miltag](https://github.com/Miltage) - For helping in fixing an issue with the scan lines opacity [#5](https://github.com/hiulit/Godot-3-2D-CRT-Shader/pull/5).

## License

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