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Version 0.9.5 (#3788)
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another step forward
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ihhub authored Jul 4, 2021
1 parent 3626550 commit 5c2be63
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2 changes: 1 addition & 1 deletion CMakeLists.txt
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# For descent FetchContent()
cmake_minimum_required(VERSION 3.14)

project(fheroes2 VERSION 0.9.4 LANGUAGES C CXX)
project(fheroes2 VERSION 0.9.5 LANGUAGES C CXX)
set(CMAKE_CXX_STANDARD 11)

include(GNUInstallDirs)
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2 changes: 1 addition & 1 deletion appveyor.yml
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Expand Up @@ -10,7 +10,7 @@ skip_commits:
skip_tags: true

# version format
version: 0.9.4.{build}
version: 0.9.5.{build}

# Build worker image (VM template)
image: Visual Studio 2015
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66 changes: 66 additions & 0 deletions changelog.txt
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version 0.9.5 (04 July 2021)
- do not hire AI heroes if no tasks exist for them
- make AI be more aggressive if no tasks exist for them
- all scrollbars support continuous scrolling
- fix placement of creatures during Month of Monster event
- add an option to restart Campaign scenario
- do not show x marker for fully built castle icon
- fix boat summoning logic in relation to some objects on a world map
- do not show other types of save files on while saving or loading a save file on Windows
- improve Sorceress castle building logic for AI
- make AI to visit Lighthouse
- fix displayed object info in popup dialogs
- fix places where a hero could teleport for Dimension Door spell
- fix passabilities of objects on World Map
- fix multiple issues with castle music
- fix disembarkation on coast during diagonal move
- indicate the number of Ghost guarding Haunted and Abandoned Mines
- add extra conditions for object visiting by AI
- make AI to use Hut of Magi and Jail objects
- AI heroes do not block way for other heroes anymore
- use spacebar only for activating object
- fix missing UI update in hero meeting dialog while moving artifacts within internal hero's dialog
- speed up campaign game menu opening time
- fix incorrect object rendering order on World Map
- after loading a map and starting a new game the same map will be selected in the list of maps
- improve AI logic to capture defendless castles
- fix black screen for loading a campaign map without files
- allow AI hero to revisit a castle more than once
- fix a case of splitting monster stack for 2 monsters in stack
- add monster descriptions
- allow to visit Artesian Spring once a week
- allow right click on captured artifact after battle
- fix summoning boat logic in relation to AI
- improve fog revealing algorithm for AI
- fix Stables movement bonus
- fix AI heroes interaction between each other (reset meeting flag if a hero updates an army)
- AI heroes do not visit signs anymore
- AI do not visit shrines for useless spells
- fix AI spellcasting and army estimates
- do not remove Sphere of Negation artifact while visiting Alchemist's Tower
- fix the status of visited objects for a play with ally
- make proper rendering of some of disabled buttons
- fix AI behavior to visit Magellan Maps only once
- center quickinfo dialog under mouse cursor
- add more gamepad key mapping for PlayStation Vita
- fix the displayed text in the army bar while splitting monster stack
- do not let nearby monsters automatically attack hero if he moved to this location using Stone Lith, Whirlpool or Dimension Door
- fix incorrect text position insertion while creating a save file
- fix title background for recruit dialog
- fix hero's mobility indicator for small number of move points
- in scenario with random players random opponents are generated so that all races are present and different when possible
- add new UI text rendering classes
- fix issue when abandoned mine becomes OBJ_ZERO when captured by AI-controlled hero
- fix missing road identification on broken by editor maps
- make per-user config file as default option
- allow attacking another hero located on a Temple
- fix attacking monster sprite behavior
- fix number of choices when splitting a troop into multiple troops
- fix incorrect trading rate during battle
- fix missing shadow removal of objects under a boat
- show Dwarf's resistance message in the log only after spell completion
- correct campaign bonuses' names
- fix case when boat could be positioned over another boat over whirlpool
- fix case of triggerring Genie's special ability for a stack of 1 monster
- fix the Price of Loyalty campaign missing rendering

version 0.9.4 (04 June 2021)
- add Windows executable installers
- use user profile directories to store files to allow multi-user access to the game
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4 changes: 2 additions & 2 deletions script/packaging/debian/changelog
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fheroes2 (0.9.4-1) UNRELEASED; urgency=medium
fheroes2 (0.9.5-1) UNRELEASED; urgency=medium

* Initial release

-- fheroes2 team <[email protected]> Mon, 7 Jun 2021 16:49:07 +0300
-- fheroes2 team <[email protected]> Sun, 4 Jul 2021 00:00:00 +0000
2 changes: 1 addition & 1 deletion sonar-project.properties
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Expand Up @@ -3,7 +3,7 @@ sonar.organization=ihhub

# This is the name and version displayed in the SonarCloud UI.
sonar.projectName=fheroes2
sonar.projectVersion=0.9.4
sonar.projectVersion=0.9.5

# Path is relative to the sonar-project.properties file. Replace "\" by "/" on Windows.
sonar.sources=.
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2 changes: 1 addition & 1 deletion src/fheroes2/game/game_credits.cpp
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Expand Up @@ -225,8 +225,8 @@ namespace
"vincent-grosbois\n"
"Andrii Kurdiumov\n"
"Vasilenko Alexey\n"
"Arkadiy Illarionov\n"
"Andrey Starodubtsev\n"
"tau3\n"
"and many other contributors!" );

name.Set( contributors, Font::BIG, textWidth );
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2 changes: 1 addition & 1 deletion src/fheroes2/system/version.h
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Expand Up @@ -22,7 +22,7 @@

#define MAJOR_VERSION 0
#define MINOR_VERSION 9
#define INTERMEDIATE_VERSION 4
#define INTERMEDIATE_VERSION 5

#ifndef BUILD_VERSION
#define BUILD_VERSION 0
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