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Sewer Level #56
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Sewer Level #56
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Created the sewer tileset, designed sewer level. NOTE: NEEDS FIXES
Thank you for your feedback. The collisions are one of the pieces that I was hoping to get some help with. The semisolids are one of the most baffling things I've come across while working on this level. That and the slope collisions. This was my first time working in or with Unity's tileset editor, so I'm very new to this. I'll see what I can do about those semi-solids as those are my first priority. |
Semisolids are probably broken as they use the "Grid" collision setting in the tile asset. I recommend just using grassland's semisolids, since they're the same sprite. What's wrong with slope collisions? |
My best guess is that the sloped tiles aren't "perfect". The player gets caught while running up them. |
Ah, I'm guessing you didn't change the tiles to be perfect slopes. Go to the sprite editor for your tileset (where it chopped the tilemap into individual tiles), then the "Custom Physics Shape" tab. Click on all your slopes and create proper by editing the verticies (should be 3, not 4, one in each corner where the tile is.) (Delete key deletes a vertex) |
Can we also get Ghost House, Mountain, Space, Beach, and an Underwater looking level? I'm sorry if I am picky and needy, I just like this game and I kind of want to have more features. |
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Tight low ceiling areas make it very fire flower centric with jumping on head not being worth doing (ie it will be super annoying to play on) So what about the fortress level? doesn't it do the same thing? |
The way that fortress avoids this Is by blocking everyone off from each other and making super small mario super viable on this map, while I agree with you that fortress is annoying because you can lose half of your stars just from being locked in with someone however it makes an attempt to stop this issue |
I mean the map doesn't look like the low ceiling is everywhere. There could be a bigger area so that you don't have to worry about it. And if you think about it, sewers are not that spacious, they are closed and cramped. In NSMB, there are a couple areas that are open and spacious. I am just excited for this map, and there are areas that you can get stuck with other players in almost all maps. |
1st of ur points 2nd point btw I love the points ur bringing up, they actually make me think about my argument instead of the other person just insulting me. |
Ok, I guess you're right about people being able to control different parts of the map. In Volcano, you were able to control the area where the propeller block is by throwing a Spiny between the two blocks and anyone who uses it would take damage. It's also annoying when you get stuck in Fortress with someone who has a shell or invincibility, or you get stuck with a Bob-Omb. This map hasn't been added, and may look entirely different in-game than the one here. I also think talking to others about why it's good or why it's bad is good practice for reasoning and debating. |
Created the sewer tileset, designed sewer level.
NOTE: NEEDS FIXES BUT I AM UNSURE OF HOW THESE CAN BE MADE.
Known issues: Slopes are buggy, lack of enemies.