Project developed in the Concurrent Computing Course in order to practice the use of concurrent techniques as locks and semaphores.
This program simulates the interaction of minions. A defined number of Minions is divided between two types: good and evil. Points are given to each type set in accordance with the interaction. The percentage of a type in each generation is calculated from its points in the previous generation.
All the steps to perform compilation is in the Makefile
make clean
make
./bin/game_theory