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Add advanced AI antihack to prevent private forceop exploits
Just kidding. Simply catch the most popular commands and log them for manual review. Reasoning is simple, for example in Boss plugin you can create commands run after a Boss is spawned. If malicious actor gets access to the GUI (which happened with Vulcan anticheat) they can set the rule to run console-level commandsi ncluding OP. This is far from a full-standing protection but at least catches the first few attempts so staff is notified and can diagnose. Foundation's GUI are secure as they are not opened based on their title, but rather player-specific metadata tag. Contributions welcome.
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