Skip to content

Commit

Permalink
Updated Readme and license
Browse files Browse the repository at this point in the history
  • Loading branch information
kbegiedza committed Mar 5, 2018
1 parent 7a00c36 commit 6020f08
Show file tree
Hide file tree
Showing 7 changed files with 79 additions and 2 deletions.
21 changes: 21 additions & 0 deletions Assets/PortableConsole/LICENSE.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
MIT License

Copyright (c) 2017 Krzysztof Begiedza

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
9 changes: 9 additions & 0 deletions Assets/PortableConsole/LICENSE.md.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

16 changes: 16 additions & 0 deletions Assets/PortableConsole/README.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,16 @@
Hey, thanks for using PortableConsole.
Easy to use and modify in-game console, based only on Unity's native UI system.

MANUAL:
1. Drag "PortableConsole.prefab" from PortableConsole/Prefabs to scene hierarchy view in inspector.
2. Enable "Development Build" checkbox in Build Settings.
3. Done, it's ready to use :)

You can customize button location by draging default button in Unity's scene or easily set your custom button.
If you want, check out PortableConsoleResources for more customizable items.

Source available via GitHub:
https://github.com/Ursanon/PortableConsole

--------------------
PortableConsole: Version 1.0.0
9 changes: 9 additions & 0 deletions Assets/PortableConsole/README.txt.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Empty file removed Assets/README.txt
Empty file.
21 changes: 21 additions & 0 deletions LICENSE.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
MIT License

Copyright (c) 2017 Krzysztof Begiedza

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
5 changes: 3 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -3,8 +3,9 @@
Easy to use and modify in-game console, based only on Unity's native UI system.

MANUAL:
1.Drag "PortableConsole.prefab" from PortableConsole/Prefabs to scene hierarchy view in inspector.
2.Done, it's ready to use :)
1. Drag "PortableConsole.prefab" from PortableConsole/Prefabs to scene hierarchy view in inspector.
2. Enable "Development Build" checkbox in Build Settings.
3. Done, it's ready to use :)

You can customize button location by draging default button in Unity's scene or easily set your custom button.
If you want, check out PortableConsoleResources for more customizable items.
Expand Down

0 comments on commit 6020f08

Please sign in to comment.