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# This .gitignore file should be placed at the root of your Unity project directory | ||
# | ||
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore | ||
# | ||
/[Ll]ibrary/ | ||
/[Tt]emp/ | ||
/[Oo]bj/ | ||
/[Bb]uild/ | ||
/[Bb]uilds/ | ||
/[Ll]ogs/ | ||
/[Mm]emoryCaptures/ | ||
/[Rr]ecordings/ | ||
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# Never ignore Asset meta data | ||
!/[Aa]ssets/**/*.meta | ||
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# Uncomment this line if you wish to ignore the asset store tools plugin | ||
# /[Aa]ssets/AssetStoreTools* | ||
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# Autogenerated Jetbrains Rider plugin | ||
[Aa]ssets/Plugins/Editor/JetBrains* | ||
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# Visual Studio cache directory | ||
.vs/ | ||
.vsconfig | ||
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# Gradle cache directory | ||
.gradle/ | ||
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# Autogenerated VS/MD/Consulo solution and project files | ||
ExportedObj/ | ||
.consulo/ | ||
*.csproj | ||
*.unityproj | ||
*.sln | ||
*.suo | ||
*.tmp | ||
*.user | ||
*.userprefs | ||
*.pidb | ||
*.booproj | ||
*.svd | ||
*.pdb | ||
*.mdb | ||
*.opendb | ||
*.VC.db | ||
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# Unity3D generated meta files | ||
*.pidb.meta | ||
*.pdb.meta | ||
*.mdb.meta | ||
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# Unity3D generated file on crash reports | ||
sysinfo.txt | ||
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# Builds | ||
*.apk | ||
*.unitypackage | ||
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# Crashlytics generated file | ||
crashlytics-build.properties |
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[submodule "Assets/Packages/unity-simplex-geometry"] | ||
path = Assets/Packages/unity-simplex-geometry | ||
url = https://github.com/komietty/unity-simplex-geometry.git |
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using System.Collections; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using UnityEngine; | ||
using Unity.Mathematics; | ||
using static Unity.Mathematics.math; | ||
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namespace kmty.geom.d2.animatedquickhull { | ||
using f2 = float2; | ||
using f3 = float3; | ||
using V2 = Vector2; | ||
using SG = Segment; | ||
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public class AnimatedQuickhull2D { | ||
public Transform[] bones { get; protected set; } | ||
public Convex convex { get; protected set; } | ||
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public AnimatedQuickhull2D(SkinnedMeshRenderer skin) { | ||
this.bones = skin.bones; | ||
Execute(); | ||
} | ||
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public void Execute() { | ||
convex = new Convex(bones.Select(b => (f2)(V2)b.position)); | ||
convex.ExpandLoop(); | ||
} | ||
} | ||
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} |
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