Releases
1.2.0
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Changelog
Added
New support for HDRP
Upper brightness limit
and Monochrome lighting
and Light Direction Override
properties
Backlight function
Root Width
property to fur shader
Shadow Mask
and VR Parallax Strength
property to MatCap
Menu to the property blocks (multiple properties can now be copied and pasted at once)
Function for shifting the backface UV
One pass / two pass variations to the transparent shader
Shader variation that use shader keywords
Warning when selecting anything other than a material while the preset save window is open
Macros for creating custom shaders
Template of custom shader
Changed
Changed RenderQueue of transparent shader to 2460 (added space for stencil)
Changed RenderQueue of refraction shader to 2900 (avoid hiding through transparent materials)
Changed to allow negative values for refraction strength
Changed MatCap UVs to face the front even at the edge of the screen
Renamed Main Color Power
to Contrast
in Shadow Setting
Supports switching of AlphaToMask
Changed RenderType
of transparent shader to Transparent Cutout
Changed the default value of Environment strength on shadow color
to 0
Move change log to CHANGELOG.md
and CHANGELOG_JP.md
Fixed
Fixed an issue where Parent Constraint could not be edited in play mode
Fixed an issue where refraction shaders could interfere with some assets under certain conditions
Fixed an issue where the SamplerState of the main texture was not being retrieved properly
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