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lilToon 1.2.0

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@lilxyzw lilxyzw released this 17 Oct 06:39
· 416 commits to master since this release

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Support Package
Built-in RP (VRChat, etc) lilToon_1.2.0.unitypackage
LWRP 4.0.0 - 6.9.1 lilToon_1.2.0_LWRP.unitypackage
URP 7.0.0 - 11.0.0 lilToon_1.2.0_URP.unitypackage
HDRP 4.0.0 - 11.0.0 lilToon_1.2.0_HDRP.unitypackage

Changelog

Added

  • New support for HDRP
  • Upper brightness limit and Monochrome lighting and Light Direction Override properties
  • Backlight function
  • Root Width property to fur shader
  • Shadow Mask and VR Parallax Strength property to MatCap
  • Menu to the property blocks (multiple properties can now be copied and pasted at once)
  • Function for shifting the backface UV
  • One pass / two pass variations to the transparent shader
  • Shader variation that use shader keywords
  • Warning when selecting anything other than a material while the preset save window is open
  • Macros for creating custom shaders
  • Template of custom shader

Changed

  • Changed RenderQueue of transparent shader to 2460 (added space for stencil)
  • Changed RenderQueue of refraction shader to 2900 (avoid hiding through transparent materials)
  • Changed to allow negative values for refraction strength
  • Changed MatCap UVs to face the front even at the edge of the screen
  • Renamed Main Color Power to Contrast in Shadow Setting
  • Supports switching of AlphaToMask
  • Changed RenderType of transparent shader to Transparent Cutout
  • Changed the default value of Environment strength on shadow color to 0
  • Move change log to CHANGELOG.md and CHANGELOG_JP.md

Fixed

  • Fixed an issue where Parent Constraint could not be edited in play mode
  • Fixed an issue where refraction shaders could interfere with some assets under certain conditions
  • Fixed an issue where the SamplerState of the main texture was not being retrieved properly