lilToon 1.3.0
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In this version, all render pipeline packages have been integrated.
Support | Package |
---|---|
Built-in RP, LWRP, URP, HDRP | lilToon_1.3.0.unitypackage |
Changelog
Added
Receive Shadow
to 2nd / 3rd shadowsFlat
to shadow mask typeZ Bias
,Highlight
,Remove 0 width vertices
andDisable in VR
to outlineShadow Caster Bias
to rendering settings- Fur mesh division type
GSAA
andBlending Mode
to reflectionLOD
to strength / blur / AO mask of shadowsMain Color Power
to backlight, MatCaps, rim light, emissionsMask
for shape andRandomize
for particle size to glitter- The function to fill the backface with a single color
- Metal MatCap and preset
- Circular tangent map
- Shape textures for glitter
- Avoid errors when overwriting with an older version
- Extension of custom shader function
- URP and HDRP compatible 2 pass fur shader
Changed
- Improved alpha mask GUI
- Changed the
Fix width by distance
of the outline to be adjustable steplessly - Adjusted the initial value of
Light Direction Override
- Changed to set shader settings automatically
- Split
Contrast
intoDensity
andSensitivity
- Changed POM to parameter
- Expanded preset
- Changed to save
Setup from FBX
presets in shader settings - Changed to preserve
Light Direction Override
property inFix lighting
- Retune fur preset
- Improved lighting with Spot Light and Point Light in URP
Fixed
- Fixed an issue where fog wasn't working well in URP
- Fixed baking process when using other than PNG / JPG format for texture
- Added
[MainTexture]
to the_MainTex
property - Fixed an issue where
Light Direction Override
was affecting ShadeSH9 calculations - Fixed an issue where lilToonMulti shader variants were being reduced too much at build
- Fixed outline mask not working well in lilToonLite
Removed
- Support for Unity 2017