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lilToon 1.3.0

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@lilxyzw lilxyzw released this 25 Jun 11:08
· 316 commits to master since this release

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In this version, all render pipeline packages have been integrated.

Support Package
Built-in RP, LWRP, URP, HDRP lilToon_1.3.0.unitypackage

Changelog

Added

  • Receive Shadow to 2nd / 3rd shadows
  • Flat to shadow mask type
  • Z Bias, Highlight, Remove 0 width vertices and Disable in VR to outline
  • Shadow Caster Bias to rendering settings
  • Fur mesh division type
  • GSAA and Blending Mode to reflection
  • LOD to strength / blur / AO mask of shadows
  • Main Color Power to backlight, MatCaps, rim light, emissions
  • Mask for shape and Randomize for particle size to glitter
  • The function to fill the backface with a single color
  • Metal MatCap and preset
  • Circular tangent map
  • Shape textures for glitter
  • Avoid errors when overwriting with an older version
  • Extension of custom shader function
  • URP and HDRP compatible 2 pass fur shader

Changed

  • Improved alpha mask GUI
  • Changed the Fix width by distance of the outline to be adjustable steplessly
  • Adjusted the initial value of Light Direction Override
  • Changed to set shader settings automatically
  • Split Contrast into Density and Sensitivity
  • Changed POM to parameter
  • Expanded preset
  • Changed to save Setup from FBX presets in shader settings
  • Changed to preserve Light Direction Override property in Fix lighting
  • Retune fur preset
  • Improved lighting with Spot Light and Point Light in URP

Fixed

  • Fixed an issue where fog wasn't working well in URP
  • Fixed baking process when using other than PNG / JPG format for texture
  • Added [MainTexture] to the _MainTex property
  • Fixed an issue where Light Direction Override was affecting ShadeSH9 calculations
  • Fixed an issue where lilToonMulti shader variants were being reduced too much at build
  • Fixed outline mask not working well in lilToonLite

Removed

  • Support for Unity 2017