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Original file line number | Diff line number | Diff line change |
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import pygame | ||
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class Game: | ||
screen = None | ||
aliens = [] | ||
rockets = [] | ||
lost = False | ||
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def __init__(self, width, height): | ||
pygame.init() | ||
self.width = width | ||
self.height = height | ||
self.screen = pygame.display.set_mode((width, height)) | ||
self.clock = pygame.time.Clock() | ||
done = False | ||
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hero = Hero(self, width / 2, height - 20) | ||
generator = Generator(self) | ||
rocket = None | ||
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while not done: | ||
if len(self.aliens) == 0: | ||
self.displayText("VICTORY ACHIEVED") | ||
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pressed = pygame.key.get_pressed() | ||
if pressed[pygame.K_LEFT]: # sipka doleva | ||
hero.x -= 2 if hero.x > 20 else 0 # leva hranice plochy | ||
elif pressed[pygame.K_RIGHT]: # sipka doprava | ||
hero.x += 2 if hero.x < width - 20 else 0 # prava hranice | ||
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for event in pygame.event.get(): | ||
if event.type == pygame.QUIT: | ||
done = True | ||
if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE and not self.lost: | ||
self.rockets.append(Rocket(self, hero.x, hero.y)) | ||
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pygame.display.flip() | ||
self.clock.tick(60) | ||
self.screen.fill((0, 0, 0)) | ||
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for alien in self.aliens: | ||
alien.draw() | ||
alien.checkCollision(self) | ||
if (alien.y > height): | ||
self.lost = True | ||
self.displayText("YOU DIED") | ||
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for rocket in self.rockets: | ||
rocket.draw() | ||
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if not self.lost: hero.draw() | ||
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def displayText(self, text): | ||
pygame.font.init() | ||
font = pygame.font.SysFont('Arial', 50) | ||
textsurface = font.render(text, False, (44, 0, 62)) | ||
self.screen.blit(textsurface, (110, 160)) | ||
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class Alien: | ||
def __init__(self, game, x, y): | ||
self.x = x | ||
self.game = game | ||
self.y = y | ||
self.size = 30 | ||
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def draw(self): | ||
pygame.draw.rect(self.game.screen, # renderovací plocha | ||
(81, 43, 88), # barva objektu | ||
pygame.Rect(self.x, self.y, self.size, self.size)) | ||
self.y += 0.05 | ||
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def checkCollision(self, game): | ||
for rocket in game.rockets: | ||
if (rocket.x < self.x + self.size and | ||
rocket.x > self.x - self.size and | ||
rocket.y < self.y + self.size and | ||
rocket.y > self.y - self.size): | ||
game.rockets.remove(rocket) | ||
game.aliens.remove(self) | ||
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class Hero: | ||
def __init__(self, game, x, y): | ||
self.x = x | ||
self.game = game | ||
self.y = y | ||
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def draw(self): | ||
pygame.draw.rect(self.game.screen, | ||
(210, 250, 251), | ||
pygame.Rect(self.x, self.y, 8, 5)) | ||
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class Generator: | ||
def __init__(self, game): | ||
margin = 30 # mezera od okraju obrazovky | ||
width = 50 # mezera mezi alieny | ||
for x in range(margin, game.width - margin, width): | ||
for y in range(margin, int(game.height / 2), width): | ||
game.aliens.append(Alien(game, x, y)) | ||
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# game.aliens.append(Alien(game, 280, 50)) | ||
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class Rocket: | ||
def __init__(self, game, x, y): | ||
self.x = x | ||
self.y = y | ||
self.game = game | ||
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def draw(self): | ||
pygame.draw.rect(self.game.screen, # renderovací plocha | ||
(254, 52, 110), # barva objektu | ||
pygame.Rect(self.x, self.y, 2, 4)) | ||
self.y -= 2 # poletí po herní ploše nahoru 2px/snímek | ||
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if __name__ == '__main__': | ||
game = Game(600, 400) |
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import curses | ||
import collections | ||
import time | ||
import random | ||
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# setup the window | ||
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curses.initscr() | ||
nlines,ncols,begin_y,begin_x = 10,30,0,0 | ||
win = curses.newwin(nlines,ncols,begin_y,begin_x) | ||
curses.noecho() | ||
curses.curs_set(False) | ||
win.keypad(True) | ||
# win.scroll(1) | ||
# win.scrollok(1) | ||
# win.border(0) | ||
# win.nodelay(1) | ||
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# spaceship and obstacle init | ||
ship = [nlines-1,ncols//2] # last line, mid of cols | ||
obstacles = collections.deque() | ||
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# game logic | ||
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score = 0 | ||
c = 1 | ||
while True: | ||
win.clear() | ||
win.addch(ship[0],ship[1], '*') | ||
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if len(obstacles) == nlines: | ||
obstacles.pop() | ||
score += 1 | ||
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ncol = random.sample(range(begin_x,begin_x + ncols),k = random.randint(0,(ncols-begin_x)//4)) # col index of obstacle | ||
obstacles.appendleft(ncol) | ||
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# draw obstacles | ||
for nline in range(len(obstacles)): | ||
for ncol in obstacles[nline]: | ||
win.insstr(nline,ncol,'-') | ||
win.refresh() | ||
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# event = win.getch() | ||
# key = event | ||
# if key == curses.KEY_LEFT: | ||
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# if key == curses.KEY_RIGHT: | ||
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# # margin | ||
# if x > ncols: | ||
# x = ncols | ||
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# ship = | ||
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# if ship in obstacles[-1]: | ||
# break | ||
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# if key in [curses.KEY_LEFT, curses.KEY_RIGHT]: | ||
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time.sleep(0.5) | ||
c += 1 | ||
if c == 20: | ||
break | ||
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curses.endwin() | ||
print('Final score: ' + str(score)) |