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Update README.md
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m-schuetz authored May 18, 2022
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# Features and Limitations

* Renders up to one billion points in about 8 milliseconds (hence 2 billion points in real-time, 60fps) on an RTX 3090.
* You need to make sure not to load more than your GPU memory can handle. You'll need about 160MB for every 100 million points, plus 1GB or 2GB overhead.
* You need to make sure not to load more than your GPU memory can handle. You'll need about 1.6GB for every 100 million points, plus 1GB or 2GB overhead.
* Drag & Drop a LAS file into the window to load it. (no LAZ, yet)
* Requires Windows and NVIDIA GPUs. Pull requests for AMD support are welcome.
* Transforms each point cloud to the origin separately, and therefore won't work with multiple scans/tiles that are supposed to be in the same coordinate reference system.
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doi = {10.48550/ARXIV.2204.01287},
copyright = {Creative Commons Attribution 4.0 International}
}
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