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Merge pull request jagenjo#405 from M1kep/fix/group-drag
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fix: Correct bounding box calculation
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jagenjo authored Nov 28, 2023
2 parents 015547d + a60e26c commit 2a1b25f
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Showing 2 changed files with 39 additions and 10 deletions.
7 changes: 5 additions & 2 deletions src/litegraph.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -825,9 +825,12 @@ export declare class LGraphNode {

/**
* returns the bounding of the object, used for rendering purposes
* @return [x, y, width, height]
* @method getBounding
* @param out [optional] a place to store the output, to free garbage
* @param compute_outer [optional] set to true to include the shadow and connection points in the bounding calculation
* @return the bounding box in format of [topleft_cornerx, topleft_cornery, width, height]
*/
getBounding(): Vector4;
getBounding(out?: Vector4, compute_outer?: boolean): Vector4;
/** checks if a point is inside the shape of a node */
isPointInside(
x: number,
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42 changes: 34 additions & 8 deletions src/litegraph.js
Original file line number Diff line number Diff line change
Expand Up @@ -3773,16 +3773,42 @@

/**
* returns the bounding of the object, used for rendering purposes
* bounding is: [topleft_cornerx, topleft_cornery, width, height]
* @method getBounding
* @return {Float32Array[4]} the total size
* @param out {Float32Array[4]?} [optional] a place to store the output, to free garbage
* @param compute_outer {boolean?} [optional] set to true to include the shadow and connection points in the bounding calculation
* @return {Float32Array[4]} the bounding box in format of [topleft_cornerx, topleft_cornery, width, height]
*/
LGraphNode.prototype.getBounding = function(out) {
LGraphNode.prototype.getBounding = function(out, compute_outer) {
out = out || new Float32Array(4);
out[0] = this.pos[0] - 4;
out[1] = this.pos[1] - LiteGraph.NODE_TITLE_HEIGHT;
out[2] = this.size[0] + 4;
out[3] = this.flags.collapsed ? LiteGraph.NODE_TITLE_HEIGHT : this.size[1] + LiteGraph.NODE_TITLE_HEIGHT;
const nodePos = this.pos;
const isCollapsed = this.flags.collapsed;
const nodeSize = this.size;

let left_offset = 0;
// 1 offset due to how nodes are rendered
let right_offset = 1 ;
let top_offset = 0;
let bottom_offset = 0;

if (compute_outer) {
// 4 offset for collapsed node connection points
left_offset = 4;
// 6 offset for right shadow and collapsed node connection points
right_offset = 6 + left_offset;
// 4 offset for collapsed nodes top connection points
top_offset = 4;
// 5 offset for bottom shadow and collapsed node connection points
bottom_offset = 5 + top_offset;
}

out[0] = nodePos[0] - left_offset;
out[1] = nodePos[1] - LiteGraph.NODE_TITLE_HEIGHT - top_offset;
out[2] = isCollapsed ?
(this._collapsed_width || LiteGraph.NODE_COLLAPSED_WIDTH) + right_offset :
nodeSize[0] + right_offset;
out[3] = isCollapsed ?
LiteGraph.NODE_TITLE_HEIGHT + bottom_offset :
nodeSize[1] + LiteGraph.NODE_TITLE_HEIGHT + bottom_offset;

if (this.onBounding) {
this.onBounding(out);
Expand Down Expand Up @@ -7671,7 +7697,7 @@ LGraphNode.prototype.executeAction = function(action)
continue;
}

if (!overlapBounding(this.visible_area, n.getBounding(temp))) {
if (!overlapBounding(this.visible_area, n.getBounding(temp, true))) {
continue;
} //out of the visible area

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