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Set Installed to false inside uplugin (#31)
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This will avoid the engine asking every time you open it to update the uproject file with the new plugins.

If we update the project file with this change, not having the plugin installed will block other team members to build the game because the missing dependency.

This plugin is a Tool, but not a requirement, so it shouldn't be a dependency, therefore it shouldn't be added to .uproject by default
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linqen authored Sep 25, 2023
1 parent 5f71eda commit c4a9572
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion VisualStudioTools.uplugin
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,7 @@
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/362651520df94e4fa65492dbcba44ae2",
"SupportURL": "https://developercommunity.visualstudio.com/",
"EnabledByDefault": true,
"Installed": false,
"bExplicitlyLoaded": true,
"CanContainContent": false,
"SupportedTargetPlatforms": [
Expand All @@ -26,4 +27,4 @@
]
}
]
}
}

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