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Added shiftHudPos Option to config table
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mrbuilder1961 authored Oct 29, 2022
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Expand Up @@ -37,6 +37,7 @@ Be on the lookout for new versions, issues, and possible future features!
| Boundary text | `&b[==============]` | The text that is shown when a boundary line is inserted into the chat, add ampersands (&) followed by a formatting code to prettify it. | `&l>-==-<` | `text.wmch.boundaryStr` |
| Boundary color | `0xAAAA` (`43690`) | The color that's 'filled in' where applicable in the boundary text. | `14099062` | `text.wmch.boundaryColor` |
| Chat log toggle | `false` | Should the chat be saved into a log so it can be re-added back into the chat in another game session? | `true` | `text.wmch.saveChat` |
| Shift chat interface | `true` | Should that chat interface be shifted up about 10 pixels to not obstruct the armor bar? | `false` | `text.wmch.shiftHudPos`
| Playername text | `<$>` | The text that replaces the playername in most references (if present). Vanilla would be <$>; no brackets $. $ represents the playername. Only for player messages. | `[$]:` | `text.wmch.nameStr` |
| Maximum chat messages | `16384` | The max amount of chat messages allowed to render. Vanilla has this set as 100, maximum allowed is 32,767. Keep in mind the higher the value, the more memory the chat requires. | `2167` | `text.wmch.maxMsgs` |

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